Developement has been moved to a new repo to be based off a different template! Go to here to see the developement of the mod continue.
(I definitely didn't steal this readme format from BetaMindy)
Progressed Materials has been ported to Java! All subsequent work will be in Java.
Progressed Materials is a combination of three of my previous v5 mods:
- Ohno Missiles
- Extra Sand in the Sandbox
- Progressed Materials
Adds a load of turrets many of which need balancing, small minor things, and sandbox only items for fun and testing. This mod is mostly made of random ideas I get and is a bundle of chaos.
Or find it in the in-game mod browser, where installation is almost completely automatic, and you can ignore everything under this message!
Go to the releases, the latest release will have a ProgMatsDexed.jar
attached to it that you can download. If it does not have it, follow the steps below(recommended) or bother me with a new issue, so I can attach the compiled mod.
After you have the ProgMatsDexed.jar
, paste it into your mod folder (locate your mod folder in the "open mod folder" of Mindustry).
Go to the Actions tab and open the latest workflow with a green ☑️ on it. The zip file at the bottom will contain the latest build of Progressed Materials, though due to it being likely very unfinished you probably shouldn't do that. You know, bugs. Anyways unzip that zip file to get a ProgMatsDexed.jar
file and then follow the installation steps in Releases.
JDK 16.
Plain Jar: gradlew build
Dexify Plain Jar: gradlew dexify
Build Plain & Dexify Jar: gradlew buildDex
Plain Jar: ./gradlew build
Dexify Plain Jar: ./gradlew dexify
Build Plain & Dexify Jar: ./gradlew buildDex
Plain Jar is for JVMs (desktop).
Dexed Jar is for ARTs (Android). This requires dx
on your path (Android build-tools).
These two are separate in order to decrease size of mod download.