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Use user defined literals #80

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Makman2 opened this issue Mar 13, 2016 · 0 comments
Open

Use user defined literals #80

Makman2 opened this issue Mar 13, 2016 · 0 comments
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@Makman2
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Makman2 commented Mar 13, 2016

Thanks to C++11 user-defined literals are now allowed!
http://en.cppreference.com/w/cpp/language/user_literal
Shall be used to maintain compatability when changing CE3D2::PrecisionType without the need to change every float literal used (since PrecisionType is by default float).

Steps for implementation:

  1. Define the new literal.
  2. Use it everywhere where appropriate (also inside tests).
  3. Mention inside docs.
@Makman2 Makman2 added this to the 2.0 milestone Mar 13, 2016
@Makman2 Makman2 modified the milestones: 2.1, 2.0 Mar 21, 2016
@Makman2 Makman2 modified the milestones: 2.2, 2.1 Aug 5, 2017
@Makman2 Makman2 modified the milestones: 2.2, 2.3 Feb 10, 2018
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