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Use protobuf streaming to realize bidirectional communication between server & client.
(REST API is good for the client to server request model, but not server to client push.)
Acceptance criteria:
client & server can realize bidirectional communication. The server can push message to the clients when some event triggered. A client can send information to the server to update the game state.
The text was updated successfully, but these errors were encountered:
Use protobuf streaming to realize bidirectional communication between server & client.
(REST API is good for the client to server request model, but not server to client push.)
Acceptance criteria:
client & server can realize bidirectional communication. The server can push message to the clients when some event triggered. A client can send information to the server to update the game state.
The text was updated successfully, but these errors were encountered: