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Display.setLocation(0,0) change 2.8.5 -> 2.9.0 #27
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this native Mac OS X code that doesn't seem to touch the y value from LWGL
and this documentation Local Coordinate Systems I think there is a bug in 2.9.0. Cocoa uses the lower-left as origin & LWGL wants to use the upper-left as the origin. |
Do give the next nightly build of LWJGL 2.9.1 a spin, hopefully this issue should be fixed there. Thanks for testing and reporting. |
Thanks, @kappaOne. I tried hacking in the libraries, but Leiningen (a build tool for Clojure) is too smart for me and makes it difficult to try this out. When it 2.9.1 is released and a Clojure library is built, I'll give this a try. The update looked reasonable to me. |
When I updated from LWJGL 2.8.5 to 2.9.0, and I specify the location of the window
Display.setLocation(0,0)
the window location has changed from top-left relative in 2.8.5 to bottom-left relative in 2.9.0. I'm on Mac OS 10.7. Is this an expected change?The text was updated successfully, but these errors were encountered: