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Nibrock edited this page Sep 2, 2022 · 8 revisions

Config

This section will explain what each line in the config does. If you'd like an easy-to-use configuration web panel, check it out here!

Main Config

Show ScoreBoard: true

Enables the scoreboard that shows information about a player's catch, including Fish Name, Rarity, and Length

Show Chat: false

Enables a chat message to the player every time a fish is caught with the name of the fish

High Priority: false

Enables High Priority for the Blep Fishing plugin.
Only recommended using if you are experiencing incompatibilities with other custom drop plugins.

Enable Tournaments: false

Used to completely disable or enable the tournament system within Blep Fishing.

Tournament Only: false

If set to true, custom fish added with Blep Fishing will only be able to be caught during tournaments

Area Permissions: false

Announce Legendary: true

Enables server-wide broadcasts when players catch Legendary fish

Use Economy: true

If disabled, selling custom fish through Blep Fishing will not function. Also requires compatible economy plugins, view more here.

Enable Fish Bags: true

If disabled, Fish Bags will not be able to be crafted or used

Currency Symbol: $

Used to change the economy symbol that is displayed in the plugin

Enable All Blue: true

Used to enable/disable the endgame fishing area, All Blue.

Permanent All Blue: true

If disabled, a zone with limited fish will spawn for each compass crafted

All Blue Fish: 2000

The amount of fish available in the Endgame Zone. Does nothing if Permanent All Blue is set to true.

Endgame Radius: 32

The size of the endgame zone. Larger sizes may make it more difficult to find an appropriate location

Endgame Area: Ocean

The area for the endgame zone to generate in

Endgame Mob Chance: 2

The chance of fishing up monsters in the endgame zone

Allow Wandering Traders: false

Enables/Disables trading custom fish with Wandering Traders.

Wandering Traders Modifier: 1.5

The modifier for selling fish to Wandering Traders. Does nothing if Allow Wandering Traders is set to False

Enable Treasure: true

Enables/Disables the treasure system

Treasure Chance: 5

The chance to catch a treasure item

Parrot Treasure Bonus: 5

The bonus chance to catch treasure for players with a parrot on their shoulder

Boat Treasure Bonus: 5

The bonus chance to catch treasure for players riding in a boat

World Whitelist: false

Used to enable/disable the world whitelist. Can be used to disable catching custom fish in certain worlds, or to set up a specific world you have to be in to catch custom fish.

Allowed Worlds:

- WORLD
- WORLD_THE_END
- WORLD_NETHER

The worlds that custom fish can be caught in. Does nothing if World Whitelist is set to False.

Default Main Config
Show ScoreBoard: true
Show Chat: false
High Priority: false
Enable Tournaments: false
Tournament Only: false
Area Permissions: false
Announce Legendary: true
Use Economy: true
Enable Fish Bags: true
Currency Symbol: $
Enable All Blue: true
Permanent All Blue: true # If disabled, a zone with limited fish will spawn for each compass crafted
All Blue Fish: 2000 # The amount of fish available in the Endgame Zone. Not needed if permanent
Endgame Radius: 32 # The size of the endgame zone. Larger sizes may make it more difficult to find an appropriate location
Endgame Area: Ocean # The area for the endgame zone to generate in
Endgame Mob Chance: 2 # The chance of fishing up monsters in the endgame zone

Allow Wandering Traders: false
Wandering Traders Modifier: 1.5
Enable Treasure: true
Treasure Chance: 5
Parrot Treasure Bonus: 5
Boat Treasure Bonus: 5
World Whitelist: false
Allowed Worlds:
  - WORLD
  - WORLD_THE_END
  - WORLD_NETHER

Fish

fish:

Bluegill:

The name of the custom fish

Lore: Does it call me Pink Lung?

The custom lore line of the fish

Min Size: 5

The minimum size the fish can be

Max Size: 15

The maximum size the fish can be

ModelData: 1

The Custom Model Data the fish will use

Base Price: 10

The Base Price for the fish. For more information on how fish value is calculated, view Fish Value.

