-
-
Notifications
You must be signed in to change notification settings - Fork 35
/
int.xaml
1294 lines (1246 loc) · 140 KB
/
int.xaml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:system="clr-namespace:System;assembly=System.Runtime">
<!-- Main Window -->
<system:String x:Key="string_AvailableMods">Mod Library</system:String>
<system:String x:Key="string_Language">Language</system:String>
<system:String x:Key="string_Actions">Actions</system:String>
<system:String x:Key="string_CreateaME3modonModMaker">Create a ME3 mod on ModMaker</system:String>
<system:String x:Key="string_OpenME3Tweaks">Open ME3Tweaks.com</system:String>
<system:String x:Key="string_OpensME3Tweaks">Opens ME3Tweaks.com</system:String>
<system:String x:Key="string_OpenMemoryAnalyzer">Open Memory Analyzer</system:String>
<system:String x:Key="string_Options">Options</system:String>
<system:String x:Key="string_ModManager">Mod Manager</system:String>
<system:String x:Key="string_Setmodlibrarypath">Set mod library path</system:String>
<system:String x:Key="string_Developermode">Developer mode</system:String>
<system:String x:Key="string_EnableDeveloperOrientedFeatures">Enable developer-oriented features</system:String>
<system:String x:Key="string_Darktheme">Dark theme</system:String>
<system:String x:Key="string_SwitchUItodarktheme">Switch UI to dark theme</system:String>
<system:String x:Key="string_Logging">Logging</system:String>
<system:String x:Key="string_Enabletelemetry">Enable telemetry</system:String>
<system:String x:Key="string_LogModStartup">Log Mod Startup</system:String>
<system:String x:Key="string_LogMixinStartup">Log Mixin Startup</system:String>
<system:String x:Key="string_LogModInstallation">Log Mod Installation</system:String>
<system:String x:Key="string_LogModMakerCompiler">Log ModMaker Compiler</system:String>
<system:String x:Key="string_Checkforcontentupdates">Check for Mod Manager content updates</system:String>
<system:String x:Key="string_ChecksME3Tweaksforupdatestovariousservices">Checks ME3Tweaks.com for updates to various services</system:String>
<system:String x:Key="string_Reloadsmodsfromthemodlibrary">Refresh the mod library</system:String>
<system:String x:Key="string_tooltip_reloadModsFromLibrary">Refreshes the list of available mods in the mod library</system:String>
<system:String x:Key="string_Exit">Exit</system:String>
<system:String x:Key="string_ModManagement">Mod Management</system:String>
<system:String x:Key="string_ImportMod">Import Mod</system:String>
<system:String x:Key="string_HeaderDragDropFaster">Use drag and drop for faster import</system:String>
<system:String x:Key="string_ImportmodfromArchive">Import mod from .7z/.rar/.zip/.exe/.me2mod</system:String>
<system:String xml:space="preserve" x:Key="string_ImportModFromArchiveTooltip">Opens a file browser for selecting mods stored in archive files, executables, and RCW's ME2 Mod Manager .me2mod files. You can drag and drop files onto the interface to import them faster.</system:String>
<system:String x:Key="string_ImportalreadyinstalledCustomDLCmod">Import already installed Custom DLC mod</system:String>
<system:String x:Key="string_DownloadModMakermod">Download ModMaker mod</system:String>
<system:String x:Key="string_ASIModManager">ASI Mod Manager</system:String>
<system:String x:Key="string_ASIManagerTooltip">Manage ASI mods. For advanced users only.</system:String>
<system:String x:Key="string_CustomDLCConflictDetector">Custom DLC Conflict Detector</system:String>
<system:String x:Key="string_GUICompact">Interface Scaling/Controller mod compatibility pack generator (ME3)</system:String>
<system:String x:Key="string_GUICompactTooltip">Scans ME3 mods for interface exports that are part of UI mods and will generate a patch mod if necessary</system:String>
<system:String x:Key="string_BatchModInstaller">Batch Mod Installer</system:String>
<system:String x:Key="string_Openmodslibrarydirectory">Open mods library directory</system:String>
<system:String x:Key="string_Opensthemodlibraryfolder">Opens the mod library folder</system:String>
<system:String x:Key="string_MixinsForME3">Mixins (for ME3)</system:String>
<system:String x:Key="string_MixInLibrary">Mixin Library</system:String>
<system:String x:Key="string_ClearMixinCache">Clear Mixin Cache</system:String>
<system:String x:Key="string_ModUtils">Mod Utils</system:String>
<system:String x:Key="string_Checkforupdates">Check for updates</system:String>
<system:String x:Key="string_RestoremodfromME3Tweaks">Restore mod from ME3Tweaks.com</system:String>
<system:String x:Key="string_Installcustomkeybindsintothismod">Install custom keybinds into this mod</system:String>
<system:String x:Key="string_Developeroptions">Developer options</system:String>
<system:String x:Key="string_Metadataeditor">Metadata editor</system:String>
<system:String x:Key="string_Deploymodto7zfilefordistribution">Deploy mod to 7z file for distribution</system:String>
<system:String x:Key="string_Prepareforupdaterservice">Prepare for updater service</system:String>
<system:String x:Key="string_SubmitmodinformationtoME3Tweaks">Submit mod information to ME3Tweaks</system:String>
<system:String x:Key="string_Openmodfolder">Open mod folder</system:String>
<system:String x:Key="string_Deletemodfromlibrary">Delete mod from library</system:String>
<system:String x:Key="string_Tools">Tools</system:String>
<system:String x:Key="string_Runofficialgameconfigurationtool">Run official game configuration tool</system:String>
<system:String x:Key="string_MassEffect">Mass Effect</system:String>
<system:String x:Key="string_MassEffect2">Mass Effect 2</system:String>
<system:String x:Key="string_MassEffect3">Mass Effect 3</system:String>
<system:String x:Key="string_GenerateStarterKit">Generate new mod (Starter Kit)</system:String>
<system:String x:Key="string_Binkw32Bypasses">Binkw32 Bypasses</system:String>
<system:String x:Key="string_Grantwriteaccesstogamedirectories">Grant write access to game directories</system:String>
<system:String x:Key="string_Grantswritepermissionstogamedirectories">Grants write permissions to game directories</system:String>
<system:String x:Key="string_RunAutoTOC">Run AutoTOC on game (ME3)</system:String>
<system:String x:Key="string_RunsAutoTOCToolTip">Runs AutoTOC on the current ME3 target (or first ME3 one in the list if the current target is not ME3)</system:String>
<system:String x:Key="string_consoleCommandKeybinder">Console Key Keybinder</system:String>
<system:String x:Key="string_tooltip_consoleCommandKeybinder">Allows you to configure what keys are used for opening the console in each game</system:String>
<system:String x:Key="string_Additionalmoddingtools">Additional modding tools</system:String>
<system:String x:Key="string_ALOTInstaller">ALOT Installer</system:String>
<system:String x:Key="string_ALOTInstallerTooltip">Installer for A Lot Of Textures, a graphical upgrade mod supporting all three games</system:String>
<system:String x:Key="string_MassEffectINIModder">Mass Effect INI Modder</system:String>
<system:String x:Key="string_MEIMTooltip">Tool for configuring many different settings for Mass Effect</system:String>
<system:String x:Key="string_MassEffectModder">Mass Effect Modder</system:String>
<system:String x:Key="string_Texturebrowserandinstaller">Texture browser and installer</system:String>
<system:String x:Key="string_MassEffectRandomizer">Mass Effect Randomizer</system:String>
<system:String x:Key="string_RandomizerforthefirstMassEffectgame">Randomizer for the first Mass Effect game</system:String>
<system:String x:Key="string_ME3ExplorerME3TweaksFork">ME3Explorer - ME3Tweaks Fork</system:String>
<system:String x:Key="string_ME3ExplorerME3TweaksForkTooltip">Toolset for developing Mass Effect trilogy mods</system:String>
<system:String x:Key="string_BackupRestore">Backup & Restore</system:String>
<system:String x:Key="string_Backup">Backup</system:String>
<system:String x:Key="string_Createentiregamebackups">Create entire game backups</system:String>
<system:String x:Key="string_Restore">Restore</system:String>
<system:String xml:space="preserve" x:Key="string_Restoreagamefrombackup">Restore a game from backup. For granular options, use the restore options in Target Info</system:String>
<system:String x:Key="string_Help">Help</system:String>
<system:String x:Key="string_DynamicHelp">Dynamic Help</system:String>
<system:String x:Key="string_Diagnostics">Diagnostics</system:String>
<system:String x:Key="string_ModManagerLogsDiagnostics">Mod Manager Logs & Diagnostics</system:String>
<system:String x:Key="string_TroubleshootingtoolsforME3Tweaks">Troubleshooting tools for ME3Tweaks</system:String>
<system:String x:Key="string_About">About</system:String>
<system:String x:Key="string_moddescfileformatspecification">moddesc.ini file format specification</system:String>
<system:String x:Key="string_ReferenceinformationModdesc">Reference information about the moddesc.ini specification</system:String>
<system:String x:Key="string_AboutME3TweaksModManager">About ME3Tweaks Mod Manager</system:String>
<system:String x:Key="string_Aboutthisprogram">About this program</system:String>
<system:String x:Key="string_CreateTestingArchive">Create testing archive for mod</system:String>
<system:String x:Key="string_CreateTestingArchiveTooltip">Creates an archive that has blank versions of all files for this mod. Useful for debugging Mod Manager</system:String>
<system:String x:Key="string_startingUp">Starting up</system:String>
<system:String x:Key="string_selectModOnLeftToGetStarted">Select a mod on the left to get started.</system:String>
<system:String x:Key="string_applyMod">Apply Mod</system:String>
<system:String x:Key="string_addTarget">Add Target</system:String>
<system:String x:Key="string_startGame">Start Game</system:String>
<system:String x:Key="string_installationTarget">Installation target:</system:String>
<system:String x:Key="string_binkAsiBypassNotInstalled">Binkw32 ASI bypass not installed</system:String>
<system:String x:Key="string_binkAsiBypassInstalled">Binkw32 ASI bypass installed</system:String>
<system:String x:Key="string_binkAsiLoaderNotInstalled">Binkw32 ASI loader not installed</system:String>
<system:String x:Key="string_binkAsiLoaderInstalled">Binkw32 ASI loader installed</system:String>
<system:String x:Key="string_gameNotInstalled">Game not installed</system:String>
<system:String x:Key="string_otherSavedTargets">Other saved targets</system:String>
<system:String x:Key="string_cannotEndorseMod">Cannot endorse mod</system:String>
<system:String x:Key="string_cannotEndorseOwnMod">Cannot endorse your own mod</system:String>
<system:String x:Key="string_notLinkedToNexusMods">mod not linked to NexusMods</system:String>
<system:String x:Key="string_notAuthenticated">not authenticated</system:String>
<system:String x:Key="string_gettingEndorsementStatus">Getting endorsement status</system:String>
<system:String x:Key="string_endorseMod">Endorse mod</system:String>
<system:String x:Key="string_modEndorsed">👍 Mod endorsed</system:String>
<system:String x:Key="string_loginToNexusMods">Login to NexusMods</system:String>
<system:String x:Key="string_endorsementsEnabled">Endorsements enabled</system:String>
<system:String x:Key="string_endorsing">Endorsing</system:String>
<system:String x:Key="string_unendorsing">Unendorsing</system:String>
<system:String xml:space="preserve" x:Key="string_dialogConsoleEnabled">Console enabled.\nPress ~ to open the full size console.\nPress TAB to open the mini console.</system:String>
<system:String x:Key="string_consoleEnabled">Console enabled</system:String>
<system:String x:Key="string_couldNotEnableConsole">Could not enable console</system:String>
<system:String x:Key="string_confirmDeletion">Confirm deletion</system:String>
<system:String x:Key="string_updateCompleted">Update completed</system:String>
<system:String x:Key="string_gameRunning">Game running</system:String>
<system:String x:Key="string_errorAddingTarget">Error adding target</system:String>
<system:String x:Key="string_dialogCannotAddTargetCmmVanilla">Unable to add this directory as a target because it has been marked as a backup (cmmvanilla file detected).</system:String>
<system:String x:Key="string_installationAborted">Installation aborted</system:String>
<system:String x:Key="string_cannotInstallMod">Cannot install mod</system:String>
<system:String x:Key="string_dialogUACPreConsent">Some game directories/registry keys are not writable by your user account. ME3Tweaks Mod Manager can grant write access to these directories for you for easier modding. Grant write access to these folders?</system:String>
<system:String x:Key="string_someTargetsKeysWriteProtected">Some targets/keys write-protected"</system:String>
<system:String x:Key="string_targetsWritable">Targets writable</system:String>
<system:String x:Key="string_allTargetsWritable">All game directory roots appear to be writable.</system:String>
<system:String x:Key="string_errorCreatingModLibrary">Error creating mod library</system:String>
<system:String x:Key="string_unableToCreateModLibrary">Unable to create mod library. Mod Manager will now close.</system:String>
<system:String x:Key="string_loadingMods">Loading mods</system:String>
<system:String x:Key="string_loadedMods">Loaded mods</system:String>
<system:String x:Key="string_checkingModsForUpdates">Checking mods for updates</system:String>
<system:String x:Key="string_modUpdateCheckCompleted">Mod update check completed</system:String>
<system:String x:Key="string_errorCheckingForModUpdates">Error checking for mod updates</system:String>
<system:String x:Key="string_downloadingRequiredFiles">Downloading required files</system:String>
<system:String x:Key="string_requiredFilesDownloaded">Required files downloaded</system:String>
<system:String x:Key="string_failedToDownloadRequiredFiles">Failed to acquire required files</system:String>
<system:String x:Key="string_checkingForModManagerUpdates">Checking for Mod Manager updates</system:String>
<system:String x:Key="string_completedModManagerUpdateCheck">Completed Mod Manager update check</system:String>
<system:String x:Key="string_failedToCheckForUpdates">Failed to check for updates</system:String>
<system:String x:Key="string_dialogCouldNotDownloadStaticAssets">Could not download the static component files for ME3Tweaks Mod Manager. Mod Manager may be unstable due to these files not being present. Ensure you are able to connect to GitHub.com so these assets may be downloaded.</system:String>
<system:String x:Key="string_missingAssets">Missing assets</system:String>
<system:String x:Key="string_failedToDownloadStaticFiles">Failed to download static components</system:String>
<system:String x:Key="string_downloadingStaticFiles">Downloading static components</system:String>
<system:String x:Key="string_staticFilesDownloaded">Downloaded static components</system:String>
<system:String xml:space="preserve" x:Key="string_dialogTurningOffTelemetry">Disabling telemetry makes it more difficult to fix bugs and develop new features for ME3Tweaks Mod Manager. Telemetry data collected is used to identify crashes, errors, see what demand there is for various mod support, and see what tasks are difficult for users (such as lack of guidance on a particular enforced rule of modding).\n\nYou can continue to turn it off, but it provides valuable metrics to the developers of this program and to the modding scene.\n\nTurn off telemetry?</system:String>
<system:String x:Key="string_turningOffTelemetry">Turning off telemetry</system:String>
<system:String x:Key="string_selectModLibraryFolder">Select mod library folder</system:String>
<system:String x:Key="string_runningAutoTOC">Running AutoTOC</system:String>
<system:String x:Key="string_ranAutoTOC">Ran AutoTOC</system:String>
<system:String x:Key="string_nonModManagerModFound">Non-Mod Manager mod found</system:String>
<system:String xml:space="preserve" x:Key="string_dialogCriticalFilesMissing">"Mod Manager was unable to acquire files that are required for the program to function properly.\nPlease ensure you are connected to the internet and that both GitHub and ME3Tweaks is reachable.\nMod Manager will now close. If you need assistance, please come to the ME3Tweaks /ord.</system:String>
<system:String x:Key="string_requiredFilesNotDownloaded">Required files unable to be downloaded</system:String>
<system:String x:Key="string_checkingWritePermissions">Checking write permissions</system:String>
<system:String x:Key="string_checkedUserWritePermissions">Checked user write permissions</system:String>
<system:String x:Key="string_loadingPackageInfoDatabases">Loading package information databases</system:String>
<system:String x:Key="string_loadedPackageInfoDatabases">Loaded package information databases</system:String>
<system:String x:Key="string_loadingTipsService">Loading tips service</system:String>
<system:String x:Key="string_loadedTipsService">Loaded tips service</system:String>
<system:String x:Key="string_loadingThirdPartyServices">Loading Third Party services</system:String>
<system:String x:Key="string_loadedThirdPartyServices">Loaded Third Party services</system:String>
<system:String x:Key="string_loadingDynamicHelp">Loading Dynamic Help</system:String>
<system:String x:Key="string_confirmUnendorsement">Confirm Unendorsement</system:String>
<system:String x:Key="string_loadedDynamicHelp">Loaded Dynamic Help</system:String>
<system:String x:Key="string_selectModArchive">Select mod archive</system:String>
<system:String x:Key="string_selectGameExecutable">Select game executable</system:String>
<system:String x:Key="string_interp_unendorseMod">Unendorse {0}?</system:String>
<system:String x:Key="string_interp_unableToModifyBioinputIni">Unable to modify BioInput.ini: {0}</system:String>
<system:String x:Key="string_interp_dialogDeleteSelectedModFromLibrary">Delete {0} from your mod library? This only deletes the mod from your local Mod Manager library, it does not remove it from any game installations.</system:String>
<system:String x:Key="string_interp_modManagerHasBeenUpdatedTo">Mod Manager has been updated from build {0} to version {1}.</system:String>
<system:String x:Key="string_interp_launching">Launching {0}</system:String>
<system:String x:Key="string_interp_launched">Launched {0}</system:String>
<system:String x:Key="string_interp_cannotInstallModGameNotInstalled">Cannot install mod: {0} is not installed.</system:String>
<system:String xml:space="preserve" x:Key="string_interp_dialog_installingTextureMod">{0} files can be installed with ALOT Installer or Mass Effect Modder (MEM), both available in the tools menu.\n\nWARNING: These types of mods change game file pointers. They must be installed AFTER all other DLC/content mods. Installing content/DLC mods after will cause various issues in the game. Once these types of mods are installed, ME3Tweaks Mod Manager will refuse to install further mods without a restore of the game.</system:String>
<system:String x:Key="string_interp_minorUpdateAvailableMessage">An updated version of ME3Tweaks Mod Manager Build {0} is available. Minor updates commonly fix small bugs in the program that do not merit a full re-release.</system:String>
<system:String xml:space="preserve" x:Key="string_interp_dialogUnableToCreateModLibraryNoPermissions">Unable to create mod library directory: {0}\nChoose a mod directory that you have write permissions to.</system:String>
<system:String x:Key="string_interp_dialogCannotInstallModsWhileGameRunning">Cannot install mods while {0} is running.</system:String>
<system:String x:Key="string_interp_failedToInstallMod">Failed to install {0}</system:String>
<system:String x:Key="string_interp_installingMod">Installing {0}</system:String>
<system:String x:Key="string_interp_installedMod">Installed {0}</system:String>
<system:String xml:space="preserve" x:Key="string_interp_dialogUnableToAddGameTarget">Unable to add this game as a target:\n{0}</system:String>
<system:String x:Key="string_gameExecutable">Game executable</system:String>
<system:String x:Key="string_interp_dialogCannotInstallBinkWhileGameRunning">Cannot modify binkw32 files while {0} is running.</system:String>
<!-- 0 = Name of game (Mass Effect (2/3)) -->
<system:String xml:space="preserve" x:Key="string_tooltip_launchCurrentlySelectedTarget">Launch the currently selected target. If this is an Origin copy, the game may reboot to the Origin target</system:String>
<system:String x:Key="string_tooltip_applyThisModToTheGame">Apply this mod to the game</system:String>
<system:String x:Key="string_tooltip_currentTarget">Current modding target</system:String>
<system:String x:Key="string_tooltip_filterME1">Click to toggle showing mods for Mass Effect</system:String>
<system:String x:Key="string_tooltip_filterME2">Click to toggle showing mods for Mass Effect 2</system:String>
<system:String x:Key="string_tooltip_filterME3">Click to toggle showing mods for Mass Effect 3</system:String>
<system:String x:Key="string_tooltip_someModsFailed">Some mods failed to load, click to see why</system:String>
<system:String x:Key="string_tooltip_addAdditionalTarget">Add an additional installation target</system:String>
<system:String x:Key="string_tooltip_targetInfo">View and manage installed mods and files for this target</system:String>
<system:String x:Key="string_targetInfo">Target info</system:String>
<system:String x:Key="string_modDescription">Mod Description</system:String>
<system:String x:Key="string_endorseME3TweaksModManagerOnNexusMods">Endorse ME3Tweaks Mod Manager on NexusMods</system:String>
<system:String x:Key="string_endorsedME3TweaksModManagerOnNexusMods">Endorsed ME3Tweaks Mod Manager on NexusMods :)</system:String>
<system:String x:Key="string_supportedFiles">Supported files</system:String>
<system:String x:Key="string_interp_XmodsFailedToLoad">{0} mod(s) failed to load</system:String>
<!-- 0 = number -->
<system:String x:Key="string_setLanguageToX">Set language to English</system:String>
<!-- Translate this to your local language! This string comes up when language is set your localization. So change it to set to deu, set to pol, etc.-->
<system:String x:Key="string_loadingMixins">Loading Mixins</system:String>
<system:String x:Key="string_loadedMixins">Loaded Mixins</system:String>
<system:String x:Key="string_failedToUpdateMixinPackage">Failed to update Mixin package</system:String>
<system:String x:Key="string_errorLoadingMixinPackage">Error loading Mixin package</system:String>
<system:String x:Key="string_checkingBackups">Checking backups</system:String>
<system:String x:Key="string_finishedCheckingBackups">Finished checking backups</system:String>
<system:String xml:space="preserve" x:Key="string_dialog_optingIntoBeta">Opting into beta updates will allow Mod Manager to update to builds that have not yet been certified for wide deployment. These builds are not fully tested and may be unstable. Feedback on crashes on these builds is vital for improving ME3Tweaks Mod Manager. If you are not comfortable with unstable software, you should not enable this setting. You will have to manually downgrade if you wish to revert back to a stable version.\n\nEnable Beta Mode?</system:String>
<system:String x:Key="string_enablingBetaMode">Enabling beta mode</system:String>
<system:String x:Key="string_optIntoBetaUpdates">Opt into beta updates</system:String>
<system:String xml:space="preserve" x:Key="string_tooltip_optIntoBetaUpdates">Enables beta updates, overriding soak testing settings from ME3Tweaks. These builds may be less stable but have features that need to be tested</system:String>
<system:String x:Key="string_tooltip_toggleTelemetry">Enables/disables submission of analytics and crash logs</system:String>
<system:String x:Key="string_tooltip_logModLoading">Log detailed information about mods loading from the library or archives</system:String>
<system:String x:Key="string_tooltip_logModMakerCompiler">Log detailed information when ModMaker compiler is running</system:String>
<system:String x:Key="string_tooltip_logModInstaller">Log detailed installation information</system:String>
<system:String x:Key="string_tooltip_importAnAlreadyinstalledDLCMod">Import an already-installed DLC mod into Mod Manager</system:String>
<system:String x:Key="string_tooltip_downloadME3TweaksMod">Download and compile mods made on ME3Tweaks ModMaker</system:String>
<system:String x:Key="string_tooltip_createME3TweaksModMakerMod">Develop gameplay mods using an easy, well documented web application</system:String>
<system:String x:Key="string_tooltip_batchModInstaller">Create and install groups of mods serially</system:String>
<system:String x:Key="string_tooltip_mixinLibrary">Contains library of premade patch files</system:String>
<system:String xml:space="preserve" x:Key="string_tooltip_checksForUpdatesToThisMod">Checks for updates to this mod. Mods hosted on NexusMods must be whitelisted by ME3Tweaks for update checks</system:String>
<system:String x:Key="string_tooltip_forcesUpdateCheck">Forces a mod to perform an update even if it is the latest version of the mod</system:String>
<system:String x:Key="string_packageModForRelease">Package mod for release</system:String>
<system:String xml:space="preserve" x:Key="string_tooltip_deployTo7z">Prepares a mod for distribution by running tests against the mod, then compresses it in way that makes it fast to load in Mod Manager</system:String>
<system:String x:Key="string_mE3TweaksUpdaterService">ME3Tweaks Updater Service</system:String>
<system:String x:Key="string_tooltip_uploadToUpdaterService">Uploads this mod to the ME3Tweaks Updater Service</system:String>
<system:String x:Key="string_editUpdaterServiceSettings">Edit updater service settings</system:String>
<system:String x:Key="string_tooltip_updaterServiceSettings">Allows you to adjust Updater Service settings</system:String>
<system:String x:Key="string_thirdPartyIdentificationService">Third Party Identification Service</system:String>
<system:String x:Key="string_tooltip_submitTPMI">Submits information about this mod to ME3Tweaks</system:String>
<system:String x:Key="string_debugging">Debugging</system:String>
<system:String xml:space="preserve" x:Key="string_tooltip_removesThisModFromYourLibrary">Removes this mod from your mod library. This does NOT remove it from any game installations</system:String>
<system:String x:Key="string_developerTools">Developer tools</system:String>
<system:String x:Key="string_backupFileFetcher">Backup File Fetcher</system:String>
<system:String x:Key="string_tooltip_backupFileFetcher">Search and fetch files from Basegame and DLC, including SFARs</system:String>
<system:String x:Key="string_debug">Debug</system:String>
<!-- This is debug only and doesn't need to be translated -->
<system:String x:Key="string_requiresSelectedMod">Requires selected mod</system:String>
<!-- This is debug only and doesn't need to be translated -->
<system:String x:Key="string_reloadSelectedMod">Reload selected mod</system:String>
<!-- This is debug only and doesn't need to be translated -->
<system:String x:Key="string_debugPrintAllReferencedFiles">Debug Print All Referenced Files</system:String>
<!-- This is debug only and doesn't need to be translated -->
<system:String x:Key="string_debugPrintInstallationQueue">Debug Print Installation Queue</system:String>
<!-- This is debug only and doesn't need to be translated -->
<system:String x:Key="string_requiresSelectedTarget">Requires selected target</system:String>
