Skip to content
This repository has been archived by the owner on Nov 20, 2020. It is now read-only.

Commit

Permalink
build: add CMakeLists.txt and related files
Browse files Browse the repository at this point in the history
  • Loading branch information
drahosp authored and davidm committed Mar 24, 2011
1 parent 887c46e commit d3c2b79
Show file tree
Hide file tree
Showing 3 changed files with 161 additions and 0 deletions.
15 changes: 15 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
# Copyright (C) 2007-2009 LuaDist.
# Created by Peter Kapec
# Redistribution and use of this file is allowed according to the terms of the MIT license.
# For details see the COPYRIGHT file distributed with LuaDist.
# Please note that the package source code is licensed under its own license.

PROJECT(luajson NONE)
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
INCLUDE(dist.cmake)

# Install all files and documentation
INSTALL (DIRECTORY lua/ DESTINATION ${INSTALL_LMOD})
INSTALL (FILES LICENSE README DESTINATION ${INSTALL_DATA})
INSTALL (DIRECTORY docs/ DESTINATION ${INSTALL_DOC})
INSTALL (DIRECTORY util/ DESTINATION ${INSTALL_FOO})
130 changes: 130 additions & 0 deletions dist.cmake
Original file line number Diff line number Diff line change
@@ -0,0 +1,130 @@
# LuaDist CMake utility library.
# Provides variables and utility functions common to LuaDist CMake builds.
#
# Copyright (C) 2007-2010 LuaDist.
# by David Manura, Peter Drahos
# Redistribution and use of this file is allowed according to the terms of the MIT license.
# For details see the COPYRIGHT file distributed with LuaDist.
# Please note that the package source code is licensed under its own license.

# Few convinence settings
SET (CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS true)
SET (CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_MODULE_PATH})

# Where to install module parts:
set(INSTALL_BIN bin CACHE PATH "Where to install binaries to.")
set(INSTALL_LIB lib CACHE PATH "Where to install libraries to.")
set(INSTALL_INC include CACHE PATH "Where to install headers to.")
set(INSTALL_ETC etc CACHE PATH "Where to store configuration files")
set(INSTALL_LMOD share/lua/lmod CACHE PATH "Directory to install Lua modules.")
set(INSTALL_CMOD share/lua/cmod CACHE PATH "Directory to install Lua binary modules.")
set(INSTALL_DATA share/${PROJECT_NAME} CACHE PATH "Directory the package can store documentation, tests or other data in.")
set(INSTALL_DOC ${INSTALL_DATA}/doc CACHE PATH "Recommended directory to install documentation into.")
set(INSTALL_EXAMPLE ${INSTALL_DATA}/example CACHE PATH "Recommended directory to install examples into.")
set(INSTALL_TEST ${INSTALL_DATA}/test CACHE PATH "Recommended directory to install tests into.")
set(INSTALL_FOO ${INSTALL_DATA}/etc CACHE PATH "Where to install additional files")


# In MSVC, prevent warnings that can occur when using standard libraries.
if(MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif(MSVC)

# Adds Lua shared library module target `_target`.
# Additional sources to build the module are listed after `_target`.
macro(add_lua_module _target)
find_package(Lua51 REQUIRED)
include_directories(${LUA_INCLUDE_DIR}) #2DO: somehow apply only to _target?

add_library(${_target} MODULE ${ARGN})
set_target_properties(${_target} PROPERTIES PREFIX "")
target_link_libraries(${_target} ${LUA_LIBRARY})

IF(WIN32)
set_target_properties(${_target} PROPERTIES LINK_FLAGS "-Wl,--enable-auto-import")
ENDIF()

endmacro(add_lua_module)

# Runs Lua script `_testfile` under CTest tester.
# Optional argument `_testcurrentdir` is current working directory to run test under
# (defaults to ${CMAKE_CURRENT_BINARY_DIR}).
# Both paths, if relative, are relative to ${CMAKE_CURRENT_SOURCE_DIR}.
# Under LuaDist, set test=true in config.lua to enable testing.
macro(add_lua_test _testfile)
include(CTest)
if(BUILD_TESTING)
find_program(LUA NAMES lua lua.bat)
get_filename_component(TESTFILEABS ${_testfile} ABSOLUTE)
get_filename_component(TESTFILENAME ${_testfile} NAME)
get_filename_component(TESTFILEBASE ${_testfile} NAME_WE)

