-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Missing angles on many tiles #16
Comments
Hi @Phoenyx65535 🙂 Have you spotted cases in the game where those assets are visually missing? Or maybe you are modding the game (which is perfectly fine)? |
I just wanted to add that I think boulder_grass at least would benefit from the super close immediately right/left of you (2nd row 3rd column on the tile sprites). I was rerunning the game and noticed how much it would improve the sense of urgency when running away if I could see it just to my side, about to run me over. |
A large number of tiles have multiple missing angle views, specifically the diagonal views. For the angles that are mostly off-screen, you could probably argue that they are not visible (though it would be nice to include them), but for the views 1 or 2 forward and only 1 to the side, the whole tile is visible, so you would want those rendered. This includes:
boulder_ceiling
boulder_floor
boulder_grass
dead_tree
dungeon_wall_small_window
dungeon_wall_tagged
portcullis_exterior
portcullis_interior
seamus_on_floor
seamus_on_grass
If you do not intend to fix these but you do have the base images for the boulder, etc, it would be nice if that were included in the project so I could much easier splice something in on my personal copy.
The text was updated successfully, but these errors were encountered: