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CTexturedObject.cpp
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CTexturedObject.cpp
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/* +------------------------------------------------------------------------+
| Mobile Robot Programming Toolkit (MRPT) |
| http://www.mrpt.org/ |
| |
| Copyright (c) 2005-2018, Individual contributors, see AUTHORS file |
| See: http://www.mrpt.org/Authors - All rights reserved. |
| Released under BSD License. See details in http://www.mrpt.org/License |
+------------------------------------------------------------------------+ */
#include "opengl-precomp.h" // Precompiled header
#include <mrpt/opengl/CTexturedObject.h>
#include <mrpt/system/CTimeLogger.h>
#include <mrpt/serialization/CArchive.h>
#include "opengl_internals.h"
#include <memory> // std::align
using namespace mrpt;
using namespace mrpt::opengl;
using namespace mrpt::poses;
using namespace mrpt::math;
using namespace std;
using mrpt::img::CImage;
IMPLEMENTS_VIRTUAL_SERIALIZABLE(
CTexturedObject, CRenderizableDisplayList, mrpt::opengl)
// Whether to profile memory allocations:
//#define TEXTUREOBJ_PROFILE_MEM_ALLOC
// Whether to use a memory pool for the texture buffer:
#define TEXTUREOBJ_USE_MEMPOOL
// Data types for memory pooling CTexturedObject:
#ifdef TEXTUREOBJ_USE_MEMPOOL
#include <mrpt/system/CGenericMemoryPool.h>
struct CTexturedObject_MemPoolParams
{
/** size of the vector<unsigned char> */
size_t len;
inline bool isSuitable(const CTexturedObject_MemPoolParams& req) const
{
return len == req.len;
}
};
struct CTexturedObject_MemPoolData
{
vector<unsigned char> data;
};
using TMyMemPool = mrpt::system::CGenericMemoryPool<
CTexturedObject_MemPoolParams, CTexturedObject_MemPoolData>;
#endif
void CTexturedObject::assignImage(const CImage& img, const CImage& imgAlpha)
{
MRPT_START
CRenderizableDisplayList::notifyChange();
unloadTexture();
// Make a copy:
m_textureImage = img;
m_textureImageAlpha = imgAlpha;
m_enableTransparency = true;
MRPT_END
}
/*---------------------------------------------------------------
assignImage
---------------------------------------------------------------*/
void CTexturedObject::assignImage(const CImage& img)
{
MRPT_START
CRenderizableDisplayList::notifyChange();
unloadTexture();
// Make a copy:
m_textureImage = img;
m_enableTransparency = false;
MRPT_END
}
/*---------------------------------------------------------------
assignImage
---------------------------------------------------------------*/
void CTexturedObject::assignImage_fast(CImage& img, CImage& imgAlpha)
{
MRPT_START
CRenderizableDisplayList::notifyChange();
unloadTexture();
// Make a copy:
m_textureImage.copyFastFrom(img);
m_textureImageAlpha.copyFastFrom(imgAlpha);
m_enableTransparency = true;
MRPT_END
}
/*---------------------------------------------------------------
assignImage
---------------------------------------------------------------*/
void CTexturedObject::assignImage_fast(CImage& img)
{
MRPT_START
CRenderizableDisplayList::notifyChange();
unloadTexture();
// Make a copy:
m_textureImage.copyFastFrom(img);
m_enableTransparency = false;
MRPT_END
}
// Auxiliary function for loadTextureInOpenGL(): reserve memory and return
// 16byte aligned starting point within it:
unsigned char* reserveDataBuffer(const size_t len, vector<unsigned char>& data)
{
#ifdef TEXTUREOBJ_USE_MEMPOOL
TMyMemPool* pool = TMyMemPool::getInstance();
if (pool)
{
CTexturedObject_MemPoolParams mem_params;
mem_params.len = len;
CTexturedObject_MemPoolData* mem_block =
pool->request_memory(mem_params);
if (mem_block)
{
// Recover the memory block via a swap:
data.swap(mem_block->data);
delete mem_block;
}
}
#endif
data.resize(len);
void* ptr = &data[0];
size_t space = len;
