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Adding Helmets Back To Cutscenes That Remove Them

scottina123 edited this page Oct 18, 2019 · 4 revisions

In some cutscenes in the game, Shepard's helmet gets disabled even if the player helmet option is set to always on. An example would be during the confrontation with Henry Lawson on Horizon.

To fix this, you must first find the pcc that corresponds to the scene you want to change. In the case of the Henry Lawson converation, the pcc file would be BioD_CerMir_750Office. Note the pcc file you will be changing is the main pcc file and not the localized file (loc_int).

Using the Class Selector in Package Editor, you want to search for a a class called SFXSeqAct_StartConversation. You then want to set the m_bSupportsPlayerHelmet option from false to true in the interpreter. If the setting is not there, add it through the add properties button.

The one exception to this method is Priority: Mars. It uses a slightly different system that I will go more in depth on in another tutorial.

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