ATCS Update (formerly known as ATCS Reworked) is an upgraded game level for ATCS, designed by Matthias "Masmblr" Peters for the open-source game Tremulous. The primary focus of this update is to enhance the lightmaps. To achieve this, extensive modifications to the brushwork were required, as the decompiled map provided by original package (by) Nicolas "Jex" Jansens) was of subpar quality.
Map Description:
Classic ATCS gameplay with improved lightmaps.
These are screenshots from an early testphase (reworked) showing higher res-lightmaps:
Version: | Date: | Status: |
---|---|---|
1.0 | 16/05/2016 | stable |
1.1 | 25/05/2016 | release |
Binary:
- Download the release package.
- Save the *.pk3 file to the following directory:
/%PATH%/Tremulous/base/
. - Start the Tremulous game and select "Create Server" with the desired map.
Source:
- Download the source release and the tremulous-common-files.
- Extract the files to the default installation directory. It should look like this:
DRIVE:/%PATH%/tremulous/
| tremulous.exe
| tremulous.x86
| ...
+---base
| | autogen.cfg
| | data-1.1.0.pk3
| | map-atcs-1.1.0.pk3
| | ...
| +---env
| +---maps
| +---models
| +---scripts
| +---sounds
| \---textures
- Download NetRadiant Level Editor.
- Launch NetRadiant and select "Tremulous" as your game setting.
- Open the '.map' file located in the directory
/%PATH%/tremulous/base/maps
and, from the menu, choose 'Build -> 'Build with final settings.' - Start the Tremulous game with
-sv_pure 0 -devmap MAPNAME
. Make sure to replace "MAPNAME" with the actual name of the map you compiled.
Photoshop CS6
Audacity
NetRadiant
Q3Map2
Official Tremulous website: https://tremulous.net
NET Radiant Level-Editor: https://netradiant.gitlab.io
Master-Server-List: http://dpmaster.deathmask.net/?game=tremulous
Unofficial successor "Unvanquished": https://unvanquished.net
Some assets may be derivative works or subject to different licenses. Please refer for author and license details. Note that some files may have been modified. Below is a list of files and their legal statuses.
env\atcs_update\mars_bk.jpg 4
env\atcs_update\mars_dn.jpg 4
env\atcs_update\mars_ft.jpg 4
env\atcs_update\mars_lf.jpg 4
env\atcs_update\mars_rt.jpg 4
env\atcs_update\mars_up.jpg 4
levelshots\atcs_update.jpg 1
maps\atcs_update.map 1, 2
scripts\atcs_update.arena 1
scripts\atcs_update.particle 1
scripts\atcs_update.shader 1
scripts\shaderlist.txt 1
sounds\atcs_update\firework.wav 2
textures\atcs_update\bulb_red.jpg 2
textures\atcs_update\cubelight_32_blue.blend.jpg 2
textures\atcs_update\cubelight_32_blue.jpg 2
textures\atcs_update\cubelight_32_red.blend.jpg 2
textures\atcs_update\cubelight_32_red.jpg 2
textures\atcs_update\cubelight_32_white.blend.jpg 2
textures\atcs_update\cubelight_32_white.jpg
textures\atcs_update\eq2_baselt03_blue.blend.jpg 3
textures\atcs_update\eq2_baselt03_blue.jpg 3
textures\atcs_update\eq2_baselt03b.blend.jpg 3
textures\atcs_update\eq2_baselt03b.jpg 3
textures\atcs_update\eq2_baselt03b_blue.blend.jpg 3
textures\atcs_update\eq2_baselt03b_blue.jpg 3
textures\atcs_update\eq2_bigmet_01.jpg 3
textures\atcs_update\eq2_bmtl.jpg 3
textures\atcs_update\eq2_bmtl_01.jpg 3
textures\atcs_update\eq2_bmtl_02.jpg 3
textures\atcs_update\eq2_bmtl_02_384.jpg 3
textures\atcs_update\eq2_bmtl_02_384b.jpg 3
textures\atcs_update\eq2_bmtl_02up.jpg 3
textures\atcs_update\eq2_bmtl_03.jpg 3
textures\atcs_update\eq2_bmtl_03_blue.jpg 3
textures\atcs_update\eq2_bmtl_03_light.blend.jpg 3
textures\atcs_update\eq2_bmtl_03_light.jpg 3
textures\atcs_update\eq2_bmtl_03_red.jpg 3
textures\atcs_update\eq2_bmtl_04.jpg 3
textures\atcs_update\eq2_bmtl_05.jpg 3
textures\atcs_update\eq2_bmtl_08.jpg 3
textures\atcs_update\eq2_bounce.tga 3
textures\atcs_update\eq2_bouncefan.tga 3
textures\atcs_update\eq2_fbase.jpg 3
textures\atcs_update\eq2_fgrate_01.jpg 3
textures\atcs_update\eq2_floor_04.jpg 3
textures\atcs_update\eq2_floor_05.jpg 3
textures\atcs_update\eq2_floor_06b.jpg 3
textures\atcs_update\eq2_grate_01.jpg 3
textures\atcs_update\eq2_stepside_01.jpg 3
textures\atcs_update\eq2_trim_02.jpg 3
textures\atcs_update\eq2_trimh_01.jpg 3
textures\atcs_update\eq2_trimh_03c.jpg 3
textures\atcs_update\eq2_trimh_03cc.jpg 3
textures\atcs_update\eq2_trimv_00.jpg 3
textures\atcs_update\eq2_trimv_01b.jpg 3
textures\atcs_update\eq2_trimv_02.jpg 3
textures\atcs_update\eq2_trimv_04.jpg 3
textures\atcs_update\eq2_trimv_05.jpg 3
textures\atcs_update\eq2_trimv_05b.jpg 3
textures\atcs_update\eq2_trimv_09b.jpg 3
textures\atcs_update\eq2_trimv_10b.jpg 3
textures\atcs_update\eq2_trimv_11.jpg 3
textures\atcs_update\eq2_trimv_11d.jpg 3
textures\atcs_update\eq2_trimv_11d_blue.jpg 3
textures\atcs_update\eq2_trimv_11d_red.jpg 3
textures\atcs_update\eq2_trimv_12b.jpg 3
textures\atcs_update\eq2_trimv_mini.jpg 3
textures\atcs_update\eq2_trimv_mini02.jpg 3
textures\atcs_update\eq2_trimv_mini02b.jpg 3
textures\atcs_update\force_field.jpg 2
textures\atcs_update\force_grid.jpg 2
textures\atcs_update\rockground.jpg 2
textures\atcs_update\rust_2.jpg 2
textures\atcs_update\sparkle_blue.jpg 2
textures\atcs_update\sparkle_red.jpg 2
Matthias "Masmblr" Peters
Content: Map, Textures, Shaders
License: MIT License.
(See "LICENSE" file for more Informations.)
Nicolas "Jex" Jansens
Content: ATCS
License: Attribution License
Yves Allaire
Content: eQ2 Textures
License: Attribution License
[HAU]TOT
Content: Mars SkyBox
License: Attribution License
For all other content, their respective licensing rules and other legal provisions apply.
- id Software for Quake3
- Dark Legion Development for Tremulous
- Team Xonotic for NetRadiant