<!-- This is debug only and doesn't need to be translated -->
<system:String x:Key="string_stampCurrentTargetWithALOTMarker">Stamp current target with ALOT marker</system:String>
<!-- This is debug only and doesn't need to be translated -->
<system:String x:Key="string_stripCurrentTargetALOTMarker">Strip current target ALOT marker</system:String>
<!-- This is debug only and doesn't need to be translated -->
<system:String x:Key="string_requiresNothing">Requires nothing</system:String>
<!-- This is debug only and doesn't need to be translated -->
<system:String x:Key="string_showWelcomePanel">Show welcome panel</system:String>
<!-- This is debug only and doesn't need to be translated -->
<system:String x:Key="string_showBackupNag">Show backup nag</system:String>
<!-- This is debug only and doesn't need to be translated -->
<system:String x:Key="string_tooltip_endorseM3OnNexus">Endorse ME3Tweaks Mod Manager on the Nexus pages</system:String>
<system:String x:Key="string_tooltip_manageNexusModsIntegration">Manage NexusMods integration</system:String>
<system:String x:Key="string_interp_visitSelectedModWebSite">Visit {0}'s web site</system:String>
<!-- 0=SelectedMod.ModName -->
<!-- Mod Installer Panel -->
<system:String x:Key="string_preparingToInstall">Preparing to install</system:String>
<system:String xml:space="preserve" x:Key="string_interp_devModeAlotInstalledWarning">ALOT is installed and this mod installs package files. Continuing to install this mod will likely cause broken textures to occur or game crashes due to invalid texture pointers and possibly empty mips. It will also put your ALOT installation into an unsupported configuration.\n\nContinue to install {0}? You have been warned.</system:String>
<system:String x:Key="string_brokenTexturesWarning">Broken Textures Warning</system:String>
<system:String x:Key="string_installing">Installing</system:String>
<system:String x:Key="string_loadingModArchive">Loading mod archive</system:String>
<system:String x:Key="string_installingSupportFiles">Installing support files</system:String>
<system:String x:Key="string_installed">Installed</system:String>
<system:String x:Key="string_interp_dialogOfficialTargetDLCNotInstalled">{0} installs files into {1} ({2}) DLC, which is not installed.</system:String>
<!-- 0 = Mod Name, 1 = DLC folder name, 2 = TPMI lookup (human readable dlc name) -->
<system:String xml:space="preserve" x:Key="string_dialogJobDescriptionMessageHeader">\n\nThe mod lists the following reason for modifying this DLC:</system:String>
<system:String xml:space="preserve" x:Key="string_dialogJobDescriptionMessageFooter">\n\nThe mod might not function properly without this DLC installed first. Continue installing anyways?</system:String>
<system:String x:Key="string_dialogJobDescriptionMessageTitle">{0} DLC not installed</system:String>
<!-- 0 is name of official (english only) name of DLC that is not installed (e.g. Bring Down The Sky) -->
<system:String xml:space="preserve" x:Key="string_dialogOutdatedDLCHeader">The following DLC mods are listed as outdated/no longer relevant by {0} and will be removed upon installation:\n</system:String>
<!-- 0 = name of mod being installed -->
<system:String xml:space="preserve" x:Key="string_dialogOutdatedDLCFooter">\n\nSelect Yes to continue installing {0}, or select No to abort installation.</system:String>
<!-- 0 = Name of mod being installed -->
<system:String x:Key="string_outdatedDLCDetected">Outdated DLC detected</system:String>
<system:String xml:space="preserve" x:Key="string_dialogIncompatibleDLCDetectedHeader">The following DLC mods are listed as incompatible with {0}:\n</system:String>
<!-- 0 = Name of mod being installed -->
<system:String xml:space="preserve" x:Key="string_dialogIncompatibleDLCDetectedFooter">\n\nIn order to install {0}, the above listed Custom DLC mods must be removed first.\nYou can manage installed Custom DLC by clicking Target Info button.</system:String>
<!-- 0 = Name of mod being installed -->
<system:String x:Key="string_incompatibleDLCDetected">Incompatible DLC detected</system:String>
<system:String x:Key="string_dialogNoWritePermissions">Your user account does not have write privileges to the game directory. You can grant your account privileges using the "Grant write access to game directories" option in the tools menu.</system:String>
<!-- Make sure the Grant Write Privileges matches what shows up in the Main Window strings (string_Grantwriteaccesstogamedirectories)! -->
<system:String x:Key="string_cannotWriteToGameDirectory">Cannot write to game directory</system:String>
<system:String x:Key="string_requiredContentMissing">Required content mismsing</system:String>
<system:String x:Key="string_dialogRequiredContentMissing">This mod requires the following DLC/mods to be installed prior to installation:{0}</system:String>
<!-- {0} is a list of DLC in bulleted form. It should always go at the end -->
<system:String x:Key="string_dialogInstallationSucceededFailedInstallCountCheck">Mod was installed but did not pass installation count verification. This is likely a bug in Mod Manger, please report this to Mgamerz on Discord.</system:String>
<system:String x:Key="string_dialogInstallationBlockedByALOT">Installation of mods that install package files to targets that have ALOT installed is not allowed. Package files must be installed before ALOT.</system:String>
<system:String x:Key="string_installationBlocked">Installation blocked</system:String>
<system:String x:Key="string_installationSucceededMaybe">Installation succeeded, maybe</system:String>
<system:String x:Key="string_dialogRunGameOnceFirst">Mods that modify configuration files require that Mass Effect be run at least once before they are installed. This is to ensure the game does not overwrite the files on first boot.</system:String>
<system:String x:Key="string_gameMustBeRunAtLeastOnce">Game must be run at least once</system:String>
<system:String x:Key="string_ui_allAlternatesAreAutomatic">All installation options for this mod are automatic. Ensure you have the listed relevant DLC (mods or official) installed before installing this mod if you plan to use them.</system:String>
<system:String x:Key="string_ui_title_selectInstallationOptions">Select installation options</system:String>
<system:String x:Key="string_install">Install</system:String>
<system:String x:Key="string_cancel">Cancel</system:String>
<system:String x:Key="string_installMod">Install mod</system:String>
<system:String x:Key="string_abortInstallingMod">Abort installing this mod</system:String>
<system:String x:Key="string_dialogInvalidRCWFile">The .me2mod file that this mod uses is not valid or cannot be safely applied to your game installation. Installation has been aborted. Check the Mod Manager logs from the Help menu for more information.</system:String>
<system:String xml:space="preserve" x:Key="string_interp_dialogNotEnoughSpaceToInstall">There is not enough space on {0} to install {1}.\nRequired space: {2}\nAvailable space: {3}</system:String>
<!-- 0=driveletter, 1=ModBeingInstalled.ModName 2, 3=number of bytes (in MB/KB/GB etc) -->
<system:String x:Key="string_dialogInvalidME2Coalesced">The Coalesced.ini file for this installation of Mass Effect 2 appears to be malformed (header bytes are wrong). The installation has been aborted.</system:String>
<system:String xml:space="preserve" x:Key="string_interp_dialog_noBackupForXInstallingY">There is no backup for {0} - installing {1} will require you to repair the game in order to remove it, which may invalidate other mods that are in use.\n\nInstall this mod without a backup?</system:String>
<!-- 0=Game name (Mass Effect, Mass Effect 2/3) 1=Mod name -->
<!-- Welcome panel -->
<system:String x:Key="string_previewPanelTitle">Welcome to ME3Tweaks Mod Manager</system:String>
<system:String x:Key="string_selectYourLanguage">Select your language</system:String>
<system:String x:Key="string_howToChangeLanguage">You can change your language at any time from the Actions > Options menu. Note that all support is provided in English only.</system:String>
<system:String xml:space="preserve" x:Key="string_previewPanelIntro">Thanks for downloading the preview of ME3Tweaks Mod Manager, the next generation of Mod Manager. This preview version is a work in progress and will have stability issues and missing features that are being worked on. ME3Tweaks Mod Manager will replace Mass Effect 3 Mod Manager once it is at feature parity. Please direct all feedback to the ME3Tweaks Discord, where you can have your voice heard for feature requests and bug fixes.</system:String>
<system:String x:Key="string_joinDiscord">Join the ME3Tweaks Discord</system:String>
<system:String x:Key="string_close">Close</system:String>
<!-- Close (as in close dialog) -->
<system:String x:Key="string_tooltip_translationIsInProgressButIsNotYetAvailable">Translation is in progress but is not yet available</system:String>
<system:String x:Key="string_theme">Theme</system:String>
<system:String x:Key="string_light">Light</system:String>
<system:String x:Key="string_dark">Dark</system:String>
<system:String x:Key="string_isYourLanguageMissing">Is your language missing? Come to the ME3Tweaks Discord and you can help translate it to your local language.</system:String>
<system:String x:Key="string_modLibraryLocation">Mod library location</system:String>
<system:String x:Key="string_description_modsImportedAreStoredInLibrary">Mods that are imported into Mod Manager will be stored at this location.</system:String>
<system:String x:Key="string_libraryLocation">Library location</system:String>
<system:String x:Key="string_browse">Browse</system:String>
<system:String x:Key="string_changeSettingsInActionsMenu">You can change your settings at any time through the Actions menu.</system:String>
<!-- Deployment panel -->
<system:String xml:space="preserve" x:Key="string_tooltip_multithreadDeployment">Multi-threaded compression is significantly faster than single threaded, but will use significantly more memory. If you have a large mod (>600MB) you may want to turn this off if you have less than 16GB of available memory</system:String>
<system:String x:Key="string_multiThreadedCompression">Multi-threaded compression</system:String>
<system:String x:Key="string_deploy">Deploy to .7z</system:String>
<system:String x:Key="string_deploymentChecklist">Deployment checklist</system:String>
<system:String x:Key="string_prepareModForDistribution">Prepare mod for distribution</system:String>
<system:String x:Key="string_compressiongModForDistribution">Compressing mod for distribution</system:String>
<system:String x:Key="string_verifyModVersion">Verify mod version is correct</system:String>
<system:String x:Key="string_recommendedVersionFormatNotFollowed">Recommended version format not followed ({0})</system:String>
<!-- 0 = X.X or X.X[.X[.X]] (literal string) -->
<system:String x:Key="string_moddescMissingModsite">moddesc.ini is missing modsite descriptor</system:String>
<system:String x:Key="string_noModWebsiteSet">No mod website URL was set - typically the ModInfo modsite descriptor should point to NexusMods page. This also enables users to endorse your mod on NexusMods through Mod Manager.</system:String>
<system:String x:Key="string_interp_invalidAudioPointerOutsideAFC">Invalid audio pointer found that points outside of target file stream: {0} Export {1} {2} points to offset {3} in AFC file {4} but the AFC is only {5} bytes long</system:String>
<!-- 0=PCC Filepath 1=Export Index # 2=Export Name 3=Audio Offset in Hex 4=AFC Filepath 5=AFC Length -->
<system:String x:Key="string_verifyURLIsCorrect">Verify URL is correct:</system:String>
<system:String x:Key="string_validation_badUrl">Validation failed when attempting to validate the mod URL. A mod URL makes it easy for users to find your mod after importing it in the event they need assistance. A valid NexusMods URL to your mod is required if you want to have in-app endorsement support without using the [ModInfo] NexusCode descriptor.</system:String>
<system:String x:Key="string_modUrlErrorsWereFound">Mod URL errors were found</system:String>
<system:String x:Key="string_verifyModDescription">Verify mod description accuracy</system:String>
<system:String x:Key="string_sfarFilesCheck">SFAR files check</system:String>
<system:String x:Key="string_invalidSfarSize">The following SFAR files are not 32 bytes, which is the only supported SFAR size in modding tools for Custom DLC mods.</system:String>
<system:String x:Key="string_wrongSfarSizesFound">Invalid SFAR files found in mod(s)</system:String>
<system:String x:Key="string_languageSupportCheck">Language support check</system:String>
<system:String x:Key="string_languageSupportCheckDetectedFollowingIssues">The language support check detected the following issues. Review these issues and fix them if applicable before deployment.</system:String>
<system:String x:Key="string_languageSupportIssuesDetectedInMod">Language support issues detected in mod</system:String>
<system:String x:Key="string_audioCheck">Audio check</system:String>
<system:String x:Key="string_audioCheckDetectedErrors">The audio check detected errors while attempting to verify all referenced audio will be usable by end users. Review these issues and fix them if applicable before deployment.</system:String>
<system:String x:Key="string_audioIssuesDetectedInMod">Audio issues detected in mod</system:String>
<system:String x:Key="string_texturesCheck">Textures check</system:String>
<system:String x:Key="string_texturesCheckDetectedErrors">The textures check detected errors while attempting to load all textures in the mod. Review these issues and fix them before deployment.</system:String>
<system:String x:Key="string_textureErrorsInMod">Texture errors in mod</system:String>
<system:String x:Key="string_interp_urlIsNotValid">The URL ({0}) is not a valid URL. Update the modsite descriptor in moddesc.ini to point to your mod's page so users can easily find your mod after import.</system:String>
<!-- 0 = url-->
<system:String x:Key="string_emptyOrInvalidModUrl">Empty or invalid mod URL</system:String>
<system:String x:Key="string_validationFailed">Validation failed</system:String>
<system:String x:Key="string_interp_modURLOK">Mod URL OK: {0}</system:String>
<!-- 0 = Mod URL-->
<system:String x:Key="string_validationOK">Validation OK</system:String>
<system:String x:Key="string_languageCheckInProgress">Language check in progress</system:String>
<system:String x:Key="string_interp_customDLCMissingLocalizedTLK">{0} is missing a localized TLK for language {1}. This DLC will not load if the user's game language is set to this. Some versions of the game cannot have their language changed, so this will effectively lock the user out from using this mod.</system:String>
<!-- 0 = dlc name (DLC_MOD_XXX), 1=language code (rus,deu, etc) path in-package -->
<system:String x:Key="string_errorFindingString"><error finding string></system:String>
<system:String xml:space="preserve" x:Key="string_interp_tlkDifference">TLKStringID {0} is present in {1} but is not present in {2}. Even if this mod is not truly localized to another language, the strings should be copied into other language TLK files to ensure users of that language will see strings instead of string references.\n{3}</system:String>
<!-- 0 = tlk id (number), 1=language code (rus, deu etc), 2=language code (rus, deu etc), 3=value (goes at end) -->
<system:String x:Key="string_noLanguageIssuesDetected">No language issues detected</system:String>
<system:String x:Key="string_checkingSFARFilesSizes">Checking SFAR files sizes</system:String>
<system:String x:Key="string_modDoesNotUseSFARs">Mod does not use SFARs</system:String>
<system:String x:Key="string_noSFARSizeIssuesWereDetected">No SFAR size issues were detected</system:String>
<system:String x:Key="string_someSFARSizesAreTheIncorrectSize">Some SFAR files are the incorrect size</system:String>
<system:String x:Key="string_thisItemMustBeManuallyCheckedByYou">This item must be manually checked by you</system:String>
<system:String x:Key="string_checkingAudioReferencesInMod">Checking audio references in mod</system:String>
<system:String x:Key="string_interp_couldNotFindReferencedAFC">{0} - {1}: Could not find referenced audio file cache: {2}</system:String>
<!-- 0 = filepath, 1=export path in-package, 2=AFC cache name (like wwise_biosnd_end002) -->
<system:String x:Key="string_interp_invalidAudioPointer">{0} - {1}: Invalid audio pointer, does not point to RIFF header</system:String>
<system:String x:Key="string_interp_audioStoredInOfficialAFC">{0} - {1}: This audio is in a basegame/DLC AFC but is not vanilla audio. End-users will not have this audio available. Use AFC compactor in ME3Explorer to pull this audio locally into an AFC for this mod.</system:String>
<!-- 0 = filepath, 1=export path in-package -->
<system:String x:Key="string_errorValidatingAudioReference">{0} - {1}: Error validating audio reference: {e.Message}</system:String>
<!-- 0 = filepath, 1=export path in-package, 2=error message -->
<system:String x:Key="string_noAudioIssuesWereDetected">No audio issues were detected</system:String>
<system:String x:Key="string_audioIssuesWereDetected">Audio issues were detected</system:String>
<system:String x:Key="string_checkingTexturesInMod">Checking textures in mod</system:String>
<system:String x:Key="string_interp_couldNotLoadTextureData">{0} - {1}: Could not load texture data: {2}</system:String>
<!-- 0 = filepath, 1=export path in-package, 2=error message -->
<system:String x:Key="string_noBrokenTexturesWereFound">No broken textures were found</system:String>
<system:String x:Key="string_textureIssuesWereDetected">Texture issues were detected</system:String>
<system:String x:Key="string_7zipArchiveFile">7-zip archive file</system:String>
<system:String x:Key="string_deploymentInProgress">Deployment in progress...</system:String>
<system:String x:Key="string_deploymentSucceeded">Deployment succeeded</system:String>
<system:String x:Key="string_verifyAboveItemsBeforeDeployment">Verify above items before deployment</system:String>
<system:String x:Key="string_validationInProgress">Validation in progress...</system:String>
<system:String x:Key="string_languageCheckDetectedIssues">Language check detected issues</system:String>
<system:String x:Key="string_mod">Mod</system:String>
<!-- Backup Creator-->
<system:String x:Key="string_backupsAreShared">Backups are shared across various modding tools including Mass Effect Randomizer and ALOT Installer.</system:String>
<system:String x:Key="string_backupsMustBeCreatedFresh">Backups must be created from a fresh, unmodified copy of the game. Modified backups are not supported.</system:String>
<system:String x:Key="string_backUp">Back up</system:String>
<system:String xml:space="preserve" x:Key="string_backupsAreUsedToRestoreYourGame">Backups are used to restore your game files and are an important step in the modding process. To unlink a backup, move or delete the backup folder. To restore from backup, use the Target Info button from the main window. Backups are also used for as a file source for certain operations. Some advanced features require a backup as an unmodified file must be available.</system:String>
<system:String x:Key="string_interp_cannotBackupGameWhileRunning">Cannot backup {0} while it is running.</system:String>
<!-- 0 = game name-->
<system:String x:Key="string_validatingBackupSource">Validating backup source</system:String>
<system:String x:Key="string_waitingForUserInput">Waiting for user input</system:String>
<system:String x:Key="string_selectBackupDestination">Select backup destination (must be empty)</system:String>
<system:String x:Key="string_directoryIsNotEmptyMustBeEmpty">Directory is not empty. A backup destination must be empty.</system:String>
<system:String x:Key="string_directoryNotEmpty">Directory not empty</system:String>
<system:String x:Key="string_interp_backingUpX">Backing up {0}</system:String>
<!-- 0 = string (name of DLC, BASEGAME, or Movies)-->
<system:String x:Key="string_creatingBackup">Creating backup</system:String>
<system:String x:Key="string_cannotBackupModifiedGame">Cannot backup modified game</system:String>
<system:String x:Key="string_followingFilesDoNotMatchTheVanillaDatabase">The following files do not match the vanilla database and appear to be modified. Due to these files being modified, a backup cannot be taken of this installation.</system:String>
<system:String x:Key="string_inconsistentDLCDetected">Inconsistent DLC detected</system:String>
<system:String x:Key="string_dialogTheFollowingDLCAreInAnInconsistentState">The following DLC are in an inconsistent state; they have a packed SFAR file but contain unpacked game files. The configuration of these DLC are not supported, the unpacked files must be manually removed.</system:String>
<system:String x:Key="string_dlcModsAreInstalled">DLC mods are installed</system:String>
<system:String x:Key="string_dialogDLCModsWereDetectedCannotBackup">The following DLC folders were detected that are not part of the official game by BioWare. Backups cannot include DLC mods - the game must be unmodified.</system:String>
<system:String x:Key="string_backedUp">Backed up</system:String>
<system:String x:Key="string_notBackedUp">Not backed up</system:String>
<system:String x:Key="string_inconsistentDLCDetectedUnofficialGame">Inconsistent DLC was detected. This may be due to using an unofficial copy of the game.</system:String>
<system:String x:Key="string_movies">Movies</system:String>
<system:String x:Key="string_basegame">Basegame</system:String>
<system:String xml:space="preserve" x:Key="string_dialogInsufficientDiskSpace">There is not enough free disk space on {0} to create this backup.\n\nFree space: {1}\nRequired space: {2}</system:String>
<!-- 0=drive letter path (e.g. C:\) 1=filepath 2=filepath -->
<system:String xml:space="preserve" x:Key="string_dialogBackupCannotBeSubdirectoryOfGame">A backup cannot be created in a subdirectory of a game target.\n\nSelected path: {0}\nConflicting target: {1}</system:String>
<!-- 0=filepath 1=filepath -->
<system:String x:Key="string_cannotCreateBackup">Cannot create backup</system:String>
<!-- External tool launcher-->
<system:String x:Key="string_interp_downloadingX">Downloading {0}</system:String>
<system:String x:Key="string_interp_extractingX">Extracting {0}</system:String>
<system:String x:Key="string_checkingForUpdates">Checking for updates</system:String>
<system:String xml:space="preserve" x:Key="string_interp_dialogUnableToDownloadX">Unable to download {0}.\nPlease check your network connection and try again.\nIf the issue persists, please come to the ME3Tweaks Discord.</system:String>
<system:String x:Key="string_interp_failedToDownloadX">Failed to download {0}</system:String>
<!-- Failed mods panel -->
<system:String x:Key="string_restoreFromME3Tweaks">Restore from ME3Tweaks</system:String>
<system:String x:Key="string_theFollowingModsFailedToLoad">The following mods failed to load. Select each mod to see why.</system:String>
<system:String x:Key="string_failedMods">Failed mods</system:String>
<system:String x:Key="string_failureInformation">Failure information</system:String>
<!-- GUI Compatibility Generator -->
<system:String x:Key="string_preparingToScanGame">Preparing to scan game</system:String>
<system:String x:Key="string_pleaseWait">Please wait</system:String>
<system:String xml:space="preserve" x:Key="string_dialogWhatGuiCompatPackIsFor">A GUI compatibility mod is used to make SP Controller Support, Interface Scaling Mod, and Interface Scaling Add-on work with mods that modify the same files or include their own interface files. This is a critical step when using UI mods or you may experience softlocks or incorrect interfaces on screen.\n\nGenerate a GUI compatibility pack ONLY when you have installed all other non-texture mods as it is built against your current installation.\n\nGenerate compatibility pack?</system:String>
<system:String x:Key="string_confirmGeneration">Confirm generation</system:String>
<system:String x:Key="string_dialogNoUiModsAreInstalled">No UI mods are installed. GUI compatibility generator only works with SP Controller Mod, Interface Scaling Mod, and Interface Scaling Add-On.</system:String>
<system:String x:Key="string_noUiModsAreInstalled">No UI mods installed</system:String>
<system:String x:Key="string_preparingCompatGenerator">Preparing compatibility generator</system:String>
<system:String x:Key="string_dialogCannotGenerateCompatPackInvalidConfig">Cannot generate a compatibility pack: Both Interface Scaling Mod and SP Controller support are installed. These mods are not compatible with each other. You must use one or the other.</system:String>
<system:String x:Key="string_invalidConfiguration">Invalid configuration</system:String>
<system:String x:Key="string_downloadingUiLibrary">Downloading UI library</system:String>
<system:String x:Key="string_cannotGeneratorCompatPackCouldNotDownload">Cannot generate a compatibility pack: The required UI library could not be downloaded from ME3Tweaks. See the log for more information.</system:String>
<system:String x:Key="string_couldNotAcquireUiLibrary">Could not acquire UI library</system:String>
<system:String x:Key="string_scanningForGuiExports">Scanning for GUI exports</system:String>
<system:String x:Key="string_singularFile">file</system:String>
<!-- Singular version of file-->
<system:String x:Key="string_pluralFiles">files</system:String>
<!-- Plural version of file-->
<system:String x:Key="string_interp_XFilesNeedToBePatched">Number of files requiring patches: {0}</system:String>
<!-- 0 = number, 1 = singular/plural version of file -->
<system:String xml:space="preserve" x:Key="string_interp_compatPackModDescription">User generated compatibility pack made to inject proper interface files into other DLC mods from the game configuration. This pack was built against the following mods and should not be used against any other configuration.\n - {0}\n\nThis compatibility pack was generated at {1}</system:String>
<!-- 0 = bulleted dlc list, 1 = date time-->
<system:String x:Key="string_guiCompatibilityPack">GUI Compatibility Pack</system:String>
<system:String x:Key="string_preparingUiLibrary">Preparing UI library</system:String>
<system:String x:Key="string_decompressingData">Decompressing data</system:String>
<system:String x:Key="string_patchingFiles">Patching files</system:String>
<system:String x:Key="string_interp_patchedXY">Patched {0} {1}</system:String>
<!-- 0 = number, 1 = plural files/singular file-->
<system:String x:Key="string_noCompatPackRequired">No compatibility pack required</system:String>
<system:String x:Key="string_dialogNoCompatPackRequired">The current game configuration does not need a compatibility pack.</system:String>
<!-- Installation Information -->
<system:String x:Key="string_dialogRestoringFilesWhileAlotIsInstalledNotAllowed">Restoring files while ALOT is installed is not allowed as it will introduce invalid texture pointers into the installation.</system:String>
<system:String x:Key="string_cannotRestoreSfarFiles">Cannot restore SFAR files</system:String>
<system:String x:Key="string_dialogRestoringFilesWhileAlotIsInstalledNotAllowedDevMode">Restoring files while ALOT is installed will introduce invalid texture pointers into the installation, which will cause black textures and possibly cause the game to crash. Please ensure you know what you are doing before continuing.</system:String>
<system:String x:Key="string_invalidTexturePointersWarning">Invalid texture pointers warning</system:String>
<system:String x:Key="string_restoreAllModifiedFilesQuestion">Restore all modified files?</system:String>
<system:String x:Key="string_confirmRestoration">Confirm restoration</system:String>
<system:String x:Key="string_restoringSfarsAlotBlocked">Restoring SFAR files while ALOT is installed is not allowed, as it will introduce invalid texture pointers into the installation.</system:String>
<system:String x:Key="string_restoringSfarsAlotDevMode">Restoring SFARs while ALOT is installed will introduce invalid texture pointers into the installation, which will cause black textures and possibly cause the game to crash. This operation will also delete all unpacked files from the directory. Please ensure you know what you are doing before continuing.</system:String>
<system:String x:Key="string_restoreAllModifiedSfarsQuestion">Restore all modified SFARs?</system:String>
<system:String x:Key="string_interp_backupAtX">Backup at {0}</system:String>
<!-- 0 = filepath -->
<system:String x:Key="string_noBackupForThisGame">No backup for this game</system:String>
<system:String x:Key="string_interp_cannotDeleteModsWhileXIsRunning">Cannot delete mods while {0} is running.</system:String>
<!-- 0 = gamename -->
<system:String xml:space="preserve" x:Key="string_interp_deletingXwhileAlotInstalledUnsupported">Deleting {0} while ALOT is installed will not cause the game to become broken, however you will not be able to install updates to ALOT without a full reinstallation (unsupported configuration).\n\nAre you sure you want to delete the DLC mod?</system:String>
<!-- 0 = mod name-->
<system:String x:Key="string_deletingWillPutAlotInUnsupportedConfig">Deleting will put ALOT in unsupported configuration</system:String>
<system:String x:Key="string_interp_removeXFromTheGameInstallationQuestion">Remove {0} from the game installation?</system:String>
<!-- 0 = modname of dlc -->
<system:String x:Key="string_interp_cannotRestoreFilesWhileXIsRunning">Cannot restore files while {0} is running.</system:String>
<!-- 0 = game name-->
<system:String x:Key="string_interp_restoringXWhileAlotInstalledIsNotAllowed">Restoring {0} while ALOT is installed is not allowed, as it will introduce invalid texture pointers into the installation.</system:String>
<!-- 0 = filename-->
<system:String x:Key="string_cannotRestorePackageFiles">Cannot restore package files</system:String>
<system:String x:Key="string_interp_restoringXwhileAlotInstalledLikelyBreaksThingsDevMode">Restoring {0} while ALOT is installed will very likely introduce invalid texture pointers into the installation, which may cause black textures or game crashes due to empty mips. Please ensure you know what you are doing before continuing.</system:String>
<!-- 0 = filename-->
<system:String x:Key="string_interp_restoreXquestion">Restore {0}?</system:String>
<!-- 0 = item (filename, dlc name)-->
<system:String x:Key="string_installedByModManager">Installed by Mod Manager</system:String>
<system:String x:Key="string_interp_installedByX">Installed by {0}</system:String>
<!-- 0 = noun of tool (alot installer, mod manager, etc)-->
<system:String x:Key="string_notInstalledByModManager">Not installed by Mod Manager</system:String>
<system:String x:Key="string_installationInformation">Installation Information</system:String>
<system:String x:Key="string_installationInformationSubheader">Files installed into the basegame or official DLC directories cannot be tracked</system:String>
<system:String x:Key="string_installedDLCmods">Installed DLC mods</system:String>
<system:String x:Key="string_delete">Delete</system:String>
<system:String x:Key="string_modifiedBasegameFiles">Modified basegame files</system:String>
<system:String x:Key="string_willAttemptToRestoreAllModifiedBasegameUnpackedFiles">Will attempt to restore all modified basegame + unpacked DLC (ME2) files.</system:String>
<system:String x:Key="string_restoreallmodifiedbasegamefiles">Restore all modified basegame files</system:String>
<system:String x:Key="string_modifiedDLCarchivesSFAR">Modified DLC archives (SFAR)</system:String>
<system:String x:Key="string_willAttemptToRestoreAllModifiedSFARs">Will attempt to restore all modified SFARs. Will delete unpacked files too.</system:String>
<system:String x:Key="string_restoreAllModifiedSFARs">Restore all modified SFARs</system:String>
<system:String x:Key="string_inconsistencyDetected">Inconsistency detected</system:String>
<system:String x:Key="string_removeTargetFromM3">Remove target</system:String>
<system:String x:Key="string_openInExplorer">Open in Explorer</system:String>
<system:String x:Key="string_clickToOpenALOTInstaller">Click to open ALOT Installer</system:String>
<system:String x:Key="string_manageTexturesWithALOTInstaller">Manage textures with ALOT Installer</system:String>
<system:String x:Key="string_enable">Enable</system:String>
<system:String x:Key="string_disable">Disable</system:String>
<system:String x:Key="string_disabled">Disabled</system:String>
<!-- Log uploader-->
<system:String x:Key="string_selectALogToView">Select a log to view on log viewing service</system:String>
<system:String x:Key="string_collectingLogInformation">Collecting log information</system:String>
<system:String x:Key="string_interp_serverRejectedTheUpload">The server rejected the upload. The response was: {0}</system:String>
<!-- 0 = error message-->
<system:String xml:space="preserve" x:Key="string_interp_logWasUnableToUpload">The log was unable to upload:\n{0}.\nPlease come to the ME3Tweaks Discord for assistance.</system:String>
<!-- 0 = error message-->
<system:String x:Key="string_interp_requestTimedOutUploading">Request timed out while uploading log.</system:String>
<system:String x:Key="string_logUploadFailed">Log upload failed</system:String>
<system:String x:Key="string_loguploader">Log uploader</system:String>
<system:String x:Key="string_uploadToLogViewer">Upload to log viewer</system:String>
<!-- Mod Archive Importer-->
<system:String x:Key="string_importModsFromArchiveFile">Import mods from archive file</system:String>
<system:String x:Key="string_importMods">Import mods</system:String>
<system:String x:Key="string_compressPackages">Compress packages</system:String>
<system:String x:Key="string_unselectAll">Unselect all</system:String>
<system:String x:Key="string_selectAll">Select all</system:String>
<system:String x:Key="string_selectAModOnTheLeftToViewItsDescription">Select a mod on the left to view its description</system:String>
<system:String x:Key="string_selectModsToImportIntoModManagerLibrary">Select mods to import into Mod Manager library</system:String>
<system:String x:Key="string_noCompatibleModsFoundInArchive">No compatible mods found in archive</system:String>
<system:String xml:space="preserve" x:Key="string_executableModsMustBeValidatedByME3Tweaks">Executable installer based mods must be validated by ME3Tweaks before they can be imported into Mod Manager This is to prevent breaking third party mods.\n\nThis executable has not been validated. Check for a ME3Tweaks Mod Manager compatible version from the download page, or ask the developer to make a ME3Tweaks Mod Manager compatible version.</system:String>
<system:String x:Key="string_noCompatibleModsFoundInArchiveExtended">No compatible mods found in archive. If this is a texture mod, you must install it with ALOT Installer. If this is a known Mod Manager mod, please come to the ME3Tweaks Discord from the Help menu.</system:String>
<system:String x:Key="string_interp_scanningX">Scanning {0}</system:String>
<!-- 0 = filename -->
<system:String x:Key="string_interp_openingX">Opening {0}</system:String>
<!-- 0 = file being scanned -->
<system:String xml:space="preserve" x:Key="string_interp_XfailedToLoadY">\n\n{0} failed to load: {1}</system:String>
<!-- 0 = mod name 1 = load failure reason -->
<system:String x:Key="string_readingZippedExecutable">Reading zipped executable</system:String>
<system:String x:Key="string_interp_readingX">Reading {0}</system:String>
<!-- 0 = filename -->
<system:String x:Key="string_queryingThirdPartyImportingService">Querying Third Party Importing Service</system:String>
<system:String x:Key="string_gettingAdditionalInformationAboutFileFromME3Tweaks">Getting additional information about file from ME3Tweaks</system:String>
<system:String x:Key="string_selectModsToImportOrInstall">Select mods to import or install</system:String>
<system:String x:Key="string_errorUnableToDeleteExistingModDirectory">Error: Unable to delete existing mod directory</system:String>
<system:String xml:space="preserve" x:Key="string_interp_dialogImportingModWillDeleteExistingMod">Importing this mod will delete an existing mod directory in the mod library:\n{0}\n\nContinue?</system:String>
<!-- 0 = full mod path -->
<system:String x:Key="string_modAlreadyExists">Mod already exists</system:String>
<system:String x:Key="string_dialogErrorOccuredDeletingExistingMod">Error occured while deleting existing mod directory. It is likely an open program has a handle to a file or folder in it. See the Mod Manager logs for more information.</system:String>
<system:String x:Key="string_errorDeletingExistingMod">Error deleting existing mod</system:String>
<system:String xml:space="preserve" x:Key="string_interp_errorOccuredDeletingExistingModX">Error occured while deleting existing mod directory:\n{0}</system:String>
<!-- 0 = error message -->
<system:String x:Key="string_exeModsMustBeImportedBeforeInstall">Exe mods must be imported before install</system:String>
<system:String x:Key="string_interp_installX">Install {0}</system:String>
<!-- 0 = noun (mod name, etc) -->
<system:String x:Key="string_insufficientDiskSpaceToExtractSelectedMods">Insufficient disk space to extract selected mods</system:String>
<system:String xml:space="preserve" x:Key="string_interp_dialogNotEnoughFreeSpaceToExtract">There is not enough space on the disk to import the selected mods into your mod library.\nRequired space: {0}\nAvailable space: {1}</system:String>
<!-- 0=ByteSize.FromBytes(requiredSpace) 1=ByteSize.FromBytes(freeSpace) -->
<system:String x:Key="string_insufficientDiskSpace">Insufficient disk space</system:String>
<system:String x:Key="string_archiveError">Archive error</system:String>
<system:String x:Key="string_couldNotInspectArchive7zException">Could not inspect archive due to an exception thrown by 7z. The archive may be corrupt.</system:String>
<system:String x:Key="string_unknown">Unknown</system:String>
<!-- This is the version number string that is set when a mod is imported (third party) but the version number is not able to be determined -->
<!-- Mod updater -->
<system:String x:Key="string_modupdatesavailable">Mod updates available</system:String>
<system:String x:Key="string_downloadUpdate">Download update</system:String>
<system:String x:Key="string_downloading">Downloading</system:String>
<system:String xml:space="preserve" x:Key="string_interp_errorOccuredWhileUpdatingXErrorMessage">Error occured while updating {0}:\n{1}</system:String>
<!-- 0 = mod name, 1 = error message -->
<system:String x:Key="string_interp_errorUpdatingX">Error updating {0}</system:String>
<!-- 0 = mod name-->
<system:String x:Key="string_updated">Updated</system:String>
<system:String x:Key="string_interp_localVersion">Local version: {0}</system:String>
<!-- 0 = version string -->
<system:String x:Key="string_interp_serverVersion">Server version: {0}</system:String>
<!-- 0 = version string -->
<system:String x:Key="string_compiling">Compiling</system:String>
<system:String x:Key="string_downloadingDelta">Downloading delta</system:String>
<system:String x:Key="string_decompressingDelta">Decompressing delta</system:String>
<system:String x:Key="string_interp_modMakerCodeX">ModMaker Code {0}</system:String>
<!-- 0= modmaker code #-->
<system:String x:Key="string_modManagerDetectedModUpdates">Mod Manager has detected updates for the following mods in your library.</system:String>
<!-- Program updater -->
<system:String x:Key="string_anUpdateToME3TweaksModManagerIsAvailable">An update to ME3Tweaks Mod Manager is available.</system:String>
<system:String x:Key="string_downloadingUpdate">Downloading update</system:String>
<system:String x:Key="string_preparingToApplyUpdate">Preparing to apply update</system:String>
<system:String x:Key="string_errorDownloadingUpdate">Error downloading update</system:String>
<system:String x:Key="string_update">Update</system:String>
<system:String x:Key="string_verifyingUpdate">Verifying update</system:String>
<system:String x:Key="string_unableToApplyUpdateNotSigned">Unable to apply update: ME3TweaksModManager.exe in the update archive is not signed and is therefore not trusted.</system:String>
<system:String x:Key="string_errorApplyingUpdate">Error applying update</system:String>
<system:String x:Key="string_applyingUpdate">Applying update</system:String>
<system:String x:Key="string_restartingModManager">Restarting Mod Manager</system:String>
<system:String x:Key="string_unableToApplyUpdateME3TweaksExeNotFound">Unable to apply update: ME3TweaksModManager.exe was not found in the archive.</system:String>
<system:String x:Key="string_updateAvailable">Update available</system:String>
<system:String x:Key="string_currentVersion">Current version:</system:String>
<system:String x:Key="string_updateVersion">Update version:</system:String>
<system:String x:Key="string_releaseNotes">Release notes</system:String>
<system:String x:Key="string_updateInProgress">Update in progress</system:String>
<system:String x:Key="string_modManagerWillAutomaticallyRestart">Mod Manager will automatically restart to apply the update. It may take a few seconds once the window has closed.</system:String>
<system:String x:Key="string_notNow">Not now</system:String>
<system:String x:Key="string_viewChangelog">View changelog</system:String>
<system:String x:Key="string_installUpdate">Install update</system:String>
<!-- Restore panel -->
<system:String x:Key="string_restoreToCustomLocation">Restore to custom location</system:String>
<system:String x:Key="string_interp_dialogCannotRestoreXWhileItIsRunning">Cannot restore {0} while it is running.</system:String>
<!-- 0 = game name-->
<system:String x:Key="string_backup">Backup</system:String>
<system:String x:Key="string_deletingExistingGameInstallation">Deleting existing game installation</system:String>
<system:String x:Key="string_restoringGameFromBackup">Restoring game from backup</system:String>
<system:String x:Key="string_interp_restoringXpercent">Restoring {0}%</system:String>
<!-- 0 = number -->
<system:String x:Key="string_interp_restoringX">Restoring {0}</system:String>
<!-- 0 = filename or item like DLC name -->
<system:String x:Key="string_restoringMovies">Restoring Movies</system:String>
<system:String x:Key="string_restoringBasegame">Restoring Basegame</system:String>
<system:String x:Key="string_restoringGame">Restoring game</system:String>
<system:String x:Key="string_dialogCouldNotCreateGameDirectoryAfterDeletion">Could not create the game directory after it was deleted due to an error. You can try to restore to a custom location to restore the game to the original location. View the logs from the help menu for more information.</system:String>
<system:String x:Key="string_errorRestoringGame">Error restoring game</system:String>
<system:String x:Key="string_dialogcouldNotFullyDeleteGameDirectory">Could not fully delete the game directory. It may have files or folders still open from various programs. Part of the game may have been deleted, but you can try again using the restore to custom location option after manually removing the rest of the game directory. View the logs from the help menu for more information.</system:String>
<system:String x:Key="string_dialogErrorOccuredDeletingGameDirectory">An error occured while deleting the game directory. View the logs from the help menu for more information.</system:String>
<system:String x:Key="string_selectNewRestoreDestination">Select new restore destination</system:String>
<system:String x:Key="string_dialogDirectoryIsNotEmptyLocationToRestoreToMustBeEmpty">Directory is not empty. Location to restore to must be empty.</system:String>
<system:String x:Key="string_cannotRestoreToThisLocation">Cannot restore to this location</system:String>
<system:String x:Key="string_restoreThisTarget">Restore this target</system:String>
<system:String x:Key="string_selectTarget">Select target</system:String>
<system:String x:Key="string_noBackup">No backup</system:String>
<system:String x:Key="string_error">Error!</system:String>
<system:String x:Key="string_fullGameRestore">Full game restore</system:String>
<system:String x:Key="string_restoringTextureLODs">Restoring from backup will reset your texture quality settings back to the defaults. Changing the active boot target to one with ALOT installed will prompt you enable high resolution texture settings again.</system:String>
<system:String x:Key="string_entireGameDirectoryWillBeDeleted">The entirety of the game directory will be deleted. If you are trying to do granular restoration, including removing DLC mods or restoring specific files/SFARs, use the restore options from the Target Info button instead.</system:String>
<system:String x:Key="string_youMaySeeElevationPromptOnRestore">You may see an elevation prompt when trying to restore your game. This is ME3Tweaks Mod Manager granting your user account permission to the new game directory after the old one has been deleted.</system:String>
<system:String xml:space="preserve" x:Key="string_dialog_restoringXWillDeleteGameDir">Restoring {0} will completely delete the game directory and then copy the backup into the original location.\n\nDelete this installation and restore it from backup?</system:String>
<!-- 0=Utilities.GetGameName(Game) -->
<system:String x:Key="string_gameTargetWillBeDeleted">Game target will be deleted</system:String>
<!-- Test archive generator-->
<system:String x:Key="string_hashingFiles">Hashing files</system:String>
<system:String x:Key="string_creatingArchive">Creating archive</system:String>
<!-- Telemetry submission form (for mod developers) -->
<system:String x:Key="string_submitToME3Tweaks">Submit to ME3Tweaks</system:String>
<system:String x:Key="string_submitting">Submitting...</system:String>
<system:String x:Key="string_submitted">Submitted</system:String>
<system:String x:Key="string_me1MountFlagsNotSupportedInM3">ME1 does not support mount flags in Mod Manager currently</system:String>
<system:String x:Key="string_mE3TweaksTPMISubmission">ME3Tweaks TPMI submission</system:String>
<system:String x:Key="string_telemetryPanelHeader">Submitting your mod information to the Third Party Mod Identification database allows ME3Tweaks to provide better services to the modding scene.</system:String>
<system:String x:Key="string_dLCFolderNameColon">DLC folder name:</system:String>
<system:String x:Key="string_nameColon">Name:</system:String>
<system:String x:Key="string_gameColon">Game:</system:String>
<system:String x:Key="string_developerColon">Developer:</system:String>
<system:String x:Key="string_modSiteColon">Mod site:</system:String>
<system:String x:Key="string_tLKIDColon">TLK ID:</system:String>
<system:String x:Key="string_mountPriorityColon">Mount Priority:</system:String>
<system:String x:Key="string_mountFlagColon">Mount Flag:</system:String>
<system:String x:Key="string_moduleNumberColon">Module Number:</system:String>
<!-- Messageboxes -->
<system:String x:Key="string_no">No</system:String>
<system:String x:Key="string_ok">OK</system:String>
<system:String x:Key="string_yes">Yes</system:String>
<!-- NexusMods Login Panel -->
<system:String x:Key="string_authenticateToNexusMods">Authenticate to NexusMods</system:String>
<system:String x:Key="string_interp_authenticatedAsX">Authenticated as {0}</system:String>
<!-- 0 = username -->
<system:String x:Key="string_checkingKey">Checking key...</system:String>
<system:String x:Key="string_authenticatedToNexusMods">Authenticated to NexusMods</system:String>
<system:String xml:space="preserve" x:Key="string_interp_nexusModsReturnedAnErrorX">NexusMods returned an error:\n{0}</system:String>
<!-- 0 = error message-->
<system:String x:Key="string_errorAuthenticatingToNexusMods">Error authenticating to NexusMods</system:String>
<system:String x:Key="string_nexusModsLoginHeader">ME3Tweaks Mod Manager can integrate with NexusMods to allow you to endorse mods, letting the developer know you appreciate their work. ME3Tweaks Mod Manager needs your NexusMods API key in order to do this.</system:String>
<system:String x:Key="string_directions">Directions</system:String>
<system:String x:Key="string_nexusModsDirections">You can get your API key by logging into your NexusMods account, selecting 'Preferences' from the drop down menu when clicking your profile icon, then going to the 'API' tab. At the bottom of this page is your personal API key - paste that value here.</system:String>
<system:String x:Key="string_caution">Caution</system:String>
<system:String x:Key="string_doNotShareAPIKeyWarning">Do not share your API key with anyone (including screenshots)! An API key will allow anyone to perform certain actions on your behalf and should be guarded in the same manner as a password.</system:String>
<system:String x:Key="string_unlinkModManagerFromNexusMods">Unlink Mod Manager from NexusMods</system:String>
<system:String x:Key="string_pasteYourAPIKeyHere">Paste your API key here</system:String>
<!-- Alternate DLC -->
<system:String x:Key="string_validation_altdlc_oneAltDlcMissingFriendlyNameCmm6">At least one specified Alternate DLC does not specify a FriendlyName, which is required for mods targeting cmmver >= 6.0.</system:String>
<system:String x:Key="string_validation_altdlc_unknownCondition">Alternate DLC specifies unknown/unsupported condition:</system:String>
<system:String x:Key="string_validation_altdlc_unknownOperation">Alternate DLC specifies unknown/unsupported operation:</system:String>
<system:String x:Key="string_interp_validation_altdlc_cmmver6RequiresDescription">Alternate DLC ({0}) does not specify a Description, which is required for mods targeting cmmver >= 6.0.</system:String>
<!-- 0 = Friendlyname -->
<system:String x:Key="string_interp_validation_altdlc_missingModAltDLC">Alternate DLC ({0}) does not declare ModAltDLC but it is required for all Alternate DLC.</system:String>
<!-- 0 = Friendlyname -->
<system:String x:Key="string_interp_validation_altdlc_missingModDestDLC">Alternate DLC ({0}) does not declare ModDestDLC but it is required for all Alternate DLC.</system:String>
<!-- 0 = Friendlyname -->
<system:String x:Key="string_interp_validation_altdlc_conditionalDLCInvalidValue">Alternate DLC ({0}) specifies conditional DLC but no values match the allowed headers or start with DLC_.</system:String>
<!-- 0 = Friendlyname -->
<system:String x:Key="string_interp_validation_altdlc_sourceDirectoryNotSpecifiedForModAltDLC">Alternate DLC for AltDLC ({0}) is specified, but source directory (ModAltDLC) was not specified.</system:String>
<!-- 0 = Friendlyname -->
<system:String x:Key="string_interp_validation_altdlc_destinationDirectoryNotSpecifiedForModDestDLC">Destination DLC for AltDLC ({0}) is specified, but source directory (ModDestDLC) was not specified.</system:String>
<!-- 0 = Friendlyname -->
<system:String x:Key="string_interp_validation_altdlc_sourceDirectoryDoesntExist">Alternate DLC ({0}) is specified, but source for alternate DLC directory does not exist: {1}</system:String>
<!-- 0 = Friendlyname , 1 = specified folder path -->
<system:String x:Key="string_autoApplied">Auto Applied</system:String>
<system:String x:Key="string_notApplicable">Not applicable</system:String>
<system:String x:Key="string_interp_altdlc_multilistMissingMultiListRootPath">Alternate DLC ({0}) specifies operation OP_ADD_MULTILISTFILES_TO_CUSTOMDLC but does not specify the required item MultiListRootPath.</system:String>
<!-- 0=FriendlyName -->
<system:String x:Key="string_interp_altdlc_multilistMissingMultiListX">Alternate DLC ({0}) Multilist ID does not exist as part of the task: {1}</system:String>
<!-- 0=FriendlyName 1=id -->
<system:String x:Key="string_interp_altdlc_multilistIdNotIntegerOrMissing">Alternate DLC ({0}) specifies operation OP_ADD_MULTILISTFILES_TO_CUSTOMDLC but does not specify the MultiListId attribute, or it could not be parsed to an integer.</system:String>
<!-- 0=FriendlyName -->
<system:String x:Key="string_interp_altdlc_multilistMissingFileInMultilist">Alternate DLC ({0}) specifies a multilist (index {1}) that contains file that does not exist: {2}</system:String>
<!-- 0=FriendlyName 1=multilistid 2=multif -->
<system:String x:Key="string_interp_altdlc_emptyConditionalDLCList">Alternate DLC {0} cannot have empty or missing Conditional DLC list, as it does not use COND_MANUAL.</system:String>
<!-- 0=FriendlyName -->
<!-- Alternate File -->
<system:String x:Key="string_validation_altfile_oneAltDlcMissingFriendlyNameCmm6">At least one specified Alternate File does not specify a FriendlyName, which is required for mods targeting cmmver >= 6.0.</system:String>
<system:String x:Key="string_validation_altfile_unknownCondition">Alternate File specifies unknown/unsupported condition:</system:String>
<system:String x:Key="string_validation_altfile_unknownOperation">Alternate File specifies unknown/unsupported operation:</system:String>
<system:String x:Key="string_validation_altfile_conditionalDLCInvalidValue">Alternate File ({0}) specifies conditional DLC but no values match the allowed headers or start with DLC_.</system:String>
<!-- 0 = friendlyname -->
<system:String x:Key="string_interp_validation_altfile_cmmver6RequiresDescription">Alternate File {0} does not specify a Description, which is required for mods targeting cmmver >= 6.0.</system:String>
<!-- 0 = friendlyname -->
<system:String x:Key="string_interp_validation_altfile_noModFileDeclared">Alternate File ({0}) does not declare ModFile but it is required for all Alternate Files.</system:String>
<!-- 0 = friendlyname -->
<system:String x:Key="string_interp_validation_altfile_specifiedAltFileDoesntExist">Alternate File is specified with operation {0}, but required file doesn't exist: {1}</system:String>
<!-- 0 = Operation, 1 = Alternate file item in the altfile struct-->
<system:String x:Key="string_interp_validation_altfile_couldNotFindModFile">Alternate File {0} in-mod target (ModFile) specified but does not exist: {1}</system:String>
<!-- 0 = Friendly name, 1 = Filepath-->
<system:String x:Key="string_interp_altfile_multilistMissingMultiListRootPath">Alternate File ({0}) specifies operation OP_APPLY_MULTILISTFILES but does not specify the required item MultiListRootPath.</system:String>
<!-- 0=FriendlyName -->
<system:String x:Key="string_interp_altfile_multilistMissingMultiListTargetPath">Alternate File ({0}) specifies operation OP_APPLY_MULTILISTFILES but does not specify the required item MultiListTargetPath.</system:String>
<!-- 0=FriendlyName -->
<system:String x:Key="string_interp_altfile_multilistMissingFileInMultiList">Alternate File ({0}) Multilist ID does not exist as part of the task:</system:String>
<!-- 0=FriendlyName -->
<system:String x:Key="string_interp_altfile_multilistIdNotIntegerOrMissing">Alternate File ({0}) specifies operation OP_APPLY_MULTILISTFILES but does not specify the MultiListId attribute, or it could not be parsed to an integer.</system:String>
<!-- 0=FriendlyName -->
<!-- GameTarget -->
<system:String xml:space="preserve" x:Key="string_interp_ui_alotInstalledVersion">A Lot Of Textures (ALOT) is installed\nVersion {0}</system:String>
<!-- 0 = ALOT Version -->
<system:String xml:space="preserve" x:Key="string_ui_alotNotInstalled">A Lot Of Textures (ALOT)\nNot installed</system:String>
<system:String x:Key="string_interp_invalidTargetMissingFile">Invalid target: {0} was not found in game directory.</system:String>
<!-- 0 = filename of file that is not found in game dir but should be there -->
<system:String x:Key="string_invalidTargetProtectedByCmmvanilla">Invalid target: Marked as backup protected with cmm_vanilla file</system:String>
<system:String xml:space="preserve" x:Key="string_dialog_cannotRemoveActiveTarget">Cannot remove a target that is currently the active boot target.\nChange the active target in the main window dropdown to allow removing this target</system:String>
<system:String x:Key="string_tooltip_removeTargetFromM3">Removes this target from Mod Manager's list of available targets for modding</system:String>
<system:String x:Key="string_unpacked">Unpacked</system:String>
<system:String x:Key="string_cleaningUp">Cleaning up</system:String>
<system:String x:Key="string_restored">Restored</system:String>
<system:String x:Key="string_restore">Restore</system:String>
<system:String x:Key="string_restoring">Restoring</system:String>
<!-- ModJob -->
<system:String x:Key="string_interp_validation_modjob_replacementFileSpecifiedByJobDoesntExist">Failed to add replacement file to mod job: {0} does not exist but is specified by the job.</system:String>
<!-- 0 = source file path in moddesc -->
<system:String x:Key="string_validation_modjob_exeFilesNotAllowed">.exe files are not allowed in Mod Manager mods.</system:String>
<system:String x:Key="string_validation_modjob_dllFilesNotAllowed">.dll files are not allowed in Mod Manager mods.</system:String>
<system:String x:Key="string_validation_modjob_asiFilesNotAllowed">.asi files are not allowed in Mod Manager mods.</system:String>
<system:String x:Key="string_interp_validation_modjob_additionalFileSpecifiedByJobDoesntExist">Failed to add additional file to mod job: {0} does not exist but is specified by the job.</system:String>
<!-- 0 = source file path in moddesc -->
<system:String x:Key="string_interp_validation_modjob_additionalFileAlreadyMarkedForModification">Failed to add additional file to mod job: {0} already is marked for modification. Files that are in the addfiles descriptor cannot overlap each other or replacement files.</system:String>
<!-- 0 = destination file path in moddesc -->
<system:String x:Key="string_interp_validation_modjob_readOnlyTargetNotSpeficiedInAddFilesList">Failed to mark file for setting read-only: {0} does not exist in the installation map after being built, but is specified by the addreadonlytargets list.</system:String>
<!-- 0 = source file path in moddesc -->
<system:String x:Key="string_interp_validation_modjob_optionGroupMustHaveAtLeastOneItemWithCheckedByDefault">Alternate Files that use the OptionGroup feature must have at least one AlternateFile struct in their 0 set with the CheckedByDefault option, as at least one option must always be chosen. The failing option group name is '{0}'.</system:String>
<!-- 0=group. Shown if no items in group have CheckedByDefault -->
<system:String x:Key="string_interp_validation_modjob_optionGroupMayOnlyHaveOneItemWithCheckedByDefault">Alternate Files that use the OptionGroup feature may only have one AlternateFile struct set with the CheckedByDefault option within their 0. The failing option group name is '{0}'.</system:String>
<!-- 0=group. Shown if more than one item in group has CheckedByDefault-->
<!-- ReadOnlyOption (Mod Installer) -->
<system:String x:Key="string_descriptionSetConfigFilesReadOnly">Sets the configuration files this mod installs to read-only to prevent Mass Effect from resetting them. In-game options that modify these files will not persist across play sessions.</system:String>
<system:String x:Key="string_makeConfigFilesReadonly">Make config files read-only</system:String>
<!-- Mod-Extraction -->
<system:String x:Key="string_interp_compressingX">Compressing {0}</system:String>
<!-- 0 = filename -->
<system:String x:Key="string_interp_compressedX">Compressed {0}</system:String>
<!-- 0 = filename -->
<system:String x:Key="string_interp_vPatchingIntoAlternate">VPatching into alternate: {0}</system:String>
<!-- 0 = filename. VPatching is a program name (vpatch so probably should not be translated. It transforms one file into another (patch) -->
<!-- Mod-Parsing -->
<system:String x:Key="string_interp_modparsing_modVersion">Mod version: {0}</system:String>
<!-- requires manual setup -->
<system:String x:Key="string_interp_modparsing_modDeveloper">Mod developer: {0}</system:String>
<!-- 0 = name-->
<system:String x:Key="string_interp_modparsing_modMakerCode">ModMaker code: {0}</system:String>
<!-- 0 = number-->
<system:String x:Key="string_interp_modparsing_updateCode">Update code: {0}</system:String>
<!-- 0 = number-->
<system:String x:Key="string_modparsing_installationInformationSplitter">-------Installation information--------</system:String>
<system:String x:Key="string_interp_modparsing_targetsModDesc">Targets ModDesc {0}</system:String>
<!-- 0 = number -->
<system:String x:Key="string_interp_modparsing_modifies">Modifies: {0}</system:String>
<!-- 0 = List of human readable DLC names (like bring down the sky)-->
<system:String x:Key="string_interp_modparsing_addCustomDLCs">Add Custom DLCs: {0}</system:String>
<!-- 0 = list of dlc foldernames -->
<system:String x:Key="string_modparsing_configCanChangeIfOtherDLCFound">Configuration of this mod can change if any of the following DLC are present at installation time:</system:String>
<system:String x:Key="string_modparsing_requiresTheFollowingDLCToInstall">Requires the following DLC to install:</system:String>
<system:String x:Key="string_modparsing_defaultRCWDescription" xml:space="preserve">RCW mod that applies changes to ME2 Coalesced.ini.\n\nRCW mods are applied directly to the Coalesced.ini file - it is not rebuilt from a vanilla version. This means applying the mod twice may have unintended side effects as duplicate keys may be created.</system:String>
<system:String x:Key="string_interp_validation_modparsing_errorOccuredParsingArchiveModdescini">Error occured parsing moddesc.ini file at {0}: {1}</system:String>
<!-- 0 = moddescpath 1 = error message-->
<system:String x:Key="string_interp_validation_modparsing_errorOccuredParsingModdescini">Error occured parsing {0}: {1}</system:String>
<!-- 0 = moddesc path, 1 = error message-->
<system:String x:Key="string_interp_validation_modparsing_errorOccuredParsingVirtualizedModdescini">Error occured parsing virtualized moddesc.ini: {e.Message}</system:String>
<!-- 0 = error message. Virtualized means it's using one we generated on the fly -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_nomodname">The moddesc.ini file located at {0} does not have a value set for modname. This value is required.</system:String>
<!-- 0 = moddesc.ini file path -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_nomoddesc">The moddesc.ini file located at {0} does not have a value set for moddesc. This value is required.</system:String>
<!-- 0 = moddesc.ini file path -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_nomoddev">The moddesc.ini file located at {0} does not have a value set for moddev. This value is required.</system:String>
<!-- 0 = moddesc.ini file path -->
<system:String x:Key="string_validation_modparsing_loadfailed_cantSetBothUpdaterAndModMaker">This mod has both an updater service update code and a modmaker code assigned. This is not allowed.</system:String>
<system:String x:Key="string_interp_validation_modparsing_loadfailed_unknownGameId">This mod has an unknown game ID set for ModInfo descriptor 'game'. Valid values are ME1, ME2, or ME3. Value provided: {0}</system:String>
<!-- provided game value from moddesc -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_cmm6RequiredForME12">This mod is designed for {0}. The moddesc target version is {1}, however the first version of moddesc that supports ME1 or ME2 is 6.0.</system:String>
<!-- 0 = game name, 1 = moddesc target version number -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_headerDoesNothing">This mod has a job header ({0}) in its moddesc.ini that no values in add, replace, or remove descriptors. This header does effectively nothing and must be removed from the mod.</system:String>
<!-- 0 = header string in moddesc.ini -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_headerHasMismatchedNewFilesReplaceFiles">Job header ({0}) has mismatched newfiles and replacefiles descriptor lists. newfiles has {1} items, replacefiles has {2} items. The number of items in each list must match.</system:String>
<!-- 0 = header string in moddesc.ini, 1 = number, 2 = number -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_headerHasMismatchedAddFilesAddFilesTargets">Job header ({0}) has mismatched addfiles and addfilestargets descriptor lists. addfiles has {1} items, addfilestargets has {2} items. The number of items in each list must match.</system:String>
<!-- 0 = header string in moddesc.ini, 1 = number, 2 = number -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_headerSpecifiesNotAddedReadOnlyTarget">Job header ({0}) specifies the addfilesreadonlytargets descriptor, however it contains items that are not present in the addfilestargets list. This is not allowed.</system:String>
<!-- 0 = header string in moddesc.ini -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_headerCantSetReadOnlyWithoutAddFilesList">Job header ({0}) specifies the addfilesreadonlytargets descriptor, but the addfilestargets descriptor is not set.</system:String>
<!-- 0 = header string in moddesc.ini-->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_headerUnsupportedOnLTModdesc3">Job header ({0}) has been specified as part of the mod, but this header is only supported when targeting ModDesc 3 or higher.</system:String>
<!-- 0 = header string in moddesc.ini-->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_errorAutomappingPleaseReport">Error occured while automapping the replace files lists for {0}: {1}. This is likely a bug in Mod Manager, please report it to Mgamerz.</system:String>
<!-- 0 = header string in moddesc.ini, 1 = error message -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_sourceDirectoryForJobNotFound">Error occured while parsing the replace files lists for {0}: source directory {1} was not found and the gamedirectorystructure flag was used on this job.</system:String>
<!-- 0 = header string in moddesc.ini, 1 = folder path -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_genericFailureParsingLists">Error occured while parsing the replace files lists for {0}: {1}</system:String>
<!-- 0 = header string in moddesc.ini, 1 = error message -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_genericFailedToParseAddFilesLists">Error occured while parsing the add files lists for {0}: {1}</system:String>
<!-- 0 = header string in moddesc.ini, 1 = error message -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_genericFailedToParseAddFilesReadOnlyTargets">Error occured while parsing the addfilesreadonlytargtes list for {0}: {1}</system:String>
<!-- 0 = header string in moddesc.ini, 1 = error message -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_failedToParseAltfiles">Specified altfiles descriptor for header {0} did not successfully parse. Text is not empty, but no values were returned.</system:String>
<!-- 0 = header string in moddesc.ini -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_customDLCMismatchedSourceDirsDestDirs">Job header (CUSTOMDLC) has mismatched sourcedirs and destdirs descriptor lists. sourcedirs has {0} items, destdirs has {0} items. The number of items in each list must match.</system:String>
<!-- 0 = number, 1 = number -->
<system:String x:Key="string_validation_modparsing_loadfailed_customDLCItemHasIllegalCharacters">CUSTOMDLC header sourcedirs or destdirs includes item that contains a .., which is not permitted.</system:String>
<system:String x:Key="string_interp_validation_modparsing_loadfailed_customDLCSourceDirMissing">Job header (CUSTOMDLC) sourcedirs descriptor specifies installation of a Custom DLC folder that does not exist in the mod folder: {0}</system:String>
<!-- 0 = source dlc foldername -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_destDirCannotBeMetadataOrOfficialDLC">Job header (CUSTOMDLC) destdirs descriptor that specifies installation of a Custom DLC folder to a protected target: {0}. Custom DLC cannot be installed to a folder named the same as an official DLC or metadata directory.</system:String>
<!-- 0 = destination dlc foldername -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_destDirFoldernamesMustStartWithDLC">Job header (CUSTOMDLC) destdirs descriptor that specifies installation of a Custom DLC folder that would install a disabled DLC: {0}. DLC folders must start with DLC_.</system:String>
<!-- 0 = destination dlc foldername -->
<system:String x:Key="string_validation_modparsing_loadfailed_altFilesListFailedToParse">Specified altfiles descriptor for header CUSTOMDLC did not successfully parse. Text is not empty, but no values were returned.</system:String>
<system:String x:Key="string_validation_modparsing_loadfailed_mustHaveBothSourceAndDestDirs">This mod specifies only one of the two required lists for the CUSTOMDLC header. Both sourcedirs and destdirs descriptors must be set for CUSTOMDLC.</system:String>
