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C++ Simple physics engine

Implements a simple physics engine in C++ based on Verlet integration and Verlet constraints.

Live demo here

About

You can check the WEB version here. It is a port using WASM generated by Emscripten using WebGL on the browser.

  • Restricted only to circles
  • Supports gravity
  • Supports collisions
    • Implements a Quadtree for collision detection
  • Supports constraints
    • Implements both a circle and a rectangle world constraint
  • Supports user interaction
    • Dragging
    • Spawning
    • Explode

Controls

Desktop

Left click to spawn circles

Right click to drag circles

Middle click to explode circles

Space bar to flip the Gravity vector

Z to toggle Gravity ON/OFF

Up arrow to increase the Gravity force

Down arrow to decrease the Gravity force

Left arrow to decrease the Gravity angle

Right arrow to increase the Gravity angle

ESC to exit

Other controls included on the GUI can be used with the mouse as demonstrated below.

Project

Resources

Name Description
ClangD Language Server for C++
CMake Cross-platform open-source make system
Clang-tidy A clang-based C++ “linter” tool
Clang-format A tool to format C/C++/Obj-C code
Emscripten Used for the web port, generating the WASM binaries.
Raylib A simple and easy-to-use library to enjoy videogames programming
Dear ImGui Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
Dear ImGui Raylib Dear ImGui bindings for Raylib
NES CSS NES.css is NES-style (8bit-like) CSS Framework.
Github Actions Used for CI/CD
Github Pages Used for hosting the web version