source generation based serialization
Package | Release |
---|---|
Azura |
|
Azura.Generator |
Generating source code instead of relying on reflection is nice. For example, when using NativeAOT you should be able to strip reflection metadata and still have serialization work, as everything is hooked up at design time.
Target use case is communication between game clients and third-party programs.
- Generates serialization constructs for structs/classes/records
- Get-only properties / readonly fields are supported if type has
partial
- Get-only properties / readonly fields are supported if type has
- Has default serializers for common BCL types
byte
/sbyte
/ushort
/short
/uint
/int
/ulong
/long
- Also supports enum types
float
/double
/char
/bool
Guid
/TimeSpan
/DateTime
/decimal
string
T[]
/List<T>
/HashSet<T>
/Dictionary<TKey, TValue>
- Includes faster path for arrays of primitives
- Supports nullable types (value types, reference types in nullable context)
- Native endianness conversion (stored as little-endian)
- Add generator library (includes base package, does not need to be explicitly included)
<PackageReference Include="Azura.Generator" Version="version" />
- Define a data type and mark properties or fields
using Azura;
[Azura]
public record Data
{
[Azura] public int Property1 { get; init; }
[Azura] public string? Property2 { get; init; }
[Azura] public string?[]? Property3 { get; init; }
}
- Serialize the data
var data = new Data {Property2 = "Execute order", Property1 = 66};
data.Serialize(stream);
- Retrieve the data
- Helper types are generated as
<ClassName>Serialization
- Helper types are generated as
var data = DataSerialization.Deserialize(stream);
- Cannot serialize generic types
- Serialize nested classes
- Numeric types are little-endian.
- Primitives are serialized as expected.
- Nullable types are prefixed with a byte flag.
- Collections and strings are prefixed with an s32 count followed by elements serialized contiguously (if a supported type parameter is nullable, those values are prefixed with a byte flag).
Custom serialization for existing library types can be added but requires
manual implementation of the below signatures in a class under the target
type's namespace named <ClassName>Serialization
.
Value types
public static T Deserialize(Stream stream);
public static void Deserialize(Stream stream, out T self) => self = Deserialize(stream);
public static void Serialize(T self, Stream stream) => Serialize(in self, stream);
public static void Serialize(this in T self, Stream stream);
Reference types
public static T Deserialize(Stream stream);
public static void Deserialize(Stream stream, out T self) => self = Deserialize(stream);
public static void Serialize(this T self, Stream stream) => Serialize(in self, stream);
public static void Serialize(in T self, Stream stream);