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New Search Bar #526
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Yes. The buttons have the same behavior as our single/multi/delta buttons. With one addition. The hidden and exclude counter needs to be there somewhere as well. And in the future we might expand this to also include something like "groupings of selected buildings". We have no story for that, it's just an idea.
Yes. |
How about we put the 3 buttons to the left & place an input field next to them, similarly to the fileBar, the behaviour of the bar would change according to what button is selected? Something like this:
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Yes, thats sounds good 👍 Lets also do the triple-selector again?
I think the search bar always fits. Following use cases:
EDIT: The important point here is, that the code map adapts when typing into the input-field |
What I just realised is, the search icon, is quite important and it should be easy recognizable for the user. Just as an idea, how about replacing the TreeView icon with the search icon? Is it too hidden inside the buttons then? |
Isn't the search icon easily recognizable because it's an input field with a "search lens" icon? When clicking into this input field the view from the triple-selector is opened: treeview, hidden or excluded. When the user clicks on the treeview icon the treeview is also openend. Seems somewhat redundant. So suppose we remove the treeview icon and only display the search lens: is it still obvious to the user how to open the treeview? |
Thats what I asked as well ;) I think we'll need to try and take a visual look.. |
I just checked the user evaluation results that we received via mail on April 1st and added a couple things to the issue. |
@alexhunziker I just had an idea and I am not sure if it was suggested in the weekly 2h ago :) What if we make the search bar into a search field and place it below the distribution bar? Then it becomes just this free-floating search field with our three tree/exclude/hide icons in the top left corner. Then it won't overlay any metrics or distributions when you open it. |
Feature Request
Let's incrementally change our UI. Next stop, move the search bar next of the metrics, so it is immediately obvious to our users where to search for stuff. Next to the search field are three buttons. They behave like tabs and allow us to switch between tree view, hidden items and exclude items. The search bar can also be opened independantly from the metrics.
The search + scenario + metrics bar might become a bit wide. That's ok. But please also add a helpful little
...
or something to the right side of the bar if some elements are hidden.Please change the symbol in the hide and exclude list that you use to remove something from that list. The users think that the trash can symbol completely removes the excluded or hidden buildings from the cc.json. What if we instead present the user with a
regular eye
icon on the left side of the hidden/excluded entry? On the left is normally the hide or exclude symbol but that is redundant in the hide/exclude list anyway.The text was updated successfully, but these errors were encountered: