This package provides visual representation of the pointer event to users, And using web components to implement efficient and simple and flexible touch ripple effects.
See Also, If you want the change-log by version for this package. refer to Change Log for details.
This is just a preview of a simple example of that package.
This may be different from the real thing (by gif)
Please refer to the following codes for details!
This is a solution of converting a string into a function and using it.
Not recommended to use it in this way and it can mainly be used for debugging purposes.
<!-- Called when a user taps or clicks. -->
<touch-ripple ontap="console.log('tap!')">
<!-- child of the touch-ripple element must be one. -->
<h1 style="padding: 15px;">
Hello, world!
</h1>
</touch-ripple>
This is the most ideal and widely used solution.
<touch-ripple id="ripple">...</touch-ripple>
<script>
// in script.
const ripple = document.getElementById("ripple");
// Called when a user taps or clicks.
ripple.ontap = () => console.log("tap!");
// Called when a user double taps or clicks.
ripple.ondoubletap = () => console.log("double tap!");
// Called when a user long press or long clicks or long pointer-down.
ripple.onlongtap = () => console.log("long tap!");
</script>
This is can implement by adding a attribute wait
to a touch-ripple element.
<!-- Called when a ripple effect has spread all, after a user taps and clicks. -->
<touch-ripple ontap="() => ..." wait>
To connect gestures from a parent element to a child touch-ripple element, you need to using <touch-ripple-connection>
element, so it can be done very easily.
See Also
For the sake of example code simplicity, style definitions have been omitted.
<touch-ripple-connection>
<div style="display: flex; justify-content: center; padding: 50px;"> <!-- from -->
<touch-ripple ontap="console.log('hello world')">
<div> <!-- to -->
<h1>Touch Ripple Connection</h1>
<span>When using touch-ripple-connection element (by declarating in the parent.)</span>
</div>
</touch-ripple>
</div>
</touch-ripple-connection>
To apply a ripple effect to a specific child element, you can define the selector attribute. This allows you to easily specify the exact child element where the effect will appear, ensuring that the ripple effect is triggered only on the targeted element.
This feature can be very useful in situations where you want to apply an effect to a specific element without changing the element's tree structure, and you only need to define the event on the parent element.
See Also
For the sake of example code simplicity, style definitions have been omitted.
<touch-ripple ontap="console.log('hello world')" selector=".a">
<div>
<h1 class="a">Touch Ripple 1</h1>
<h1 class="b">Touch Ripple 2</h1>
</div>
</touch-ripple>
This is can easily implement this by adding import like the code below.
import "web-touch-ripple";
import { TouchRipple } from "web-touch-ripple/jsx";
export function TestPage() {
return (
<TouchRipple onTap={() => console.log("tap!")}>
<h1>Hello, world!</h1>
</TouchRipple>
);
}
Name | Description | Default Value |
---|---|---|
--ripple | The background color of touch-ripple effect. | rgba(0, 0, 0, 0.2) |
--ripple-hover | The background color of touch-ripple effect when the hover state. | rgba(0, 0, 0, 0.1) |
--ripple-hover-duration | This is duration of fade-in or fade-out about the hover effect. | 0.25s |
--ripple-spread-duration | The duration until the ripple effect completely fills the element. | 0.25s |
--ripple-spread-curve | This is curve for fade-in and spread animation of ripples. | cubic-bezier(.2,.3,.4,1) |
--ripple-fadein-duration | The duration of fade-in animation about a ripple effect. | 0.15s |
--ripple-fadein-curve | This is curve for fade-in animation about a ripple effect. | default of browser |
--ripple-fadeout-duration | The duration until the ripple effect disappears. | 0.3s |
--ripple-fadeout-curve | This is curve for fade-out animation of ripples. | default of browser |
--ripple-cancel-duration | This is curve for fade-out animation of ripples when cancels. | 0s |
--ripple-cancel-curve | This is curve for fade-out animation of ripples when cancels. | default of browser |
--ripple-blur-radius | The blur effect radius pixels or percent of touch ripple effect. | 5% |
--ripple-min-blur-radius | The blur effect radius minimum pixels of touch ripple effect in percentage-based environments. | 0px |
--ripple-max-blur-radius | The blur effect radius maximum pixels of touch ripple effect in percentage-based environments. | 30px |
--ripple-lower-scale | The ripple scale of start point. | 0.3 |
--ripple-upper-scale | The ripple scale of end point. | 1 |
--ripple-tap-preview-duration | The rejectable duration about tap event. | 0.15s |
--ripple-tappable-duration | After a pointer down occurs, gestures are rejected after this duration. | none |
--ripple-double-tappable-duration | This duration required to define if it is a double tap. | 0.1s |
--ripple-long-tappable-duration | This duration required to define if it is a long tap. | 1s |
--ripple-long-tappable-curve | This is curve for fade-in animation of ripples about long tap. | linear |
--ripple-overlap-behavior | This option defines the behavior of a touch ripple when it overlaps. (overlappable, cancel, ignoring) | overlappable |
--ripple-use-hover | Whether or not to apply the hover effect. | 1 (true) |
Use the Gesture Arena
and Gesture Recognizer
provide on this package.
// for gestures competition for accept on the place.
this.arena = new GestureArena();
// for factory function registering about the gesture-recognizer.
this.arena.registerBuilder(() =>
new TapGestureRecognizer(...args)
);
Please refer to the following codes for details!
// in `gesture_recognizer.ts`
export class TouchRippleGestureRecogzier extends GestureRecognizer { ... }
// e.g.
export class TestGestureRecognizer extends TouchRippleGestureRecogzier {
constructor(
public callback1: GestureEventCallback,
public callback2: GestureEventCallback,
public callback3: GestureEventCallback,
) {
super();
}
pointerDown(position: PointerPosition): void { ... }
pointerMove(positoin: PointerPosition): void { ... }
pointerUp(positoin: PointerPosition): void { ... }
pointerCancel(positoin: PointerPosition): void { ... }
dispose(): void {
// Defines all values defined for judgment as null.
}
onAccept(): void { ... }
onReject(): void { ... }
}