Area: Temperate

The Area the fish can be caught in. For more information on areas, view Biome Areas.

Min Height: 0

The minimum y height the fish can be caught at

Max Height: 0

The maximum y height the fish can be caught at

Default Fish
fish:
  Bluegill:
    Lore: Does it call me Pink Lung?
    Min Size: 5
    Max Size: 15
    ModelData: 1
    Base Price: 10
    Area: Temperate
    Raining: false
    Min Height: 0
    Max Height: 0
  Brown Trout:
    Lore: Looks more beige to me
    Min Size: 15
    Max Size: 39
    ModelData: 2
    Base Price: 10
    Area: Temperate
    Raining: true
    Min Height: 0
    Max Height: 0
  Carp:
    Lore: This is a load of Carp
    Min Size: 16
    Max Size: 31
    ModelData: 3
    Base Price: 10
    Area: Temperate
    Raining: false
    Min Height: 0
    Max Height: 0
  Catfish:
    Lore: I prefer a Dogfish
    Min Size: 45
    Max Size: 65
    ModelData: 4
    Base Price: 10
    Area: Temperate
    Raining: false
    Min Height: 0
    Max Height: 0
  Gar:
    Lore: Would make some great Gar-B-Q
    Min Size: 5
    Max Size: 15
    ModelData: 5
    Base Price: 10
    Area: Temperate
    Raining: false
    Min Height: 0
    Max Height: 0
  Minnow:
    Lore: Can you let Minnow where I am?
    Min Size: 1
    Max Size: 8
    ModelData: 6
    Base Price: 10
    Area: Temperate
    Raining: false
    Min Height: 0
    Max Height: 0
  Muskeullunge:
    Lore: Don’t listen to them, I think you’re fin-tastic!
    Min Size: 28
    Max Size: 48
    ModelData: 7
    Base Price: 10
    Area: Temperate
    Raining: false
    Min Height: 0
    Max Height: 0
  Perch:
    Lore: Perch-ance, would you let me go?
    Min Size: 8
    Max Size: 20
    ModelData: 8
    Base Price: 10
    Area: Temperate
    Raining: false
    Min Height: 0
    Max Height: 0
  Smallmouth Bass:
    Lore: Never the Guitar
    Min Size: 12
    Max Size: 28
    ModelData: 9
    Base Price: 10
    Area: Temperate
    Raining: false
    Min Height: 0
    Max Height: 0
  Knifefish:
    Lore: Looking Sharp!
    Min Size: 8
    Max Size: 24
    ModelData: 10
    Base Price: 10
    Area: Cold
    Raining: false
    Min Height: 0
    Max Height: 0
  Cod:
    Lore: Cod you pass me the salt?
    Min Size: 24
    Max Size: 36
    ModelData: 11
    Base Price: 10
    Area: Cold
    Raining: false
    Min Height: 0
    Max Height: 0
  Halibut:
    Lore: Do it for the Halibut!
    Min Size: 36
    Max Size: 96
    ModelData: 12
    Base Price: 10
    Area: Cold
    Raining: false
    Min Height: 0
    Max Height: 0
  Herring:
    Lore: Now to find a red one...
    Min Size: 8
    Max Size: 15
    ModelData: 13
    Base Price: 10
    Area: Cold
    Raining: false
    Min Height: 0
    Max Height: 0
  Pink Salmon:
    Lore: Always Against the Current
    Min Size: 19
    Max Size: 26
    ModelData: 14
    Base Price: 10
    Area: Cold
    Raining: false
    Min Height: 0
    Max Height: 0
  Pollock:
    Lore: What a load of Pollocks
    Min Size: 10
    Max Size: 21
    ModelData: 15
    Base Price: 10
    Area: Cold
    Raining: false
    Min Height: 0
    Max Height: 0
  Rainbow Trout:
    Lore: Sharing is Caring
    Min Size: 23
    Max Size: 45
    ModelData: 16
    Base Price: 10
    Area: Cold
    Raining: false
    Min Height: 0
    Max Height: 0
  Red Grouper:
    Lore: I'm green with envy
    Min Size: 26
    Max Size: 50
    ModelData: 17
    Base Price: 10
    Area: Ocean
    Raining: false
    Min Height: 0
    Max Height: 0
  Tuna:
    Lore: Hmm... Tastes like chicken!
    Min Size: 72
    Max Size: 168
    ModelData: 18
    Base Price: 10
    Area: Ocean
    Raining: false
    Min Height: 0
    Max Height: 0
  Bayad:
    Lore: I'm hooked!
    Min Size: 30
    Max Size: 44
    ModelData: 19
    Base Price: 10
    Area: Dry
    Raining: false
    Min Height: 0
    Max Height: 0
  Boulti:
    Lore: Boulti Different
    Min Size: 7
    Max Size: 24
    ModelData: 20
    Base Price: 10
    Area: Dry
    Raining: false
    Min Height: 0
    Max Height: 0
  Lungfish:
    Lore: Not quite up to scale
    Min Size: 38
    Max Size: 64
    ModelData: 21
    Base Price: 10
    Area: Dry
    Raining: false
    Min Height: 0
    Max Height: 0
  Synodontis:
    Lore: A bunch of Fischious Rumors
    Min Size: 4
    Max Size: 12
    ModelData: 22
    Base Price: 10
    Area: Dry
    Raining: false
    Min Height: 0
    Max Height: 0
  Anglerfish:
    Lore: Go with the Glow!
    Min Size: 9
    Max Size: 39
    ModelData: 23
    Base Price: 10
    Area: Ocean
    Raining: false
    Min Height: -256
    Max Height: 15
  Arapaima:
    Lore: Large and In Charge
    Min Size: 60
    Max Size: 130
    ModelData: 24
    Base Price: 10
    Area: Jungle
    Raining: false
    Min Height: 0
    Max Height: 0
  Tambaqui:
    Lore: A Breath of Fresh Air
    Min Size: 20
    Max Size: 44
    ModelData: 25
    Base Price: 10
    Area: Jungle
    Raining: false
    Min Height: 0
    Max Height: 0
  Armored Catfish:
    Lore: Quite the tough attacker
    Min Size: 3
    Max Size: 38
    ModelData: 26
    Base Price: 10
    Area: Jungle
    Raining: false
    Min Height: 0
    Max Height: 0
  Red-bellied Piranha:
    Lore: It's got a nice smile
    Min Size: 7
    Max Size: 13
    ModelData: 27
    Base Price: 10
    Area: Jungle
    Raining: false
    Min Height: 0
    Max Height: 0
  Electric Eel:
    Lore: A Shocking Discovery
    Min Size: 72
    Max Size: 130
    ModelData: 28
    Base Price: 10
    Area: Jungle
    Raining: false
    Min Height: 0
    Max Height: 0