return reinterpret_cast<unsigned char*>(
std::align(16, 1 /*dummy size*/, ptr, space));
}
/*---------------------------------------------------------------
loadTextureInOpenGL
---------------------------------------------------------------*/
void CTexturedObject::loadTextureInOpenGL() const
{
#if MRPT_HAS_OPENGL_GLUT
unsigned char* dataAligned = nullptr;
vector<unsigned char> data;
#ifdef TEXTUREOBJ_PROFILE_MEM_ALLOC
static mrpt::system::CTimeLogger tim;
#endif
try
{
if (m_texture_is_loaded)
{
glBindTexture(GL_TEXTURE_2D, m_glTextureName);
checkOpenGLError();
return;
}
// Reserve the new one --------------------------
ASSERT_(m_textureImage.getPixelDepth() == mrpt::img::PixelDepth::D8U);
// allocate texture names:
m_glTextureName = getNewTextureNumber();
// select our current texture
glBindTexture(GL_TEXTURE_2D, m_glTextureName);
checkOpenGLError();
// when texture area is small, linear interpolation. Default is
// GL_LINEAR_MIPMAP_NEAREST but we
// are not building mipmaps.
// See also:
// http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=133116&page=1
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
checkOpenGLError();
// when texture area is large, NEAREST: this is mainly thinking of
// rendering
// occupancy grid maps, such as we want those "big pixels" to be
// clearly visible ;-)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
checkOpenGLError();
// if wrap is true, the texture wraps over at the edges (repeat)
// ... false, the texture ends at the edges (clamp)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
checkOpenGLError();
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
checkOpenGLError();
// Assure that the images do not overpass the maximum dimensions allowed
// by OpenGL:
// ------------------------------------------------------------------------------------
GLint texSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
while (m_textureImage.getHeight() > (unsigned int)texSize ||
m_textureImage.getWidth() > (unsigned int)texSize)
{
m_textureImage = m_textureImage.scaleHalf();
m_textureImageAlpha = m_textureImageAlpha.scaleHalf();
}
const int width = m_textureImage.getWidth();
const int height = m_textureImage.getHeight();
#ifdef TEXTUREOBJ_PROFILE_MEM_ALLOC
{
const std::string sSec = mrpt::format(
"opengl_texture: load %ix%i %s %stransp", width, height,
m_textureImage.isColor() ? "RGB" : "BW",
m_enableTransparency ? "" : "no ");
tim.enter(sSec.c_str());
}
#endif
r_width = width; // round2up( width );
r_height = height; // round2up( height );
// Padding pixels:
m_pad_x_right = (r_width - width);
m_pad_y_bottom = (r_height - height);
if (m_enableTransparency)
{
ASSERT_(!m_textureImageAlpha.isColor());
ASSERT_(
m_textureImageAlpha.getWidth() == m_textureImage.getWidth());
ASSERT_(
m_textureImageAlpha.getHeight() == m_textureImage.getHeight());
}
if (m_textureImage.isColor())
{
// Color texture:
if (m_enableTransparency)
{
// Color texture WITH trans.
// --------------------------------------
#ifdef TEXTUREOBJ_PROFILE_MEM_ALLOC
const std::string sSec = mrpt::format(
"opengl_texture_alloc %ix%i (color,trans)", width, height);
tim.enter(sSec.c_str());
#endif
dataAligned = reserveDataBuffer(height * width * 4 + 512, data);
#ifdef TEXTUREOBJ_PROFILE_MEM_ALLOC
tim.leave(sSec.c_str());
#endif
for (int y = 0; y < height; y++)
{
unsigned char* ptrSrcCol = m_textureImage(0, y, 0);
unsigned char* ptrSrcAlfa = m_textureImageAlpha(0, y);
unsigned char* ptr = dataAligned + y * width * 4;
for (int x = 0; x < width; x++)
{
*ptr++ = *ptrSrcCol++;
*ptr++ = *ptrSrcCol++;
*ptr++ = *ptrSrcCol++;
*ptr++ = *ptrSrcAlfa++;
}
}
// Prepare image data types:
const GLenum img_type = GL_UNSIGNED_BYTE;
const bool is_RGB_order = (!::strcmp(
m_textureImage.getChannelsOrder(),
"RGB")); // Reverse RGB <-> BGR order?
const GLenum img_format = (is_RGB_order ? GL_RGBA : GL_BGRA);
// Send image data to OpenGL:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
glTexImage2D(
GL_TEXTURE_2D, 0 /*level*/, 4 /* RGB components */, width,
height, 0 /*border*/, img_format, img_type, dataAligned);
checkOpenGLError();
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); // Reset
// No need to hide a fill border:
m_pad_x_right = 0;
m_pad_y_bottom = 0;
} // End of color texture WITH trans.
else
{
// Color texture WITHOUT trans.
// --------------------------------------
// Prepare image data types:
const GLenum img_type = GL_UNSIGNED_BYTE;
const int nBytesPerPixel = m_textureImage.isColor() ? 3 : 1;
const bool is_RGB_order = (!::strcmp(
m_textureImage.getChannelsOrder(),
"RGB")); // Reverse RGB <-> BGR order?
const GLenum img_format = nBytesPerPixel == 3
? (is_RGB_order ? GL_RGB : GL_BGR)
: GL_LUMINANCE;
// Send image data to OpenGL:
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(
GL_UNPACK_ROW_LENGTH,
m_textureImage.getRowStride() / nBytesPerPixel);
glTexImage2D(
GL_TEXTURE_2D, 0 /*level*/, 3 /* RGB components */, width,
height, 0 /*border*/, img_format, img_type,
m_textureImage.get_unsafe(0, 0));
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); // Reset
// No need to hide a fill border:
m_pad_x_right = 0;
m_pad_y_bottom = 0;
} // End of color texture WITHOUT trans.
}
else
{
// Gray-scale texture:
if (m_enableTransparency)
{
#ifdef TEXTUREOBJ_PROFILE_MEM_ALLOC
const std::string sSec = mrpt::format(
"opengl_texture_alloc %ix%i (gray,transp)", width, height);
tim.enter(sSec.c_str());
#endif
dataAligned =
reserveDataBuffer(height * width * 2 + 1024, data);
#ifdef TEXTUREOBJ_PROFILE_MEM_ALLOC
tim.leave(sSec.c_str());
#endif
for (int y = 0; y < height; y++)
{
unsigned char* ptrSrcCol = m_textureImage(0, y);
unsigned char* ptrSrcAlfa = m_textureImageAlpha(0, y);
unsigned char* ptr = dataAligned + y * width * 2;
for (int x = 0; x < width; x++)
{
*ptr++ = *ptrSrcCol++;
*ptr++ = *ptrSrcAlfa++;
}
}
// Prepare image data types:
const GLenum img_type = GL_UNSIGNED_BYTE;
const GLenum img_format = GL_LUMINANCE_ALPHA;
// Send image data to OpenGL:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
glTexImage2D(
GL_TEXTURE_2D, 0 /*level*/, 2 /* RGB components */, width,
height, 0 /*border*/, img_format, img_type, dataAligned);
checkOpenGLError();
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); // Reset
// No need to hide a fill border:
m_pad_x_right = 0;
m_pad_y_bottom = 0;
} // End of gray-scale texture WITH trans.
else
{
// Prepare image data types:
const GLenum img_type = GL_UNSIGNED_BYTE;
const GLenum img_format = GL_LUMINANCE;
// Send image data to OpenGL:
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(
GL_UNPACK_ROW_LENGTH, m_textureImage.getRowStride());
glTexImage2D(
GL_TEXTURE_2D, 0 /*level*/, 1 /* RGB components */, width,
height, 0 /*border*/, img_format, img_type,
m_textureImage(0, 0));
checkOpenGLError();
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); // Reset
// No need to hide a fill border:
m_pad_x_right = 0;
m_pad_y_bottom = 0;
} // End of gray-scale texture WITHOUT trans.
}
m_texture_is_loaded = true;
#ifdef TEXTUREOBJ_PROFILE_MEM_ALLOC
{
const std::string sSec = mrpt::format(
"opengl_texture: load %ix%i %s %stransp", width, height,
m_textureImage.isColor() ? "RGB" : "BW",
m_enableTransparency ? "" : "no ");
tim.leave(sSec.c_str());
}
#endif
#ifdef TEXTUREOBJ_USE_MEMPOOL
// Before freeing the buffer in "data", donate my memory to the pool:
if (!data.empty())
{
TMyMemPool* pool = TMyMemPool::getInstance();
if (pool)
{
CTexturedObject_MemPoolParams mem_params;
mem_params.len = data.size();
CTexturedObject_MemPoolData* mem_block =
new CTexturedObject_MemPoolData();
data.swap(mem_block->data);
pool->dump_to_pool(mem_params, mem_block);
}
}
#endif
}
catch (exception& e)
{
THROW_EXCEPTION(
format("m_glTextureName=%i\n%s", m_glTextureName, e.what()));
}
catch (...)
{
THROW_EXCEPTION("Runtime error!");
}
#endif
}
/*---------------------------------------------------------------
~CTexturedObject
---------------------------------------------------------------*/
CTexturedObject::~CTexturedObject() { unloadTexture(); }
/*---------------------------------------------------------------
unloadTexture
---------------------------------------------------------------*/
void CTexturedObject::unloadTexture()
{
if (m_texture_is_loaded)
{
m_texture_is_loaded = false;
releaseTextureName(m_glTextureName);
m_glTextureName = 0;
}
}
void CTexturedObject::writeToStreamTexturedObject(
mrpt::serialization::CArchive& out) const
{
uint8_t ver = 0;
out << ver;
out << m_enableTransparency;
out << m_textureImage;
if (m_enableTransparency) out << m_textureImageAlpha;
}
void CTexturedObject::render_dl() const
{
#if MRPT_HAS_OPENGL_GLUT
render_pre();
if (glGetError() != GL_NO_ERROR)
std::cerr << "render_pre: Error" << std::endl;
render_texturedobj();
if (glGetError() != GL_NO_ERROR)
std::cerr << "render_texturedobj: Error" << std::endl;
render_post();
if (glGetError() != GL_NO_ERROR)
std::cerr << "render_post: Error" << std::endl;
#endif
}
void CTexturedObject::render_pre() const
{
#if MRPT_HAS_OPENGL_GLUT
MRPT_START
glEnable(GL_TEXTURE_2D);
checkOpenGLError();
if (m_enableTransparency || m_color.A != 255)
{
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
else
{
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
}
// This will load and/or select our texture, only if "m_texture_is_loaded"
// is false
loadTextureInOpenGL();
MRPT_END
#endif
}
void CTexturedObject::render_post() const
{
#if MRPT_HAS_OPENGL_GLUT
MRPT_START
if (m_enableTransparency || m_color.A != 255)
{
glDisable(GL_BLEND);
checkOpenGLError();
glBlendFunc(GL_ONE, GL_ZERO);
glEnable(GL_DEPTH_TEST);
checkOpenGLError();
}
glDisable(GL_TEXTURE_2D);
checkOpenGLError();
MRPT_END
#endif
}
void CTexturedObject::readFromStreamTexturedObject(
mrpt::serialization::CArchive& in)
{
uint8_t version;
in >> version;
CRenderizableDisplayList::notifyChange();
switch (version)
{
case 0:
{
in >> m_enableTransparency;
in >> m_textureImage;
if (m_enableTransparency)
{
in >> m_textureImageAlpha;
assignImage(m_textureImage, m_textureImageAlpha);
}
else
{
assignImage(m_textureImage);
}
}
break;
default:
MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(version)
};
CRenderizableDisplayList::notifyChange();
}