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This repository has been archived by the owner on Sep 3, 2022. It is now read-only.
I noticed that, when ascending on the Ascension gamemode, the enemy blinks on the minimap for a frame, and then disappears, leaving just a small dot where he was at the map. This happens even though the enemy hasn't changed his position. So not sure if it's specifically a position issue
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Any Region(PerceptionBubble) with an unit attached to it wont have it's vision taken into account by
ObjectManager
.Issue can be easily reproduced, some examples of it can be seen in Crystals on Ascension or the Ascended Buff.
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