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> Is there any issues with FF59 GM4.3 "New user Script" on Mac? #14
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Additional script installation failure via OUJS for @erosman. Browser Console: Error opening user-scripts DB! error { target: IDBOpenDBRequest, isTrusted: true, currentTarget: IDBOpenDBRequest, eventPhase: 2, bubbles: true, cancelable: true, defaultPrevented: false, composed: false, timeStamp: 262622, cancelBubble: false, originalTarget: IDBOpenDBRequest } user-script-registry.js:28:7
openDb/</dbOpen.onerror moz-extension://9b001f38-c431-0d4a-b5a7-bc9cfbcd4b64/src/bg/user-script-registry.js:28:7
Error: undefined
Stack trace:
install/<@moz-extension://9b001f38-c431-0d4a-b5a7-bc9cfbcd4b64/src/downloader.js:102:7
downloader.js:108:11
install/</< moz-extension://9b001f38-c431-0d4a-b5a7-bc9cfbcd4b64/src/downloader.js:108:11
OpenGL compositor Initialized Succesfully.
Version: 2.1 INTEL-10.32.48
Vendor: Intel Inc.
Renderer: Intel Iris OpenGL Engine
FBO Texture Target: TEXTURE_2D
TypeError: gURLBar is null[Learn More] browser.js:8671:9 Will tag a screenshot to this comment shortly from a different machine... |
Both issues present in https://github.com/greasemonkey/greasemonkey/releases/tag/4.4 Ref(s):
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Blowing away any profile... which shouldn't be needed as I just installed GM here and Fx just sits around on that platform but could be Moz migration issues as well as GM migration (total of 3 browser and 1 GM since it was thrown on for a very brief test)... I get this for new script installs which can be just as bad: However... New Script appears to be working now: All I can say is give it some time... GM is working as hard as they can to squash all the bugs and every Fx release can throw a curve ball as well. I do know that Xcode has some issues right now and because my system is more up to date than Yosemite that could cause some issues. Yosemite is older than High Sierra and thus supposed to be more bugs fixed. As far as OUJS is concerned we are hopeful that GM will become more mature in v4.x until then you might consider letting your user know of the alternatives. Both TM and VM exist for Fx... it wouldn't be the first time that some users temporarily had to install a different .user.js engine until the quirks are worked out. |
Btw the UA above is Fx 60.0.1 ... never have figured out the reasoning why they drop the build from it. |
Checking right now Xcode is up to 9.4 as of yesterday so that can affect Fx builds on the macOS.
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Updated Xcode to 9.4... first Script install worked (from OUJS)... second fails with white paged window as before (from GF)... resized window to rerender the window and it appeared magically. I would presume there's still some glitches either with OS X, Xcode, Fx, and/or GM with redraw. It's possible GM fixed some issues according to Fx spec between 4.3.0 and 4.4.0 with the afformentioned commit ref point. So I'm out of testing ideas for the moment... but perhaps your user, @erosman, may find something useful between there and here. |
Long story about not being able to comment upstream... however in answer to your question @erosman at greasemonkey#2953 from OS X... feel free to utilize the information with a backreference however keep all comments upstream at your issue. Thanks.
Browser Console:
Seems to do nothing under
Mozilla/5.0 (Macintosh; Intel Mac OS X 10.13; rv:60.0) Gecko/20100101 Firefox/60.0
.The text was updated successfully, but these errors were encountered: