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A Vulkan Engine that's being made with Rust and that'll probably also be a game engine

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Essential milestones

  • Instance creation
  • Debug
  • Queues & Device
  • Surface & Window
  • Swapchain
  • RenderPass
  • Graphics pipeline
  • Command Pools
  • Command Buffer filling
  • Synchronization and Presentation
  • Everything else
looks like this is going to be a pretty long list

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Vulkan and Rust rendering~game engine which creation is covered in YouTube videos

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