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The current render loop iterates over all points sent to the client side. The rendering is triggered whenever the canvas is zoomed or panned. Additionally, the rendering is performed in a nonblocking manner. A suggest method to improve the performance would be implementing a Quad tree.
The text was updated successfully, but these errors were encountered:
A first attempt is a two level binning algorithm decided on 9/26/2013. The canvas is split into vertical bins then subdivided into horizontal bins. The algorithm will then render the bins as a single point when the pixel density of the objects in the bins renders to the same pixel. Otherwise, the contents of the bin will be rendered.
The current render loop iterates over all points sent to the client side. The rendering is triggered whenever the canvas is zoomed or panned. Additionally, the rendering is performed in a nonblocking manner. A suggest method to improve the performance would be implementing a Quad tree.
The text was updated successfully, but these errors were encountered: