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Forecast.cs
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Forecast.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using System.Reflection;
using System.Reflection.Emit;
using System.Security;
using System.Runtime.CompilerServices;
using System.IO;
using UnityEngine.Video;
using RWCustom;
using Menu;
using System.Security.Permissions;
using MonoMod.RuntimeDetour;
using BepInEx;
[module: UnverifiableCode]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[BepInPlugin("LeeMoriya.Forecast", "Forecast", "1.04")]
public class ForecastMod : BaseUnityPlugin
{
public static bool init = false;
public ForecastMod()
{
}
public void OnEnable()
{
On.RainWorld.OnModsInit += RainWorld_OnModsInit;
}
private void RainWorld_OnModsInit(On.RainWorld.orig_OnModsInit orig, RainWorld self)
{
orig.Invoke(self);
ForecastLog.ClearLog();
if (!init)
{
LoadSprites();
WeatherHooks.Patch();
//RainPalette.Patch();
//new Hook(typeof(RainCycle).GetProperty(nameof(RainCycle.ScreenShake)).GetGetMethod(), (Func<Func<RainCycle, float>, RainCycle, float>)RainCycle_get_ScreenShake);
//new Hook(typeof(RainCycle).GetProperty(nameof(RainCycle.MicroScreenShake)).GetGetMethod(), (Func<Func<RainCycle, float>, RainCycle, float>)RainCycle_get_MicroScreenShake);
init = true;
}
Options = new ForecastConfig(this);
MachineConnector.SetRegisteredOI("leemoriya.forecast", Options);
}
private void LoadSprites()
{
Futile.atlasManager.LoadAtlas("sprites\\weatherSprites");
ForecastMod.snowExt = new Texture2D(0, 0, TextureFormat.ARGB32, false);
if (File.Exists(AssetManager.ResolveFilePath("sprites\\snowExt.png")))
{
ForecastLog.Log("FORECAST: Loaded snowExt.png");
}
ForecastMod.snowExt.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\snowExt.png")));
ForecastMod.snowExt.filterMode = FilterMode.Point;
ForecastMod.snowInt = new Texture2D(0, 0, TextureFormat.ARGB32, false);
if (File.Exists(AssetManager.ResolveFilePath("sprites\\snowInt.png")))
{
ForecastLog.Log("FORECAST: Loaded snowInt.png");
}
ForecastMod.snowInt.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\snowInt.png")));
ForecastMod.snowInt.filterMode = FilterMode.Point;
byte[] rainbytes = File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\rainButton.png"));
Texture2D raintexture = new Texture2D(0, 0);
raintexture.filterMode = FilterMode.Point;
raintexture.LoadImage(rainbytes);
Futile.atlasManager.LoadAtlasFromTexture("rainbutton", raintexture, false);
byte[] snowbytes = File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\snowButton.png"));
Texture2D snowtexture = new Texture2D(0, 0);
snowtexture.filterMode = FilterMode.Point;
snowtexture.LoadImage(snowbytes);
Futile.atlasManager.LoadAtlasFromTexture("snowbutton", snowtexture, false);
if (!Futile.atlasManager.DoesContainAtlas("bg_rain"))
{
Texture2D texture = new Texture2D(0, 0);
texture.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\bg_rain.png")));
texture.filterMode = FilterMode.Point;
Futile.atlasManager.LoadAtlasFromTexture("bg_rain", texture, false);
}
if (!Futile.atlasManager.DoesContainAtlas("snowpile"))
{
Texture2D texture = new Texture2D(0, 0);
texture.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\snowDecal.png")));
texture.filterMode = FilterMode.Point;
Futile.atlasManager.LoadAtlasFromTexture("snowpile", texture, false);
}
if (!Futile.atlasManager.DoesContainAtlas("logo"))
{
Texture2D texture = new Texture2D(0, 0);
texture.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\rainLogo.png")));
texture.filterMode = FilterMode.Point;
Futile.atlasManager.LoadAtlasFromTexture("logo", texture, false);
}
if (!Futile.atlasManager.DoesContainAtlas("logo2"))
{
Texture2D texture = new Texture2D(0, 0);
texture.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\snowLogo.png")));
texture.filterMode = FilterMode.Point;
Futile.atlasManager.LoadAtlasFromTexture("logo", texture, false);
}
if (!Futile.atlasManager.DoesContainAtlas("blizzard"))
{
Texture2D texture = new Texture2D(0, 0);
texture.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\blizzTex.png")));
texture.filterMode = FilterMode.Point;
Futile.atlasManager.LoadAtlasFromTexture("blizzard", texture, false);
}
if (!Futile.atlasManager.DoesContainAtlas("overlay1"))
{
Texture2D texture = new Texture2D(0, 0);
texture.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\overlay1.png")));
texture.filterMode = FilterMode.Point;
Futile.atlasManager.LoadAtlasFromTexture("overlay1", texture, false);
}
if (!Futile.atlasManager.DoesContainAtlas("overlay2"))
{
Texture2D texture = new Texture2D(0, 0);
texture.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\overlay2.png")));
texture.filterMode = FilterMode.Point;
Futile.atlasManager.LoadAtlasFromTexture("overlay2", texture, false);
}
if (!Futile.atlasManager.DoesContainAtlas("rainDirLight"))
{
Texture2D texture = new Texture2D(0, 0);
texture.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\rainDirLight.png")));
texture.filterMode = FilterMode.Point;
Futile.atlasManager.LoadAtlasFromTexture("rainDirLight", texture, false);
}
if (!Futile.atlasManager.DoesContainAtlas("rainDirHeavy"))
{
Texture2D texture = new Texture2D(0, 0);
texture.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\rainDirHeavy.png")));
texture.filterMode = FilterMode.Point;
Futile.atlasManager.LoadAtlasFromTexture("rainDirHeavy", texture, false);
}
if (!Futile.atlasManager.DoesContainAtlas("rainMidLight"))
{
Texture2D texture = new Texture2D(0, 0);
texture.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\rainMidLight.png")));
texture.filterMode = FilterMode.Point;
Futile.atlasManager.LoadAtlasFromTexture("rainMidLight", texture, false);
}
if (!Futile.atlasManager.DoesContainAtlas("rainMidHeavy"))
{
Texture2D texture = new Texture2D(0, 0);
texture.LoadImage(File.ReadAllBytes(AssetManager.ResolveFilePath("sprites\\rainMidHeavy.png")));
texture.filterMode = FilterMode.Point;
Futile.atlasManager.LoadAtlasFromTexture("rainMidHeavy", texture, false);
}
}
private float RainCycle_get_MicroScreenShake(Func<RainCycle, float> orig, RainCycle rainCycle)
{
if (ForecastConfig.weatherType.Value == 0 && ForecastConfig.endBlizzard.Value)
{
return 0f;
}
return orig.Invoke(rainCycle);
}
private float RainCycle_get_ScreenShake(Func<RainCycle, float> orig, RainCycle rainCycle)
{
if (ForecastConfig.weatherType.Value == 0 && ForecastConfig.endBlizzard.Value)
{
return 0f;
}
return orig.Invoke(rainCycle);
}
public static ForecastConfig Options;
public static int palettecount = 0;
public static bool paletteChange = true;
public static bool rainbow = false;
public static bool decals = true;
public static List<string> rainRegions = new List<string>();
public static List<ExposureController> exposureControllers;
public static int blizzardDirection;
public static bool interiorRain = true;
public static Texture2D snowExt;
public static Texture2D snowInt;
}