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Feature: realize the communication between server and client #2

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LMJW opened this issue Apr 27, 2019 · 1 comment
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Feature: realize the communication between server and client #2

LMJW opened this issue Apr 27, 2019 · 1 comment
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@LMJW
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LMJW commented Apr 27, 2019

Use protobuf streaming to realize bidirectional communication between server & client.
(REST API is good for the client to server request model, but not server to client push.)


Acceptance criteria:

client & server can realize bidirectional communication. The server can push message to the clients when some event triggered. A client can send information to the server to update the game state.

@LMJW LMJW added the Task Individual doable tasks label Apr 27, 2019
@LMJW LMJW mentioned this issue Apr 27, 2019
@LMJW LMJW closed this as completed May 4, 2019
@LMJW
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LMJW commented May 4, 2019

The basic implementation has accomplished.

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