Skip to content
LemADEC edited this page Apr 17, 2017 · 6 revisions

Introduction

Particles Injectors are mini linear accelerators used to create Particles Bunch in your Large Hadron Collider setup.

Placement

Particles Injector are placed horizontally aligned with a Void Shells line that'll receive the initial Particle Bunch. This can be the beginning of a Linear Accelerator or the turning corner of an Accelerator Ring.

Remember to place any container like a chest next to it to provide raw materials to inject.

Particles Injectors automatically align themselves with the first connected Void Shell found.
When placed at an invalid position or without a Control Channel set, the Particles Injector will remains offline with a dimmed color. This is not an indication that an Accelerator Controller has connected or not with it.

Crafting

A Particles Injector is produced from 1 Piston, 4 Basic Plain Electromagnets, 2 Void Shells and an Accelerator Control Point.

Usage

You can modify the Control Channel use a Tuning Fork or the LUA controlChannel() method.

Particles Injector consumes blocks from the attached inventory to produces Particle Bunches with an initial motion directly towards the first connected Void Shell.

The injection period is defined by the Accelerator Controller through the injector's Control channel.

Tips and tricks

You can have 2 Particles Injectors in the same corner of an Accelerator Ring to send Particles Bunches in both directions.

Clone this wiki locally