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Releases: LunaMoo/ppsspp

v1.8.0-368-g73f8878c3 amd64

29 Apr 02:35
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This version is synchronized up to PPSSPP v1.8.0-136-gdf9c92219, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • mp3 hack for Quake 2(! finally works) along with other mp3 improvements by [Unknown] not merged yet,
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • Improved spline/bezier curves performance by Xebra(at cost of reduced compatibility of low quality curves since it uses hardware tesselation now and that's still buggy),
  • an option to disable windows menu bar requested by user using some third party software for multiplayer on same display - requires restart or at least going in-out fullscreen after changing this.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer.

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.8.0-260-gc0d5b4be7 amd64

31 Mar 09:07
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This version is synchronized up to PPSSPP v1.8.0-42-g62928e13d, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • Unknown's vfpu branch merged,
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • some mp3 improvements(volume clamping and reverse of a bad hack),
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • Improved spline/bezier curves performance by Xebra(at cost of reduced compatibility of low quality curves since it uses hardware tesselation now and that's still buggy),
  • some untested/optional hack to avoid stutter on NVidia hardware/bad drivers,
  • fixed cheat.db import when database has comments(blah, I didn't notice since I had it all in ini files already, but that for a long time was breaking a bunch of my own patches if imported directly from the included database :C).

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer(untested).

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.8.0-205-gf932de55b amd64

26 Mar 07:12
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This version is synchronized up to PPSSPP v1.8.0-35-g47ce2fcbb, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • hotkeys for texture dump/replace,
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • some mp3 improvements(volume clamping and reverse of a bad hack),
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • Improved spline/bezier curves performance by Xebra(at cost of reduced compatibility of low quality curves since it uses hardware tesselation now and that's still buggy),
  • some untested/optional hack to avoid stutter on NVidia hardware/bad drivers,
  • fixed cheat.db import when database has comments(blah, I didn't notice since I had it all in ini files already, but that for a long time was breaking a bunch of my own patches if imported directly from the included database :C).

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer(untested).

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.7.1-175-g631bc7840 amd64

03 Nov 07:43
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This version is synchronized up to PPSSPP v1.7.1-17-gfdefddd59, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • some mp3 improvements(volume clamping and reverse of a bad hack),
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • Improved spline/bezier curves performance by Xebra(at cost of reduced compatibility of low quality curves since it uses hardware tesselation now and that's still buggy),
  • some untested/optional hack to avoid stutter on NVidia hardware/bad drivers,
  • fixed cheat.db import when database has comments(blah, I didn't notice since I had it all in ini files already, but that for a long time was breaking a bunch of my own patches if imported directly from the included database :C).

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p) in form of an option in case it can help more games as well as automatic compat hack for Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS multiplayer(untested).

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

1.6.3-644-ga49df7d71 amd64

21 Sep 16:26
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This version is synchronized up to PPSSPP v1.6.3-492-g9fddfff66, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • some mp3 improvements(volume clamping and reverse of a bad hack),
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • some untested/optional hack to avoid stutter on NVidia hardware/bad drivers.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p).

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.6.3-605-g05b92c62b amd64

14 Sep 00:55
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This version is synchronized up to PPSSPP v1.6.3-456-g6d0ed4ad0, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • guardband-culling branch as compat hack(activated for some games listed below),
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • some mp3 improvements(volume clamping and reverse of a bad hack),
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on non-Intel cpu's where this is not detected properly right now and get's some stupidly unrealistic values(changes to this currently requires PPSSPP restart),
  • some untested/optional hack to avoid stutter on NVidia hardware/bad drivers.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Driver '76(glitches),
  • DTM Race Driver/TOCA Race Driver/V8 Supercars games(glitches),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nascar(glitches),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • Sangokushi IX with Power-Up Kit(black layer),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p).

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.6.3-604-g7e6b227b4 amd64

13 Sep 23:45
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This version is synchronized up to PPSSPP v1.6.3-456-g6d0ed4ad0, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • guardband-culling branch as compat hack(activated for some games listed below),
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • some mp3 improvements(volume clamping and reverse of a bad hack),
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • an UI option to manually set number of threads affecting performance of things like software rendering or texture scaling, useful on AMD cpu's where this is not detected properly right now and get's some stupidly unrealistic values,
  • some untested/optional hack to avoid stutter on NVidia hardware/bad drivers.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Driver '76(glitches),
  • DTM Race Driver/TOCA Race Driver/V8 Supercars games(glitches),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nascar(glitches),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • Sangokushi IX with Power-Up Kit(black layer),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p).

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.6.3-526-gcc7f8d561 amd64

28 Aug 23:43
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This version is synchronized up to PPSSPP v1.6.3-383-g22a536fb0, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • guardband-culling branch as compat hack(activated for some games listed below),
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • some mp3 improvements(volume clamping and reverse of a bad hack),
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • disable Discord by default(as it should be;p) and move it out from networking settings as those should imo be psp adhoc/networking related and not about 3rd party software integration,
  • some untested/optional hack to avoid stutter on NVidia hardware/bad drivers.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Driver '76(glitches),
  • DTM Race Driver/TOCA Race Driver/V8 Supercars games(glitches),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nascar(glitches),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • Sangokushi IX with Power-Up Kit(black layer),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p).

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.6.3-441-g3f79e3e24 amd64

21 Jul 02:29
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This version is synchronized up to PPSSPP v1.6.3-300-g9be6b22dd, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • guardband-culling branch as compat hack(activated for some games listed below),
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • some mp3 improvements(volume clamping and reverse of a bad hack),
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • axis to key threshold setting(might be buggy with small values due to some ppsspp input bug),
  • some untested/optional hack to avoid stutter on NVidia hardware/bad drivers.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Driver '76(glitches),
  • DTM Race Driver/TOCA Race Driver/V8 Supercars games(glitches),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nascar(glitches),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • Sangokushi IX with Power-Up Kit(black layer),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p).

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].

v1.5.4-1041-ga16a7f0 amd64

15 Apr 13:29
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This version is synchronized up to PPSSPP v1.5.4-913-gfb377b0b8, with addition of various hacks and extra features, to list some of them:

  • frame profiler and simpler frame stats as a normal option,
  • adhoc between multiply instances on same pc,
  • some other ini-only options exposed in UI,
  • functionality of some additional hotkeys: W-Lan, Vol+/-, note(mute on/off), screen(accesses display layout editor),
  • different default settings personalized for my liking,
  • simple UI ~ an option to hide most rarely used options,
  • new awful compat hacks to deal with just as awful regressions and other problems,
  • guardband-culling branch as compat hack(activated for some games listed below),
  • some cwcheat workarounds of mine included in separate import-ready database,
  • a few more post process shaders,
  • texture replacement info from ge debugger(experimental aka usually works, but it might be done badly, available from right click menu),
  • ultra high render resolutions and render screenshots,
  • some mp3 improvements(volume clamping and reverse of a bad hack),
  • separate sas and atrac/mp3 volume sliders,
  • realtime gpu texture scaling by aliaspider(new methods are mostly bad, but xBRZ variants are pretty nice for otherwise un-scallable textures),
  • some untested/optional hack to avoid stutter on NVidia hardware/bad drivers.

To list some game compatibility improvements* here:

  • Armored Core and Bleach: Soul Carnival series(freezes),
  • Auditorium(black screen),
  • Bijin Tokei Portable(miniatures),
  • Driver '76(glitches),
  • DTM Race Driver/TOCA Race Driver/V8 Supercars games(glitches),
  • Evangelion Jo(most text in menus, note that it still requires pauth file;p),
  • Heroes Phantasia(flashing/z-fighting),
  • Hokuto no Ken: Raoh Gaiden(depth problem),
  • Nascar(glitches),
  • Nayuta no Kiseki(minor glitches),
  • Patapon 2(menu speed),
  • Resistance Retribution(some of the crashes),
  • Sangokushi IX with Power-Up Kit(black layer),
  • The Warriors(videos),
  • Mighty Flip Champs DX(bad sound speed),
  • Edge(bad sound speed),
  • N+(bad sound speed).

Also includes a really awful hack for MOHH2 multiplayer(MOHH1 works fine without it;p).

Possibly more stuff I'm forgetting, overall this branch doesn't follow the spirit of official PPSSPP versions much and should not be used for testing official PPSSPP compatibility or problems.

  • by compatibility improvements I mean mostly graphics/sound improvements or crash workarounds, this branch does not care about performance and never will since the only portable device I like playing PSP games on is my PSP and PC's in general does not have performance problems with psp emulation;].