Apply primitive armor multiplier to SC/DS free armor from SI #789
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See MegaMek/megamek#2299. This corrects the method used by the armor allocation view to display total armor points available and points remaining to be allocated. In researching this I discovered in the IO errata that the points from armor tonnage and SI should be combined before applying the primitive multiplier, rather than separately and rounded before combining, so there's a more general correction here that affects primitive jumpships as well. The fractional amount is retained here and the rounding is applied after the values have been added.
Fixes #752