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Thanks to C++11 user-defined literals are now allowed! http://en.cppreference.com/w/cpp/language/user_literal
Shall be used to maintain compatability when changing CE3D2::PrecisionType without the need to change every float literal used (since PrecisionType is by default float).
Steps for implementation:
Define the new literal.
Use it everywhere where appropriate (also inside tests).
Mention inside docs.
The text was updated successfully, but these errors were encountered:
Thanks to C++11 user-defined literals are now allowed!
http://en.cppreference.com/w/cpp/language/user_literal
Shall be used to maintain compatability when changing
CE3D2::PrecisionType
without the need to change everyfloat
literal used (sincePrecisionType
is by defaultfloat
).Steps for implementation:
The text was updated successfully, but these errors were encountered: