Skip to content

Releases: LunaMoo/ppsspp

Future builds

14 Nov 22:15
Compare
Choose a tag to compare

Go to actions menu ~ https://github.com/LunaMoo/ppsspp/actions
pick a build
scroll down
download artifact.

v1.9.3-950-g4debff114 amd64

05 Apr 21:50
Compare
Choose a tag to compare

Probably last version with d3d11 realtime texture scaling as I want to get rid of it for the sake of my sanity when merging new changes, Vulkan has hardware texture scaling which while still buggy, will be the way to go anyway.

This version is synchronized up to PPSSPP v1.9.3-619-ga0cdf566c, with addition of various hacks and extra features, to list some of them:

  • vulkan's hardware texture scaling exposed in UI,
  • different theme for recognition, with differently named asset file to allow keeping with official version in same folder also with different theme variable names to keep both separately,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

v1.9.3-428-g2a0a64e0e amd64 / arm64-v8a

27 Oct 21:43
Compare
Choose a tag to compare

This version is synchronized up to PPSSPP v1.9.3-125-gb4438c574, with addition of various hacks and extra features, to list some of them:

  • vulkan's hardware texture scaling exposed in UI,
  • different theme for recognition, with differently named asset file to allow keeping with official version in same folder also with different theme variable names to keep both separately,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

Used Travis CI to fix some accidental issues and typos I made in the past which broke builds for some other platforms.

To list some game compatibility improvements* here:

  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

Link to android app for new phones: https://www.mediafire.com/file/h3ew9thr5z6zcee/PPSSPP_Luna_arm64-v8a.apk/file
1 timer ~ built it just to test new software renderer hackish performance. ~ 40-50 fps on redmi note 7 during Darkstalkers fight and works fine with frameskip. Edit: on that ~ I never play at phone so I didn't thought about it, but my battery was probably low, everything else same, just charged battery it ran at 60fps.>.> Cheap phone running PPSSPP software renderer at full fps, heh only this special case, but still impressive.

v1.9.3-338-ga488fe17b amd64

08 Oct 00:58
Compare
Choose a tag to compare

This version is synchronized up to PPSSPP v1.9.3-39-geb2109a0f, with addition of various hacks and extra features, to list some of them:

  • merged compute-upload branch with hardware texture scaling that's way faster than cpu based one:),
  • different theme for recognition, with differently named asset file to allow keeping with official version in same folder also with different theme variable names to keep both separately,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

Used Travis CI to fix some accidental issues and typos I made in the past which broke builds for some other platforms.

To list some game compatibility improvements* here:

  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.8.0-698-g5c8ce9018 amd64

16 Jul 04:16
Compare
Choose a tag to compare

This version is synchronized up to PPSSPP v1.8.0-429-ga49a0fc07, with addition of various hacks and extra features, to list some of them:

  • different theme for recognition, with differently named asset file to allow keeping with official version in same folder also with different theme variable names to keep both separately,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

Used Travis CI to fix some accidental issues and typos I made in the past which broke builds for some other platforms.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • Tekken DR / 6 (use new software multiplication as compat hack to fix leg shaking),
  • The Warriors(videos).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.8.0-550-gdc4e00f5d amd64

20 Jun 08:46
Compare
Choose a tag to compare

This version is synchronized up to PPSSPP v1.8.0-298-g53e826337, with addition of various hacks and extra features, to list some of them:

  • different theme for recognition, with differently named asset file to allow keeping with official version in same folder also with different theme variable names to keep both separately,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

Used Travis CI to fix some accidental issues and typos I made in the past which broke builds for some other platforms.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • Tekken DR / 6 (use new software multiplication as compat hack to fix leg shaking),
  • The Warriors(videos),
  • Quake 1/2(music).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.8.0-538-g3b29b13fe amd64

13 Jun 22:36
Compare
Choose a tag to compare

This version is synchronized up to PPSSPP v1.8.0-289-g730fd0616, with addition of various hacks and extra features, to list some of them:

  • different theme for recognition, with differently named asset file to allow keeping with official version in same folder also with different theme variable names to keep both separately,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

Used Travis CI to fix some accidental issues and typos I made in the past which broke builds for some other platforms.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • Tekken DR / 6 (use new software multiplication as compat hack to fix leg shaking),
  • The Warriors(videos),
  • Quake 1/2(music).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.8.0-506-g30d7b7cb5 amd64

04 Jun 10:02
Compare
Choose a tag to compare

This version is synchronized up to PPSSPP v1.8.0-263-g3769e8bf5, with addition of various hacks and extra features, to list some of them:

  • different theme for recognition, with differently named asset file to allow keeping with official version in same folder,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

Used Travis CI to fix some accidental issues and typos I made in the past which broke builds for some other platforms.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Quake 2(music).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.8.0-477-g4510fb1e7 amd64

27 May 23:12
Compare
Choose a tag to compare

This version is synchronized up to PPSSPP v1.8.0-237-gd0d8ea3fb, with addition of various hacks and extra features, to list some of them:

  • video dump records what user sees fixing problem with games running under 60 fps,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

Used Travis CI to fix some accidental issues and typos I made in the past which broke builds for some other platforms.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Quake 2(music).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.8.0-409-g06e90a74a amd64

07 May 00:27
Compare
Choose a tag to compare

This version is synchronized up to PPSSPP v1.8.0-178-gb22b54b63, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Quake 2(music).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].