Monster and Creatures increases their status when you get away from the spawn
Features:
- Blacklist
- Whitelist
- Life status increase
- Damage status increase
- Level UP Mod Compatibility
Future features:
- Level UP Mod increase experience kill based on distance
RPG Difficulty simple changes the base max health when new entity spawn
For the damage system to work correctly it is necessary to change the native function "ReceiveDamage", so mods that change the damage function will not work with RPG Difficulty
Make a backup of the world before adding this mod, any error can drastically increase the life of a creature which can ruin your gameplay
This mod changes the damage function in Entity class and can break easily throught updates.
By default the blacklist with "game:player" is enabled, because of course we dont wanna get the players to receive the buffs from distance when entering in the server, but if you want feel free to remove it.
Theres no way to performances leaks on the server because the RPG Difficulty only change 1 native function (ReceiveDamage) and a simple event when entity spawn.
RPG Difficulty is open source project and can easily be accessed on the github, all contents from this mod is completly free.
If you want to contribute into the project you can access the project github and make your pull request.
You are free to fork the project and make your own version of RPG Difficulty, as long the name is changed.
Inspirations:
- Minecraft RpgDifficulty mod
Learn more about vintage story modding in Linux or Windows
Download the mod template for vintage store with name LevelUP and paste all contents from this project in there
Linux
Make a symbolic link for fast tests
- ln -s /path/to/project/Releases/rpgdifficulty/* /path/to/game/Mods/RPGDifficulty/
Execute the comamnd ./build.sh, consider having setup everthing from vintage story ide before
Windows
Just open the visual studio with RPGDifficulty.sln
FTM License