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use surface intersection for culling rays in volume rendering #13

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mclarsen opened this issue Feb 20, 2020 · 0 comments
Open

use surface intersection for culling rays in volume rendering #13

mclarsen opened this issue Feb 20, 2020 · 0 comments
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enhancement New feature or request

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@mclarsen
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For wiggly meshes, we can use surface intersections to cull missed rays.

@mclarsen mclarsen added the enhancement New feature or request label Feb 20, 2020
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