Reloaded.Imgui.Hook is a simple personal use utility library that can be used to inject Dear ImGui into the current process.
It is based off of DearImguiSharp, my personal use bindings library for Dear ImGui built ontop of cimgui.
First call SDK.Init
to initialize all static variables used by the library, then simply call ImguiHook.Create
with an appropriate delegate.
// During initialization.
SDK.Init(_hooks);
_imguiHook = await ImguiHook.Create(RenderTestWindow);
private void RenderTestWindow()
{
ImGuiNET.ImGui.ShowDemoWindow();
}
The _hooks
variable is an instance of IReloadedHooks
from Reloaded.Hooks. In a Reloaded-II mod, this is part of your mod template. Otherwise, add Reloaded.Hooks to your project and pass new ReloadedHooks()
to the method.
// Deactivate
_imguiHook.Disable();
// Activate
_imguiHook.Enable();
Leveraging the capabilities of Reloaded.Hooks, you can even unload your Assembly (DLL) from the process once you disable if you wish.
- D3D9
- D3D9Ex
- D3D11
Implemented backends should support window resizing and device resets (fullscreen/windowed switching) etc.
Will implement D3D10 if there's any demand.
- Extensibility. Provide workarounds for possible edge cases such as SRGB colour space.
If you would like to try the library, try the test mod for Reloaded-II available in this repository.
Simply compile Reloaded.ImGui.TestMod
and add to your Reloaded-II mods directory.
Contributions are very welcome and encouraged; especially given that I'm not really a graphics programmer. I only have some experience in OpenGL 3 as opposed to DirectX 😉.
Feel free to implement new features, make bug fixes or suggestions so long as they are accompanied by an issue with a clear description of the pull request.