<system:String x:Key="string_validation_modparsing_loadfailed_balanceChangesFileNotBinFile">This mod specifies a balance changes file, but the provided file is not a .bin file.</system:String>
<system:String x:Key="string_interp_validation_modparsing_loadfailed_genericErrorCreatingBalanceChangeJob">Error occured while creating BALANCE_CHANGE job: {0}</system:String>
<!-- 0 = error message -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_canOnlyHaveOneBalanceChangesFile">This mod specifies that balance changes will be modified, but provides an invalid amount of files to install. BALANCE_CHANGES only supports 1 item in its newfiles descriptor, however {0} were parsed.</system:String>
<!-- 0 = number -->
<system:String x:Key="string_validation_modparsing_loadfailed_cannotHaveEmptyME1ConfigJob">Mod specifies ME1_CONFIG job, but the configfiles descriptor is empty or missing. Remove this header if you are not using this task.</system:String>
<system:String x:Key="string_interp_validation_modparsing_loadfailed_genericErrorReadingME1ConfigJob">Error occured while creating ME1_CONFIG job: {0}</system:String>
<!-- 0 = error message -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_unsupportedME1ConfigFileSpecified">ME1_CONFIG job's configfiles descriptor contains an unsupported config file: {0}</system:String>
<!-- 0 = filename -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_specifiedRCWFileDoesntExist">Mod specifies ME2_RCWMOD job, but the specified file doesn't exist: {0}</system:String>
<!-- 0 = filepath -->
<system:String x:Key="string_validation_modparsing_loadfailed_cannotLoadCompressedRCWModThroughMainLoaderLikelyBug">Cannot load a compressed RCW mod through the main mod loader. It may be that this mod includes an RCW mod with other tasks, which is not allowed.</system:String>
<system:String x:Key="string_validation_modparsing_loadfailed_rcwModsMayOnlyContainOneRCWMod">Mod Manager based RCW mods may only contain 1 RCW mod each. Importing should split these into multiple single mods.</system:String>
<system:String x:Key="string_interp_validation_modparsing_loadfailed_invalidRequiredDLCSpecified">This mod specifies required DLC but does not match a supported value or start with DLC_. The value that failed was: {0}</system:String>
<!-- 0 = value from moddesc.ini file -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_customDlcCAnnotListOfficialDLCAsOutdated">CUSTOMDLC header contains an item in outdatedcustomdlc list that is an official DLC: {0}. This is not allowed.</system:String>
<!-- 0 = moddesc.ini header -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_customDlcCannotListOfficialDLCAsIncompatible">CUSTOMDLC header contains an item in incompatibledlc list that is an official DLC: {0}. This is not allowed.</system:String>
<!-- 0 = moddesc.ini header -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_illegalAdditionalDeploymentFoldersValue">UPDATES header additionaldeploymentfolders includes directory ({0}) that contains a .., \\, or /, which are not permitted.</system:String>
<!-- 0 = filepath -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_updatesSpecifiesMissingAdditionalDeploymentFolder">UPDATES header additionaldeploymentfolders includes directory that does not exist in the mod directory: {0}</system:String>
<!-- 0 = filepath -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_illegalAdditionalDeploymentFilesValue">UPDATES header additionaldeploymentfiles includes a filepath ({0}) that contains a .., \\, or /, which are not permitted.</system:String>
<!-- 0 = filepath -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_updatesSpecifiesMissingAdditionalDeploymentFiles">UPDATES header additionaldeploymentfiles includes file that does not exist in the mod directory: {0}</system:String>
<!-- 0 = filepath -->
<system:String x:Key="string_validation_modparsing_loadfailed_modDoesNothing">No installation jobs were specified. This mod does nothing.</system:String>
<system:String x:Key="string_validation_modparsing_loadfailed_cmm1CoalFileMissing">This mod is a legacy mod (cmmver 1.0). This moddesc version requires a Coalesced.bin file in the same folder as the moddesc.ini file, but one was not found.</system:String>
<system:String x:Key="string_interp_validation_modparsing_loadfailed_cmm2CoalFileMissing">This mod specifies modcoal descriptor for cmmver 2.0, but the local Coalesced file doesn't exist: {0}</system:String>
<!-- 0 = filepath -->
<system:String x:Key="string_interp_validation_modparsing_loadfailed_errorCreatingLegacyMod">Error occured while creating basegame job for legacy 1.0 mod: {0}</system:String>
<!-- 0 = error message -->
<system:String x:Key="string_loadFailed">Load Failed</system:String>
<system:String x:Key="string_interp_errorReadingArchiveModdesc">An error occured while reading the moddesc.ini file from this archive: {0}</system:String>
<!-- 0=e.Message -->
<system:String x:Key="string_interp_validation_modparsing_cannotLoadBuildTooOld">This mod specifies it can only load on M3 builds {0} or higher. The current build number is {1}.</system:String>
<!-- 0=minBuild 1=App.BuildNumber -->
<system:String x:Key="string_interp_validation_modparsing_missingModInfoGameDescriptor">{0} does not set the ModInfo 'game' descriptor, which is required for all mods targeting ModDesc 6 or higher.</system:String>
<!-- 0=ModName -->
<system:String x:Key="string_interp_validation_modparsing_blacklistedfileFound">This mod contains a blacklisted mod file: {0}. This file must be removed from the mod folder or removed from the blacklisting in moddesc.ini so this mod can load.</system:String>
<!-- 0=fullpath -->
<!-- About Panel -->
<system:String x:Key="string_tooltip_hello">Hello!</system:String>
<system:String x:Key="string_tooltip_softwareDevelopedWithLoveByME3Tweaks">Software developed with love by ME3Tweaks</system:String>
<system:String x:Key="string_libraries">Libraries</system:String>
<system:String x:Key="string_translators">Translators</system:String>
<system:String x:Key="string_NA">N/A</system:String>
<system:String x:Key="string_specialThanks">Special thanks</system:String>
<system:String x:Key="string_youTheEndUser">You, the end user, for making this software worth developing</system:String>
<system:String x:Key="string_license">License</system:String>
<!-- ASI Manager Panel -->
<system:String x:Key="string_outdatedVersionInstalled">Outdated version installed</system:String>
<system:String xml:space="preserve" x:Key="string_interp_byXVersionY">By {0} | Version {1}</system:String>
<!-- 0 = author, 1 = version number -->
<system:String x:Key="string_installedOutdated">Installed, outdated</system:String>
<system:String x:Key="string_updateASI">Update ASI</system:String>
<system:String x:Key="string_installedUpToDate">Installed, up to date</system:String>
<system:String x:Key="string_uninstallASI">Uninstall ASI</system:String>
<system:String x:Key="string_notInstalled">Not installed</system:String>
<system:String x:Key="string_installASI">Install ASI</system:String>
<system:String x:Key="string_unknownASIDescription">Unknown ASI mod. You should be careful with this ASI as it may contain malicious code.</system:String>
<system:String x:Key="string_SSINotPresentInManifest">ASI not present in manifest</system:String>
<system:String x:Key="string_selectAnASIToViewOptions">Select an ASI to view options</system:String>
<system:String x:Key="string_noASISelected">No ASI selected</system:String>
<system:String x:Key="string_aSILoaderInstalledASIModsWillLoad">ASI loader installed. ASI mods will load</system:String>
<system:String x:Key="string_aSILoaderNotInstalledASIModsWillNotLoad">ASI loader not installed. ASI mods will not load</system:String>
<system:String x:Key="string_loaderInstalled">Loader installed</system:String>
<system:String x:Key="string_installLoader">Install loader</system:String>
<system:String x:Key="string_unknownASIMod">Unknown ASI mod</system:String>
<system:String x:Key="string_ASIManager">ASI Manager</system:String>
<system:String xml:space="preserve" x:Key="string_ASIManagerTopDescription">ASI mods are native code mods that are loaded at game startup. They allow modification of the game in ways that are beyond what you can do with package files. ASI mods should not be part of typical mod distributions and cannot be included in Mod Manager mods. Mod Manager will automatically install required ASI mods for mods that modify the ME3 Balance Changes and for ME1 DLC mods.</system:String>
<system:String x:Key="string_installingEllipse">Installing...</system:String>
<system:String x:Key="string_tooltip_viewSourceCodeForThisASIMod">View source code for this ASI mod</system:String>
<system:String x:Key="string_viewSourceCode">View source code</system:String>
<!-- Starter Kit Window-->
<system:String x:Key="string_newDLCModInformation">New DLC mod information</system:String>
<system:String x:Key="string_modName">Mod Name</system:String>
<system:String x:Key="string_modDeveloper">Mod Developer</system:String>
<system:String x:Key="string_modWebsite">Mod Website/NexusMods page</system:String>
<system:String x:Key="string_dLCFolderName">DLC Folder Name</system:String>
<system:String x:Key="string_internalName">Internal Name</system:String>
<system:String x:Key="string_internalNameTLKID">Internal Name TLK ID</system:String>
<system:String x:Key="string_dLCModuleNumber">DLC Module Number</system:String>
<system:String x:Key="string_mountPriority">Mount Priority</system:String>
<system:String x:Key="string_mountFlag">Mount Flag</system:String>
<system:String x:Key="string_decriptionHintText">Mod Manager description that users will see when they select your mod in Mod Manager. You can edit this later to more accurately describe your mod to users.</system:String>
<system:String x:Key="string_ensureYouAreUsingAUniqueMountPriority">Ensure you are using a unique mount priority for your mod.</system:String>
<system:String x:Key="string_existingKnownDLC">Existing known DLC</system:String>
<system:String x:Key="string_generateStarterKit">Generate Starter Kit</system:String>
<system:String x:Key="string_noSaveFileDependencyOnDLC">No save file dependency on DLC</system:String>
<system:String x:Key="string_saveFileDependencyOnDLC">Save file dependency on DLC</system:String>
<system:String x:Key="string_loadingPlaceholder">Loading placeholder</system:String>
<system:String x:Key="string_modNameCannotBeEmpty">Mod name cannot be empty</system:String>
<system:String x:Key="string_modNameCanOnlyContain">Mod name can only contain numbers, letters, apostrophe, or hyphens</system:String>
<system:String xml:space="preserve" x:Key="string_modNameWillNotResolveToAUsableFilesystemPath">Mod name will not resolve to a usable filesystem path.\nPlease enter some alphanumeric values.</system:String>
<system:String x:Key="string_modNameCannotContainDoubleDots">Mod name cannot contain double dots when path is sanitized</system:String>
<system:String x:Key="string_internalTLKIDMustBeGreaterThan0">Internal TLK ID must be greater than 0</system:String>
<system:String x:Key="string_modDeveloperNameIsRequired">Mod developer name is required</system:String>
<system:String x:Key="string_modDescriptionIsRequired">Mod description is required</system:String>
<system:String x:Key="string_dLCFolderNameCannotBeEmpty">DLC folder name cannot be empty</system:String>
<system:String x:Key="string_dLCFolderNameCanOnlyConsistOf">DLC folder name can only consist of A-Z a-z 0-9 and _.</system:String>
<system:String x:Key="string_uRLMustBeOfProtocol">URL must be of protocol type http or https://</system:String>
<system:String x:Key="string_valueMustBeBetween0And">Value must be between 0 and {0}</system:String>
<!-- 0 = number -->
<system:String x:Key="string_internalModNameCannotBeEmpty">Internal mod name cannot be empty. This string is shown to users when mod fails to load in-game</system:String>
<system:String xml:space="preserve" x:Key="string_interp_dialogDLCModuleNumberConflicts">The DLC module number for this mod conflicts with existing DLC:{conflicts}\n\nModule numbers are used to determine filenames in the mod, such as the TLK. Conflicting values will cause undefined behavior and should be avoided. Releasing conflicting mods that are not part of the same mod group (such as mod variants) is likely to get your mod blacklisted from modding tools.\n\nContinue anyways?</system:String>
<system:String x:Key="string_conflictingDLCModuleNumbers">Conflicting DLC module numbers</system:String>
<system:String xml:space="preserve" x:Key="string_interp_dialogMountPrioirtyConflicts">The DLC mount priority for this mod conflicts with existing DLC:{conflicts}\n\nMount priority numbers are used to determine which files to use in case of ambiguous package names (same-named file exists in multiple locations). Conflicting values will cause undefined behavior and should be avoided. Releasing conflicting mods that are not part of the same mod group (such as mod variants) is likely to get your mod blacklisted from modding tools.\n\nContinue anyways?</system:String>
<system:String x:Key="string_conflictingDLCMountPriorityNumbers">Conflicting DLC mount priority numbers</system:String>
<system:String xml:space="preserve" x:Key="string_dialog_discourageUseOfSPSaveRequired">You have chosen to make this mod be required by the savegame. When a user removes your mod (by choice or by repair), saves that were made while this DLC is installed will not be usable by the user. In almost all circumstances this is not desirable for the end user. You should only pick this option if you really know what you're doing.\n\nUse this mount flag anyways?</system:String>