Releases: M4GNV5/CommandBlocksJS
Release 2.0 (High Level API)
- moved to typescript
- rewrote complete API
- BlockHandle API for placing blocks
- Named enumerators for Blocks and Data
- OOP Events
- Multiple classes for better chat support and for the future
- Improved entity selectors
- Enums for managing players
- Support for runtime floats, fractions and booleans all using scoreboard
- Classes for better testing and utility
- BlockHandle API for placing blocks
- Added schematic support
- Made everything much faster using fill redstone_block
Use the binaries if you just want to use CommandBlocksJS and dont want to download the dependiences and compile yourself
Final low level API
After moving to typescript we began rewriting the whole API in a more object orientated way. This is the last release with the old API orginally written in javascript and then ported to typescript
Final Javascript
We moved to Typescript so this is the final version containing Javascript files (that wont be updated anymore)
Release 1.3
Changes:
- Rewrote C# 'backend'
- added Timer Class
- added runtimeVariables.js
- added callOnce
- moved player classes to player.js
Again: Again: Again: Use this if you just want to use CommandBlocksJS and dont want to download the dependiences and compile yourself
Release 1.2
Changes from 1.1 to 1.2 are:
- implementation of 1.8 stuff like titles and triggers
- performance improvements
- event system updates
- added base helper classes Direction and Naming
- added base function queryCommand
Again: Again: Use this if you just want to use CommandBlocksJS and dont want to download the dependiences and compile yourself
Release 1.1
Again: Use this if you just want to use CommandBlocksJS and dont want to download the dependiences and compile yourself
Release 1.0
Use this if you just want to use CommandBlocksJS and dont want to download the dependiences and compile yourself