Rarities

Legendary:

The name of the rarity

Weight: 5

The weight of the rarity. For more information about Item Weights, view Item Weights.

Color Code: 6

The Color Code that the rarity will display as

Price Mod: 10

How much the value of a fish will be multiplied by when caught at this rarity

Default Rarities:
  Legendary:
    Weight: 5
    Color Code: 6
    Price Mod: 10
  Epic:
    Weight: 30
    Color Code: d
    Price Mod: 5
  Rare:
    Weight: 60
    Color Code: b
    Price Mod: 2.5
  Common:
    Weight: 100
    Color Code: a
    Price Mod: 1

Areas

'Cold:'

The name of the area, what will go into the Area: line of fish.

'Biomes:'

What biomes will be included in this Area.

For a full explanation of the biomes areas, refer here.

Default Areas
  Cold:
    Biomes:
    - MOUNTAINS
    - GRAVELLY_MOUNTAINS
    - WOODED_MOUNTAINS
    - TAIGA
    - TAIGA_MOUNTAINS
    - GIANT_TREE_TAIGA
    - GIANT_SPRUCE_TAIGA
    - STONE_SHORE
    - SNOWY_TUNDRA
    - ICE_SPIKES
    - SNOWY_TAIGA
    - SNOWY_TAIGA_MOUNTAINS
    - FROZEN_RIVER
    - SNOWY_BEACH
  Temperate:
    Biomes:
    - PLAINS
    - SUNFLOWER_PLAINS
    - FOREST
    - FOREST
    - FLOWER_FOREST
    - BIRCH_FOREST
    - TALL_BIRCH_FOREST
    - DARK_FOREST
    - DARK_FOREST_HILLS
    - JUNGLE
    - MODIFIED_JUNGLE
    - JUNGLE_EDGE
    - MODIFIED_JUNGLE_EDGE
    - BAMBOO_JUNGLE
    - RIVER
    - BEACH
    - MUSHROOM_FIELDS
    - MUSHROOM_FIELD_SHORE
  End:
    Biomes:
    - THE_END
    - SMALL_END_ISLANDS
    - END_MIDLANDS
    - END_HIGHLANDS
    - END_BARRENS
  Dry:
    Biomes:
    - DESERT
    - DESERT_LAKES
    - DESERT_HILLS
    - SAVANNA
    - SHATTERED_SAVANNA
    - BADLANDS
    - ERODED_BADLANDS
    - WOODED_BADLANDS_PLATEAU
    - MODIFIED_WOODED_BADLANDS_PLATEAU
  Nether:
    Biomes:
    - NETHER_WASTES
    - SOUL_SAND_VALLEY
    - CRIMSON_FOREST
    - WARPED_FOREST
    - BASALT_DELTAS
  Ocean:
    Biomes:
    - WARM_OCEAN
    - LUKEWARM_OCEAN
    - DEEP_LUKEWARM_OCEAN
    - OCEAN
    - DEEP_OCEAN
    - COLD_OCEAN
    - DEEP_COLD_OCEAN
    - FROZEN_OCEAN
    - DEEP_FROZEN_OCEAN

Treasure

For a detailed explanation of configuring treasure, click here.

Default Treasure Config
treasure:
  Legendary Casket:
    Weight: 5
    Prefix: 6
    Model Data: 1
    Drop Table:
      - 'CASH: 1000'
      - 'ITEM: DIAMOND 4'
      - 'ITEM: DIAMOND 8'
      - 'ITEM: ANCIENT_DEBRIS 1'
      - 'ITEM: HEART_OF_THE_SEA 1'
  Epic Casket:
    Weight: 30
    Prefix: d
    Model Data: 2
    Drop Table:
      - 'CASH: 1000'
      - 'ITEM: SEA_LANTERN 1'
      - 'ITEM: TURTLE_EGG 1'
      - 'ITEM: DIAMOND 1'
      - 'ITEM: DIAMOND 1'
  Rare Casket:
    Weight: 60
    Prefix: b
    Model Data: 3
    Drop Table:
      - 'CASH: 250'
      - 'ITEM: SADDLE 1'
      - 'ITEM: SPYGLASS 1'
      - 'ITEM: SCUTE 1'
  Common Casket:
    Weight: 100
    Prefix: a
    Model Data: 4
    Drop Table:
      - 'CASH: 10'
      - 'ITEM: NAUTILUS_SHELL 1'
      - 'ITEM: DRIED_KELP 8'
      - 'ITEM: KELP 8'
      - 'ITEM: SEA_PICKLE 1'
      - 'ITEM: IRON_INGOT 2'
      - 'ITEM: GOLD_NUGGET 7'
      - 'ITEM: INK_SAC 8'
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