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OpenRA.FileFormats.csproj
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OpenRA.FileFormats.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA.FileFormats</RootNamespace>
<AssemblyName>OpenRA.FileFormats</AssemblyName>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\Tao\Tao.Sdl.dll</HintPath>
</Reference>
<Reference Include="WindowsBase">
<RequiredTargetFramework>3.0</RequiredTargetFramework>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Evaluator.cs" />
<Compile Include="Exts.cs" />
<Compile Include="FieldLoader.cs" />
<Compile Include="Graphics\IGraphicsDevice.cs" />
<Compile Include="Graphics\IInputHandler.cs" />
<Compile Include="Graphics\Vertex.cs" />
<Compile Include="Manifest.cs" />
<Compile Include="MiniYaml.cs" />
<Compile Include="Mod.cs" />
<Compile Include="PackageEntry.cs" />
<Compile Include="Palette.cs" />
<Compile Include="PlayerColorRemap.cs" />
<Compile Include="Primitives\DisposableAction.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Thirdparty\Random.cs" />
<Compile Include="Support\Log.cs" />
<Compile Include="Support\Stopwatch.cs" />
<Compile Include="Support\Timer.cs" />
<Compile Include="TypeDictionary.cs" />
<Compile Include="Map\TileReference.cs" />
<Compile Include="Map\Terrain.cs" />
<Compile Include="Primitives\Cache.cs" />
<Compile Include="Primitives\float2.cs" />
<Compile Include="Primitives\Pair.cs" />
<Compile Include="Map\TileSet.cs" />
<Compile Include="Primitives\PriorityQueue.cs" />
<Compile Include="Primitives\Lazy.cs" />
<Compile Include="FileFormats\AudLoader.cs" />
<Compile Include="FileFormats\Blowfish.cs" />
<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
<Compile Include="Primitives\Set.cs" />
<Compile Include="Graphics\Dune2ShpReader.cs" />
<Compile Include="FileFormats\Format2.cs" />
<Compile Include="FileFormats\Format40.cs" />
<Compile Include="FileFormats\Format80.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Graphics\ShpReader.cs" />
<Compile Include="Primitives\int2.cs" />
<Compile Include="Map\MapStub.cs" />
<Compile Include="Map\SmudgeReference.cs" />
<Compile Include="Map\PlayerReference.cs" />
<Compile Include="Graphics\VqaReader.cs" />
<Compile Include="Filesystem\MixFile.cs" />
<Compile Include="Filesystem\FileSystem.cs" />
<Compile Include="Filesystem\Folder.cs" />
<Compile Include="Filesystem\PackageWriter.cs" />
<Compile Include="Filesystem\InstallShieldPackage.cs" />
<Compile Include="FileFormats\Blast.cs" />
<Compile Include="Filesystem\ZipFile.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Folder Include="Filesystem\" />
</ItemGroup>
</Project>