# Write wrapper script.
set(TESTWRAPPER ${CMAKE_CURRENT_BINARY_DIR}/${TESTFILENAME})
set(TESTWRAPPERSOURCE
"package.path = '${CMAKE_CURRENT_BINARY_DIR}/?.lua\;${CMAKE_CURRENT_SOURCE_DIR}/?.lua\;' .. package.path
package.cpath = '${CMAKE_CURRENT_BINARY_DIR}/?.so\;${CMAKE_CURRENT_BINARY_DIR}/?.dll\;' .. package.cpath
return dofile '${TESTFILEABS}'
" )
if(${ARGC} GREATER 1)
set(_testcurrentdir ${ARGV1})
get_filename_component(TESTCURRENTDIRABS ${_testcurrentdir} ABSOLUTE)
set(TESTWRAPPERSOURCE
"require 'lfs'
lfs.chdir('${TESTCURRENTDIRABS}')
${TESTWRAPPERSOURCE}")
endif()
FILE(WRITE ${TESTWRAPPER} ${TESTWRAPPERSOURCE})

add_test(${TESTFILEBASE} ${LUA} ${TESTWRAPPER})
endif(BUILD_TESTING)

# see also http://gdcm.svn.sourceforge.net/viewvc/gdcm/Sandbox/CMakeModules/UsePythonTest.cmake
endmacro(add_lua_test)

# Converts Lua source file `_source` to binary string embedded in C source
# file `_target`. Optionally compiles Lua source to byte code (not available
# under LuaJIT2, which doesn't have a bytecode loader). Additionally, Lua
# versions of bin2c [1] and luac [2] may be passed respectively as additional
# arguments.
#
# [1] http://lua-users.org/wiki/BinToCee
# [2] http://lua-users.org/wiki/LuaCompilerInLua
function(add_lua_bin2c _target _source)
find_program(LUA NAMES lua lua.bat)
execute_process(COMMAND ${LUA} -e "string.dump(function()end)" RESULT_VARIABLE _LUA_DUMP_RESULT ERROR_QUIET)
if (NOT ${_LUA_DUMP_RESULT})
SET(HAVE_LUA_DUMP true)
endif()
message("-- string.dump=${HAVE_LUA_DUMP}")

if (ARGV2)
get_filename_component(BIN2C ${ARGV2} ABSOLUTE)
set(BIN2C ${LUA} ${BIN2C})
else()
find_program(BIN2C NAMES bin2c bin2c.bat)
endif()
if (HAVE_LUA_DUMP)
if (ARGV3)
get_filename_component(LUAC ${ARGV3} ABSOLUTE)
set(LUAC ${LUA} ${LUAC})
else()
find_program(LUAC NAMES luac luac.bat)
endif()
endif (HAVE_LUA_DUMP)
message("-- bin2c=${BIN2C}")
message("-- luac=${LUAC}")

get_filename_component(SOURCEABS ${_source} ABSOLUTE)
if (HAVE_LUA_DUMP)
get_filename_component(SOURCEBASE ${_source} NAME_WE)
add_custom_command(
OUTPUT ${_target} DEPENDS ${_source}
COMMAND ${LUAC} -o ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo ${SOURCEABS}
COMMAND ${BIN2C} ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo ">${_target}" )
else()
add_custom_command(
OUTPUT ${_target} DEPENDS ${SOURCEABS}
COMMAND ${BIN2C} ${_source} ">${_target}" )
endif()
endfunction(add_lua_bin2c)
16 changes: 16 additions & 0 deletions dist.info
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
--- This file is part of LuaDist project

name = "luajson"
version = "1.2.1"

desc = "JSON Parser/Constructor for Lua."
author = "Thomas Harning Jr."
license = "Public Domain/MIT"
maintainer = "Peter Kapec"
url = "http://luaforge.net/projects/luajson/"

depends = {
"lua ~> 5.1",
"lpeg >=0.8.1",
"luafilesystem >=1.4.1"
}

3 comments on commit d3c2b79

@harningt
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Would you want this merged? I'd happily merge it in and keep it up-to-date w/ details for each release. For any deep CMake changes, just send a pull request, since I do not use LuaDist myself.

@drahosp
Copy link
Member Author

@drahosp drahosp commented on d3c2b79 Dec 1, 2011

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I do not think this would add any additional value to your project by itself. However I would very much welcome if you would submit a pull request when you update your repository. I can keep the CMake build up to date easily on our side, the worst part is tracking new versions and updates of each module. Even submitting a "update request" issue is more than helpful.

Better yet I can add you to the fork owners so you can keep it up to date yourself if you are interested.

BTW. I'm considering adding the package to the batteries sub-project (Lua For Windows successor).

@harningt
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sure, next release I'll let you know of the update.

Please sign in to comment.