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Forge 1.16.4 - Item mod element #554
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Fixed food not healing hunger if they had a result item and made the …
* Improved help tip to resolve confusion as appeared in https://mcreator.net/forum/67868/act-ladders-not-working Signed-off-by: KlemenDEV <klemen.pylo@gmail.com> * Updated some dependencies to fix some bugs in the used libs and improve stability Signed-off-by: KlemenDEV <klemen.pylo@gmail.com> * New translations texts.properties (French) (#510) * Fix stamp tool offset. * Externalized Blockly panels components and reorganized some strings (#495) * Externalized CompileNotesPanel * Externalized default trigger * Removed duplicate intro comment from ProcedureTemplateDropdown * Externalized AITasksEditorToolbar * Externalized ProcedureEditorToolbar * Added new keys and reorganized some existing strings * Added new strings Co-authored-by: KlemenDEV <klemen.pylo@gmail.com> * Clarified xp result (MCreator/Generator-Forge-1.12.2#20) Signed-off-by: KlemenDEV <klemen.pylo@gmail.com> * New Crowdin updates (#512) * New translations texts.properties (French) * New translations texts.properties (Portuguese, Brazilian) * New translations texts.properties (Chinese Simplified) * New translations texts.properties (Chinese Traditional) * New translations texts.properties (German) * New translations texts.properties (Russian) * New translations texts.properties (Vietnamese) * New translations texts.properties (Polish) * Fixed #507 ("Affected by fortune" checkbox under loot tables is not working) + improved loot table tests Signed-off-by: KlemenDEV <klemen.pylo@gmail.com> * New texture templates (#514) * Code reformat, fixed one wrong externalization use case Signed-off-by: KlemenDEV <klemen.pylo@gmail.com> * New Crowdin updates (#517) * New translations texts.properties (French) * New translations texts.properties (Portuguese, Brazilian) * New translations texts.properties (Chinese Simplified) * New translations texts.properties (Chinese Traditional) * New translations texts.properties (Russian) * New translations texts.properties (Vietnamese) * New translations texts.properties (Polish) * New Crowdin updates (#524) * New translations texts.properties (Portuguese, Brazilian) * New translations texts.properties (German) * New translations texts.properties (Vietnamese) (#527) * New translations texts.properties (French) (#533) * New translations texts.properties (Polish) (#536) * Fixed #535 Signed-off-by: KlemenDEV <klemen.pylo@gmail.com> * Removed help button that appeared in procedure editor after Blockly update (Fixes #538) Signed-off-by: KlemenDEV <klemen.pylo@gmail.com> * Fixed datalist mistake Signed-off-by: KlemenDEV <klemen.pylo@gmail.com> * New translations texts.properties (Vietnamese) (#541) Co-authored-by: KlemenDEV <klemen.pylo@gmail.com> Co-authored-by: Matej <matej2000@gmail.com> Co-authored-by: Defeatomizer <drag7398@gmail.com>
# Conflicts: # plugins/generator-addon-1.16.x/addon-1.16.x/templates/loottable.json.ftl # plugins/generator-addon-1.16.x/addon-1.16.x/templates/resourcepack/sound_definitions.json.ftl
# Conflicts: # plugins/generator-1.14.4/forge-1.14.4/templates/json/loottable.json.ftl # plugins/generator-1.14.4/forge-1.14.4/templates/mob.java.ftl
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This PR seems to have some files not related to the PR changed, please remove these / revert changes.
Did you test if OBJ and JSON models work properly? Also, make sure to test as many configuration combinations as possible, also test all triggers.
Split food into new PR too, I asked for one mod element per PR so we keep everything organized.
Also please wait with new features for now, first we need to update everything ;)
You merged #551 just before I created the PR, so I had still the old changes. It should be ok now.
I have no OBJ models and I don't know how to make one (a software), but I can test for the JSON models.
I put them in the same PR because both use the same class. They are only a few extra methods inside the Properties of the food elements.
Oh ok, sorry :) |
Indeed test JSON models to make sure nothing changed, for OBJ, use this one:
It is to keep things organized, so we can quickly manage things, revert single feature, and to track feature changes per commits. It just is a good practice.
I updated #4 with guidelines to streamline this :) |
Should I create a new PR for the food or is it ok for this PR? |
I would prefer two new PRs for food and the new item feature, and then keep this one for the original item porting. |
I converted this to draft. Needed work:
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Just to note for other contributors, OBJ works fine, the supplied demo OBJ file has a typo in material file reference. |
Block/item mappings are done so I suggest merging master into this PR to re-run tests so we can see if they pass. |
This reverts commit 7c32185.
Travis build failed btw |
Is this PR planned to being worked on? Or some other contributor ready to pick it up? |
This PR got orphaned because original fork was deleted. @Goldorion, please open new PR for this from an active fork, as I can't push to this PR anymore, nor can anyone else. |
This PR adds the item
and foodmod elements to the 1.16.4 Forge generator.Issue #4