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Releases: M4GNV5/CommandBlocksJS

Release 2.0 (High Level API)

17 Feb 17:54
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  • moved to typescript
  • rewrote complete API
    • BlockHandle API for placing blocks
      • Named enumerators for Blocks and Data
    • OOP Events
    • Multiple classes for better chat support and for the future
    • Improved entity selectors
    • Enums for managing players
    • Support for runtime floats, fractions and booleans all using scoreboard
    • Classes for better testing and utility
  • Added schematic support
  • Made everything much faster using fill redstone_block

Use the binaries if you just want to use CommandBlocksJS and dont want to download the dependiences and compile yourself

Final low level API

17 Jan 13:36
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After moving to typescript we began rewriting the whole API in a more object orientated way. This is the last release with the old API orginally written in javascript and then ported to typescript

Final Javascript

28 Dec 17:58
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We moved to Typescript so this is the final version containing Javascript files (that wont be updated anymore)

Release 1.3

06 Nov 20:15
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Changes:

  • Rewrote C# 'backend'
  • added Timer Class
  • added runtimeVariables.js
  • added callOnce
  • moved player classes to player.js

Again: Again: Again: Use this if you just want to use CommandBlocksJS and dont want to download the dependiences and compile yourself

Release 1.2

29 Oct 00:26
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Changes from 1.1 to 1.2 are:

  • implementation of 1.8 stuff like titles and triggers
  • performance improvements
  • event system updates
  • added base helper classes Direction and Naming
  • added base function queryCommand

Again: Again: Use this if you just want to use CommandBlocksJS and dont want to download the dependiences and compile yourself

Release 1.1

21 Sep 15:56
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Again: Use this if you just want to use CommandBlocksJS and dont want to download the dependiences and compile yourself

Release 1.0

15 Sep 10:32
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Use this if you just want to use CommandBlocksJS and dont want to download the dependiences and compile yourself