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This repository has been archived by the owner on Sep 3, 2022. It is now read-only.

Unit-attached Regions don't work #1410

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cabeca1143 opened this issue Apr 16, 2022 · 2 comments
Open

Unit-attached Regions don't work #1410

cabeca1143 opened this issue Apr 16, 2022 · 2 comments

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@cabeca1143
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Any Region(PerceptionBubble) with an unit attached to it wont have it's vision taken into account by ObjectManager.

Issue can be easily reproduced, some examples of it can be seen in Crystals on Ascension or the Ascended Buff.

@Killfrra
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Regions do not synchronize position with the unit to which they are attached, perhaps this is the case

@cabeca1143
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I noticed that, when ascending on the Ascension gamemode, the enemy blinks on the minimap for a frame, and then disappears, leaving just a small dot where he was at the map. This happens even though the enemy hasn't changed his position. So not sure if it's specifically a position issue

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