An example of a simple procedural terrain generation in python. Perlin noise used
pip install perlin_noise
pip install pygame
pip3 install perlin_noise
pip3 install pygame
python /PATH_TO/main.py
python3 /PATH_TO/main.py
The code is written in python and runs on the processor, this project is suitable for learning. If you need more performance, I advise you to visit my repository about fractal noise in a shader language