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[Suggestion] Profiles for map mod highlighting #384
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Hmm, I thought about it in the past and decided against it, but we can certainly discuss it. I don't remember every reason against it, but here are a few:
While writing this, I had an alternative idea: I could add a section to the settings menu with "pinned" map-mods whose tiering/highlighting can be changed on the fly. The obvious default ones would be reflect, no regen, no leech, stun-immune, etc., and I would add a button to the results in the search-box so that the user can pin additional mods. That would get around the issue of that ~75% mod-pool that's the same across all profiles. Let me know what you think. |
I wasn't aware of the mod search feature. It looks rather useful for this. But the idea of a settings section sounds even better since the mods are immediately in front of you and you don't have to remember which ones you need. |
Looking good! |
v1.53.3 is now online. You can close this thread once you've tested the additions and feel everything's working as it should. |
Let us save multiple sets of map mod highlights for different characters. There's already a similar feature for item mods, after all.
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