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Session.cs
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Session.cs
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#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.FileFormats
{
// todo: ship most of this back to the Game assembly;
// it was only in FileFormats due to the original server model,
// in a sep. process.
public class Session
{
public List<Client> Clients = new List<Client>();
public Global GlobalSettings = new Global();
public enum ClientState
{
NotReady,
Ready
}
public class Client
{
public int Index;
public System.Drawing.Color Color1;
public System.Drawing.Color Color2;
public string Country;
public int SpawnPoint;
public string Name;
public ClientState State;
public int Team;
}
public class Global
{
public string Map;
public string[] Mods = { "ra" }; // mod names
public int OrderLatency = 3;
public int RandomSeed = 0;
public bool LockTeams = false; // don't allow team changes after game start.
public bool AllowCheats = false;
}
}
public class Manifest
{
public readonly string[]
Folders, Packages, Rules,
Sequences, Chrome, Assemblies, ChromeLayout,
Weapons, Voices, Music, Movies, TileSets;
public readonly string ShellmapUid;
public Manifest(string[] mods)
{
var yaml = mods
.Select(m => MiniYaml.FromFile("mods/" + m + "/mod.yaml"))
.Aggregate(MiniYaml.Merge);
Folders = YamlList(yaml, "Folders");
Packages = YamlList(yaml, "Packages");
Rules = YamlList(yaml, "Rules");
Sequences = YamlList(yaml, "Sequences");
Chrome = YamlList(yaml, "Chrome");
Assemblies = YamlList(yaml, "Assemblies");
ChromeLayout = YamlList(yaml, "ChromeLayout");
Weapons = YamlList(yaml, "Weapons");
Voices = YamlList(yaml, "Voices");
Music = YamlList(yaml, "Music");
Movies = YamlList(yaml, "Movies");
TileSets = YamlList(yaml, "TileSets");
ShellmapUid = yaml["ShellmapUid"].Value;
}
static string[] YamlList(Dictionary<string, MiniYaml> ys, string key)
{
return ys.ContainsKey(key) ? ys[key].Nodes.Keys.ToArray() : new string[] { };
}
}
}