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MPSA merged #632
MPSA merged #632
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I have a newer version of the AE2 and EC2 modules for AE2-RV3 here: https://github.com/lehjr/ModularPowersuitsAddons/tree/QMX-master/src/main/java/com/qmxtech/powersuitaddons/modules |
Wow! Very good work!
And.. I can't see gradle/dev envir changes, it's normal? |
For the portable crafting setup, I used the code that MPSA had. It worked and I didn't want to mess with that. Not sure what you meant here: This maybe? LOL, oops. That was something I did early on to get things working. Great catches. I didn't include the changes for build.gradle because the only major change is for using Intellij instead of eclipse. The issue with trying to run with 2 different versions of chisel is more of an issue with the code of the mod itself trying to support 2 conflicting mods. The Smart Render bug is an issue not easily solved. It comes with a GPLv3 license, but without the source code needed to comply with it. |
Oh sorry: @lehjr |
For the smart render bug, turns out not only is the code available in the smart moving zip, but the version in there doesn't appear to have the bug. The dev version in there doesn't have it. |
Amazing! Thanks for your hard work. I just got an apartment today so I'll be moving into it and then building a new computer - should be able to take a proper look & test and things maybe this weekend or next week sometime. |
Most everything seems to be working, but I'm sure it will need a bit of spit and polish. One thing I did notice is that the meters seem to only be working in a dev environment. |
@Xen1290 I have no idea what you are referring to there. Edit: OK, I see a couple things there. I guess this thing just is just slow at loading and jumping to the right point A couple of these refer to code that is commented out and non functional works in progress, like these: |
lehjr@2380b53#diff-b532297167ca0e3be3b0b1dddf7fc72bR143 |
@Xen1290 Thanks again! |
👍 |
Almost. I did find a couple of other things I need to update |
Any news @MachineMuse ? |
@Xen1290 Patience, Grasshopper. She's probably still settling in and building a Windows based computer or just waiting for internet. Meanwhile, I can upload a build from the current source if you want to use it. However, I won't be able to fix anything more for a couple weeks. |
@lehjr I'm very patient, I think you have misunderstood, I'm a very patient guy, but in fact I wanted a test build to test it a little and prepare the new recipes and help MachineMuse and you to find any bugs :) , that's all , I'm not one of them that ask every 3 second an ETA,rather I'm against these attitudes 👍 |
I'll be uploading 2 builds today. 1 will be for Applied Energistics rv2 and
|
I've uploaded a version for AE2 RV2 and one for RV3 at https://github.com/lehjr/MachineMusePowersuits/releases Just remember that they are experimental, so back up any world you don't want to lose. |
Thanks! I'll test |
@Xen1290 Other than the recipes and issues not already reported, have you found anything else? I'm away from home for the next few days but I want to see if anything else needs to be fixed. If not, maybe I'll dig into those power issues when I get back. |
As far as I tested, everything works, but with the power issues, I can't test some things. |
Thanks. I usually charge up with EnderIO's wireless charger so I wasn't
|
@MachineMuse you still out there somewhere? |
Hello, Yes, I am still out there! I've been very busy, sorry T_T I will do my best to get on this soon. |
I wish you would make separate branches for each fix instead of merging all of them into one mega-pullrequest ^^' Whatever, I'll merge this and then we can deal with the fallout |
Pretty much everything working but might need a bit of cleanup or tweaking. Someone else will need to do the language files and recipes.
Side note. I moved the water meter to next to the heat meter so they are all in the same row now.