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sf::Packet: Floats are not in network byte order
bug
m:sfml-network
#2290
opened Dec 1, 2022 by
Nekotekina
Backspace '\b' not detected on Android
bug
m:sfml-window
p:android
#2272
opened Nov 16, 2022 by
Zombieschannel
Android nullpointer dereference when getting finger position
bug
m:sfml-window
p:android
#2257
opened Oct 23, 2022 by
Bauumm
Make SFML dynamically support several VideoBackends for any OS
feature
m:sfml-window
#2256
opened Oct 21, 2022 by
substring
Some keyboard keys are not mapped on Mac OS X while correctly bound on Linux.
bug
m:sfml-window
p:macos
#2185
opened Aug 21, 2022 by
Lecrapouille
Clarify documentation offset behavior for sf::Text::setPosition
feature
m:doc
#2172
opened Jul 28, 2022 by
dogunbound
Resolution issue with mirrored monitors on Windows
bug
m:sfml-window
p:windows
#2118
opened Jun 7, 2022 by
danieljpetersen
Build tooling and package interface improvements for v3
feature
m:config
#2079
opened Apr 15, 2022 by
friendlyanon
Vendoring dependencies presents maintenance issues
feature
m:config
#1991
opened Jan 31, 2022 by
ChrisThrasher
Support gamepad mapping via SDL_GameControllerDB
feature
m:sfml-window
#1950
opened Dec 31, 2021 by
sam20908
Need support for GL_CLAMP_TO_BORDER
feature
m:sfml-graphics
#1837
opened Oct 23, 2021 by
JonathSpirit
Calling
sf::Text::setOutlineThickness()
in a loop allocates a lot of memory (0.5 GB)
bug
m:sfml-graphics
#1823
opened Sep 12, 2021 by
gravitycontained
Suggestion: add API to check if a texture is equal using the internal id
feature
m:sfml-graphics
#1816
opened Aug 12, 2021 by
dgcor
Distorted audio playback with sf::Sound and sf::Music
bug
m:sfml-audio
#1813
opened Aug 6, 2021 by
EichenseerMarco
sf::RenderTarget::pushGLStates()/sf::RenderTarget::popGLStates() does not track last active texture.
bug
m:sfml-graphics
#1800
opened Jun 8, 2021 by
ASxa86
Feature request: implement getter for sf::Texture::m_pixelsFlipped
feature
m:sfml-graphics
#1770
opened Mar 29, 2021 by
eliasdaler
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