Skip to content

Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

License

Notifications You must be signed in to change notification settings

Lazauya/fabric.js

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Fabric.js

FabricJS.com is a simple and powerful Javascript HTML5 canvas library. It is also an SVG-to-canvas parser.

Build Status Code Climate Gitpod Ready-to-Code

CDNJS version NPM version Downloads per month Bower version

Features

  • drag-n-drop objects on canvas,
  • scale, move, rotate and group objects with mouse,
  • use predefined shapes or create custom objects,
  • works super-fast with many objects,
  • supports JPG, PNG, JSON and SVG formats,
  • ready-to-use image filters,
  • create animations,
  • and much more!

Introduction   •   Docs   •   Demos   •   Kitchensink   •   Benchmarks   •   Contribution


Quick Start

$ npm install fabric --save

After this, you can import fabric like so:

const fabric = require("fabric").fabric;

Or you can use this instead if your build pipeline supports ES6 imports:

import { fabric } from "fabric";

NOTE: If you are using Fabric.js in a Node.js script, you will depend on node-canvas. node-canvas is an HTML canvas replacement that works on top of native libraries. Please follow the instructions to get it up and running.

NOTE: es6 imports won't work in browser or with bundlers which expect es6 module like vite. Use commonjs syntax instead.

Usage

Plain HTML

<canvas id="canvas" width="300" height="300"></canvas>

<!-- Get latest version: https://cdnjs.com/libraries/fabric.js -->
<script src="lib/fabric.js"></script>
<script>
  var canvas = new fabric.Canvas('canvas');

  var rect = new fabric.Rect({
    top: 100,
    left: 100,
    width: 60,
    height: 70,
    fill: 'red',
  });
  canvas.add(rect);
</script>

ReactJS

import React, {useEffect, useRef} from 'react'
import {fabric} from 'fabric'

const FabricJSCanvas = () => {
  const canvasEl = useRef(null)
  useEffect(() => {
    const options = { ... };
    const canvas = new fabric.Canvas(canvasEl.current, options);
    // make the fabric.Canvas instance available to your app
    updateCanvasContext(canvas);
    return () => {
      updateCanvasContext(null);
      canvas.dispose()
    }
  }, []);

  return (<canvas width="300" height="300" ref={canvasEl}/>)
});
export default FabricJSCanvas;

NOTE: Fabric.js requires a window object.

Building

  1. Build distribution file [~77K minified, ~20K gzipped]

     $ node build.js
    

    1.1 Or build a custom distribution file, by passing (comma separated) module names to be included.

      $ node build.js modules=text,serialization,parser
      // or
      $ node build.js modules=text
      // or
      $ node build.js modules=parser,text
      // etc.
    

    By default (when none of the modules are specified) only basic functionality is included. See the list of modules below for more information on each one of them. Note that default distribution has support for static canvases only.

    To get minimal distribution with interactivity, make sure to include corresponding module:

      $ node build.js modules=interaction
    

    1.2 You can also include all modules like so:

      $ node build.js modules=ALL
    

    1.3 You can exclude a few modules like so:

      $ node build.js modules=ALL exclude=gestures,image_filters
    
  2. Create a minified distribution file

    # Using YUICompressor (default option)
    $ node build.js modules=... minifier=yui
    
    # or Google Closure Compiler
    $ node build.js modules=... minifier=closure
    
  3. Enable AMD support via require.js (requires uglify)

    $ node build.js requirejs modules=...
    
  4. Create source map file for better productive debugging (requires uglify or google closure compiler).
    More information about source maps.

    $ node build.js sourcemap modules=...
    

    If you use google closure compiler you have to add sourceMappingURL manually at the end of the minified file all.min.js (see issue https://code.google.com/p/closure-compiler/issues/detail?id=941).

    //# sourceMappingURL=fabric.min.js.map
    
  5. Ensure code guidelines are met (prerequisite: npm -g install eslint)

    $ npm run lint && npm run lint_tests
    

Testing

1. Install NPM packages

$ npm install

2. Run tests Chrome and Node (by default):

$ testem

See testem docs for more info: https://github.com/testem/testem

Optional modules

These are the optional modules that could be specified for inclusion, when building custom version of fabric:

  • text — Adds support for static text (fabric.Text)
  • itext — Adds support for interactive text (fabric.IText, fabric.Textbox)
  • serialization — Adds support for loadFromJSON, loadFromDatalessJSON, and clone methods on fabric.Canvas
  • interaction — Adds support for interactive features of fabric — selecting/transforming objects/groups via mouse/touch devices.
  • parser — Adds support for fabric.parseSVGDocument, fabric.loadSVGFromURL, and fabric.loadSVGFromString
  • image_filters — Adds support for image filters, such as grayscale of white removal.
  • easing — Adds support for animation easing functions
  • node — Adds support for running fabric under node.js, with help of jsdom and node-canvas libraries.
  • freedrawing — Adds support for free drawing
  • erasing — Adds support for object erasing using an eraser brush
  • gestures — Adds support for multitouch gestures with help of Event.js
  • object_straightening — Adds support for rotating an object to one of 0, 90, 180, 270, etc. depending on which is angle is closer.
  • animation — Adds support for animation (fabric.util.animate, fabric.util.requestAnimFrame, fabric.Object#animate, fabric.Canvas#fxCenterObjectH/#fxCenterObjectV/#fxRemove)

Additional flags for build script are:

  • requirejs — Makes fabric requirejs AMD-compatible in dist/fabric.js. Note: an unminified, requirejs-compatible version is always created in dist/fabric.require.js
  • no-strict — Strips "use strict" directives from source
  • no-svg-export — Removes svg exporting functionality
  • sourcemap - Generates a sourceMap file and adds the sourceMappingURL (only if uglifyjs is used) to dist/fabric.min.js

For example:

node build.js modules=ALL exclude=json no-strict no-svg-export

Goals

Supported browsers

  • Firefox 4+
  • Safari 5+
  • Opera 9.64+
  • Chrome (all versions)
  • Edge (chromium based, all versions)
  • IE11 and Edge legacy, not supported. Fabric up to 5.0 is written with ES5 in mind, but no specific tests are run for those browsers.

You can run automated unit tests right in the browser.

More resources

Credits

Sponsor authors

MIT License

Copyright (c) 2008-2015 Printio (Juriy Zaytsev, Maxim Chernyak)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

Resources

License

Code of conduct

Security policy

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • JavaScript 54.1%
  • TypeScript 45.8%
  • Other 0.1%