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@LunaMoo LunaMoo released this Jul 16, 2019 · 213 commits to TemporaryHackishBranch since this release

This version is synchronized up to PPSSPP v1.8.0-429-ga49a0fc07, with addition of various hacks and extra features, to list some of them:

  • different theme for recognition, with differently named asset file to allow keeping with official version in same folder also with different theme variable names to keep both separately,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

Used Travis CI to fix some accidental issues and typos I made in the past which broke builds for some other platforms.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • Tekken DR / 6 (use new software multiplication as compat hack to fix leg shaking),
  • The Warriors(videos).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].
Assets 3

@LunaMoo LunaMoo released this Jun 20, 2019 · 361 commits to TemporaryHackishBranch since this release

This version is synchronized up to PPSSPP v1.8.0-298-g53e826337, with addition of various hacks and extra features, to list some of them:

  • different theme for recognition, with differently named asset file to allow keeping with official version in same folder also with different theme variable names to keep both separately,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

Used Travis CI to fix some accidental issues and typos I made in the past which broke builds for some other platforms.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • Tekken DR / 6 (use new software multiplication as compat hack to fix leg shaking),
  • The Warriors(videos),
  • Quake 1/2(music).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].
Assets 3

@LunaMoo LunaMoo released this Jun 13, 2019 · 373 commits to TemporaryHackishBranch since this release

This version is synchronized up to PPSSPP v1.8.0-289-g730fd0616, with addition of various hacks and extra features, to list some of them:

  • different theme for recognition, with differently named asset file to allow keeping with official version in same folder also with different theme variable names to keep both separately,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

Used Travis CI to fix some accidental issues and typos I made in the past which broke builds for some other platforms.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • Tekken DR / 6 (use new software multiplication as compat hack to fix leg shaking),
  • The Warriors(videos),
  • Quake 1/2(music).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].
Assets 2

@LunaMoo LunaMoo released this Jun 4, 2019 · 405 commits to TemporaryHackishBranch since this release

This version is synchronized up to PPSSPP v1.8.0-263-g3769e8bf5, with addition of various hacks and extra features, to list some of them:

  • different theme for recognition, with differently named asset file to allow keeping with official version in same folder,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

Used Travis CI to fix some accidental issues and typos I made in the past which broke builds for some other platforms.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Quake 2(music).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].
Assets 2

@LunaMoo LunaMoo released this May 27, 2019 · 434 commits to TemporaryHackishBranch since this release

This version is synchronized up to PPSSPP v1.8.0-237-gd0d8ea3fb, with addition of various hacks and extra features, to list some of them:

  • video dump records what user sees fixing problem with games running under 60 fps,
  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

Used Travis CI to fix some accidental issues and typos I made in the past which broke builds for some other platforms.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Quake 2(music).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].
Assets 3

@LunaMoo LunaMoo released this May 7, 2019 · 502 commits to TemporaryHackishBranch since this release

This version is synchronized up to PPSSPP v1.8.0-178-gb22b54b63, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display,
  • also an option to remove borders to avoid 3rd party software with the above.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Quake 2(music).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].
Assets 2

@LunaMoo LunaMoo released this Apr 29, 2019 · 543 commits to TemporaryHackishBranch since this release

This version is synchronized up to PPSSPP v1.8.0-136-gdf9c92219, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • mp3 hack for Quake 2(! finally works) along with other mp3 improvements by [Unknown] not merged yet,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • Improved spline/bezier curves performance by Xebra(at cost of reduced compatibility of low quality curves since it uses hardware tesselation now and that's still buggy),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display - requires restart or at least going in-out fullscreen after changing this.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].
Assets 2

@LunaMoo LunaMoo released this Mar 31, 2019 · 651 commits to TemporaryHackishBranch since this release

This version is synchronized up to PPSSPP v1.8.0-42-g62928e13d, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • Unknown's vfpu branch merged,
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • some mp3 improvements(volume clamping and reverse of a bad hack),
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • Improved spline/bezier curves performance by Xebra(at cost of reduced compatibility of low quality curves since it uses hardware tesselation now and that's still buggy),
  • some untested/optional hack to avoid stutter on NVidia hardware/bad drivers,
  • fixed cheat.db import when database has comments(blah, I didn't notice since I had it all in ini files already, but that for a long time was breaking a bunch of my own patches if imported directly from the included database :C).

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer(untested).

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].
Assets 2

@LunaMoo LunaMoo released this Mar 26, 2019 · 706 commits to TemporaryHackishBranch since this release

This version is synchronized up to PPSSPP v1.8.0-35-g47ce2fcbb, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • hotkeys for texture dump/replace,
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • some mp3 improvements(volume clamping and reverse of a bad hack),
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • Improved spline/bezier curves performance by Xebra(at cost of reduced compatibility of low quality curves since it uses hardware tesselation now and that's still buggy),
  • some untested/optional hack to avoid stutter on NVidia hardware/bad drivers,
  • fixed cheat.db import when database has comments(blah, I didn't notice since I had it all in ini files already, but that for a long time was breaking a bunch of my own patches if imported directly from the included database :C).

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer(untested).

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].
Assets 2
Mar 25, 2019
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