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color.js
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color.js
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// Extend Math.round to allow for precision
Math.round = (function(){
var round = Math.round;
return function (number, decimals) {
decimals = +decimals || 0;
var multiplier = Math.pow(10, decimals);
return round(number * multiplier) / multiplier;
};
})();
// Simple class for handling sRGB colors
(function(){
var _ = self.Color = function(rgba) {
if (rgba === 'transparent') {
rgba = [0,0,0,0];
}
else if (typeof rgba === 'string') {
var rgbaString = rgba;
rgba = rgbaString.match(/rgba?\(([\d.]+), ([\d.]+), ([\d.]+)(?:, ([\d.]+))?\)/);
if (rgba) {
rgba.shift();
}
else {
throw new Error('Invalid string: ' + rgbaString);
}
}
if (rgba[3] === undefined) {
rgba[3] = 1;
}
rgba = rgba.map(function (a) { return Math.round(a, 3) });
this.rgba = rgba;
};
_.prototype = {
get rgb () {
return this.rgba.slice(0,3);
},
get alpha () {
return this.rgba[3];
},
set alpha (alpha) {
this.rgba[3] = alpha;
},
get luminance () {
// Formula: http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef
var rgba = this.rgba.slice();
for(var i=0; i<3; i++) {
var rgb = rgba[i];
rgb /= 255;
rgb = rgb < .03928 ? rgb / 12.92 : Math.pow((rgb + .055) / 1.055, 2.4);
rgba[i] = rgb;
}
return .2126 * rgba[0] + .7152 * rgba[1] + 0.0722 * rgba[2];
},
get inverse () {
return new _([
255 - this.rgba[0],
255 - this.rgba[1],
255 - this.rgba[2],
this.alpha
]);
},
toString: function() {
return 'rgb' + (this.alpha < 1? 'a' : '') + '(' + this.rgba.slice(0, this.alpha >= 1? 3 : 4).join(', ') + ')';
},
clone: function() {
return new _(this.rgba);
},
// Overlay a color over another
overlayOn: function (color) {
var overlaid = this.clone();
var alpha = this.alpha;
if (alpha >= 1) {
return overlaid;
}
for(var i=0; i<3; i++) {
overlaid.rgba[i] = overlaid.rgba[i] * alpha + color.rgba[i] * color.rgba[3] * (1 - alpha);
}
overlaid.rgba[3] = alpha + color.rgba[3] * (1 - alpha);
return overlaid;
},
contrast: function (color) {
// Formula: http://www.w3.org/TR/2008/REC-WCAG20-20081211/#contrast-ratiodef
var alpha = this.alpha;
if (alpha >= 1) {
if (color.alpha < 1) {
color = color.overlayOn(this);
}
var l1 = this.luminance + .05,
l2 = color.luminance + .05,
ratio = l1/l2;
if (l2 > l1) {
ratio = 1 / ratio;
}
ratio = Math.round(ratio, 1);
return {
ratio: ratio,
error: 0,
min: ratio,
max: ratio
};
}
// If we’re here, it means we have a semi-transparent background
// The text color may or may not be semi-transparent, but that doesn't matter
var onBlack = this.overlayOn(_.BLACK),
onWhite = this.overlayOn(_.WHITE),
contrastOnBlack = onBlack.contrast(color).ratio,
contrastOnWhite = onWhite.contrast(color).ratio;
var max = Math.max(contrastOnBlack, contrastOnWhite);
// This is here for backwards compatibility and not used to calculate
// `min`. Note that there may be other colors with a closer luminance to
// `color` if they have a different hue than `this`.
var closest = this.rgb.map(function(c, i) {
return Math.min(Math.max(0, (color.rgb[i] - c * alpha)/(1-alpha)), 255);
});
closest = new _(closest);
var min = 1;
if (onBlack.luminance > color.luminance) {
min = contrastOnBlack;
}
else if (onWhite.luminance < color.luminance) {
min = contrastOnWhite;
}
return {
ratio: Math.round((min + max) / 2, 2),
error: Math.round((max - min) / 2, 2),
min: min,
max: max,
closest: closest,
farthest: onWhite == max? _.WHITE : _.BLACK
};
}
};
_.BLACK = new _([0,0,0]);
_.GRAY = new _([127.5, 127.5, 127.5]);
_.WHITE = new _([255,255,255]);
})();