-
-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Multiplayer sleep #86
Comments
The gamerule is how the percentage is controlled. If the percentage is still 100, then of course it won't do anything as it still requires all players to be sleeping. What do you think should happen when it's activated? I don't think it's a good idea to arbitrarily change the |
Why not? |
The module is configurable tho. It isn't always the case that if the module is active, sleeping should work with only 1 person. It is configurable so that half the players are sleeping, or 3/4 or any fraction of the online players. So just saying if the module is enabled, set the sleeping percent to 1 (so 1 player can sleep) doesn't cover all the use cases. |
Ok, I misunderstood the function. You could eventually add the sleepers % in the config. |
Expected behavior
Should work if activated
Observed/Actual behavior
I have to change playersSleepingPercentage gamerule manually to activate it.
Steps/models to reproduce
Plugin and Datapack List
Server Plugins (24):
Paper Plugins:
Bukkit Plugins:
There are 3 data pack(s) enabled: [vanilla (built-in)], [file/bukkit (world)], [file/LightBlockEditor.zip (world)]
Server Version Info
paper-1.20.4-422
Plugin Version
0.4.1
Other
No response
The text was updated successfully, but these errors were encountered: