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genMDM-newbuild.asm
382 lines (378 loc) · 14.4 KB
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genMDM-newbuild.asm
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;=========================================================================
; SEGA MEGA DRIVE/GENESIS - genMDM-newbuild (based on disassembled dump)
;=========================================================================
;
; To assemble this program with ASM68K.EXE:
; ASM68K.EXE /p genMDM-newbuild.asm,genMDM-newbuild.bin,genMDM-newbuild.map,genMDM-newbuild.lst
;
; genMDM-newbuild.asm = this source file
; genMDM-newbuild.bin = the binary file, fire this up in your cart!
; genMDM-newbuild.lst = listing file, shows assembled addresses alongside your source code
; genMDM-newbuild.map = symbol map file for linking (unused)
;
;=========================================================================
; A label defining the start of ROM so we can compute the total size.
ROM_Start:
dc.l $00FFFE00 ; Initial stack pointer value
dc.l Start_Point ; Start of program
dc.l Interrupt ; Bus error
dc.l Interrupt ; Address error
dc.l Interrupt ; Illegal instruction
dc.l Interrupt ; Division by zero
dc.l Interrupt ; CHK Interrupt
dc.l Interrupt ; TRAPV Interrupt
dc.l Interrupt ; Privilege violation
dc.l Interrupt ; TRACE exception
dc.l Interrupt ; Line-A emulator
dc.l Interrupt ; Line-F emulator
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Spurious exception
dc.l Interrupt ; IRQ level 1
dc.l Interrupt ; IRQ level 2
dc.l Interrupt ; IRQ level 3
dc.l Int_HSync ;INT_HInterrupt ; IRQ level 4 (horizontal retrace interrupt)
dc.l Interrupt ; IRQ level 5
dc.l Int_VSync ;INT_VInterrupt ; IRQ level 6 (vertical retrace interrupt)
dc.l Interrupt ; IRQ level 7
dc.l Interrupt ; TRAP #00 exception
dc.l Interrupt ; TRAP #01 exception
dc.l Interrupt ; TRAP #02 exception
dc.l Interrupt ; TRAP #03 exception
dc.l Interrupt ; TRAP #04 exception
dc.l Interrupt ; TRAP #05 exception
dc.l Interrupt ; TRAP #06 exception
dc.l Interrupt ; TRAP #07 exception
dc.l Interrupt ; TRAP #08 exception
dc.l Interrupt ; TRAP #09 exception
dc.l Interrupt ; TRAP #10 exception
dc.l Interrupt ; TRAP #11 exception
dc.l Interrupt ; TRAP #12 exception
dc.l Interrupt ; TRAP #13 exception
dc.l Interrupt ; TRAP #14 exception
dc.l Interrupt ; TRAP #15 exception
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.l Interrupt ; Unused (reserved)
dc.b "SEGA MEGA DRIVE " ; Console name
dc.b "GPL 2022.MAY " ; Copyright holder and release date
dc.b "genMDM newbuild for Joy2-Port " ; Domestic name
dc.b "genMDM newbuild for Joy2-Port " ; International name
dc.b "AL 15526278-11" ; Version number
dc.w 0xCFD4 ; Checksum
dc.b "F " ; I/O support
dc.l ROM_Start ; Start address of ROM
dc.l ROM_End-1 ; End address of ROM
dc.l 0x00FF0000 ; Start address of RAM
dc.l 0x00FF0000+0x0000FFFF ; End address of RAM
dc.l 0x00000000 ; SRAM enabled
dc.l 0x00000000 ; Unused
dc.l 0x00000000 ; Start address of SRAM
dc.l 0x00000000 ; End address of SRAM
dc.l 0x00000000 ; Unused
dc.l 0x00000000 ; Unused
dc.b " " ; Notes (unused)
dc.b "JUE " ; Country codes
Start_Point:
Cold_Start:
MOVE.W #$2700, SR ;Disable IRQs for now
;***************************************
MOVE.b $00A10001, D0 ;Version Register - TMSS check
ANDI.b #$0F, D0 ;TMSS detect
BEQ.w loc_01 ; ... skip security init
MOVE.l #$53454741, $00A14000 ;Unlock TMSS
loc_01:
;*************************************** Clear registers
MOVE.w $00C00004, D0
SUB.l D0, D0
MOVEA.l D0, A6
MOVE.l A6, USP
;*************************************** VDP Init
LEA VDP_init, A0
MOVE.w #$0018, D1 ;24 register values ...
loc_02:
MOVE.w (A0)+, $00C00004 ; ... to be copied to the VDP during initialisation
DBF D1, loc_02
;*************************************** VDP Clear Screen
MOVE.l #$40000080, $00C00004
MOVE.w #0, $00C00000
;*************************************** Z80 Stop
MOVE.w #$0100, $00A11100
MOVE.w #$0100, $00A11200
loc_03: ;Wait for Z80 to halt
BTST.b #0, $00A11100
BNE.w loc_03
;*************************************** Copy z80_sub1 to Z80 memory area
LEA z80_sub1, A0
LEA $00A00000, A1
MOVE.w #$0026, D1
loc_04:
MOVE.b (A0)+, (A1)+
DBF D1, loc_04
;*************************************** Z80 Reset -> Start
MOVE.w #0, $00A11200
MOVE.w #0, $00A11100
MOVE.w #$0100, $00A11200
;*************************************** Clear RAM 68k
LEA $FFFF0000, A0
MOVE.w #$3FFF, D1
loc_05:
MOVE.l #0, (A0)+
DBF D1, loc_05
;*************************************** PSG Init
MOVE.b #$9F, $00C00011
MOVE.b #$BF, $00C00011
MOVE.b #$DF, $00C00011
MOVE.b #$FF, $00C00011
;*************************************** Z80 Stop
MOVE.w #0, $00A11200
MOVE.w #$0100, $00A11100
MOVE.w #$0100, $00A11200
loc_06: ;Wait for Z80 to halt
BTST.b #0, $00A11100
BNE.w loc_06
;*************************************** Copy z80_sub2 to Z80 memory area
LEA z80_sub2, A0
LEA $00A00000, A1
MOVE.w #$00E2, D1
loc_07:
MOVE.b (A0)+, (A1)+
DBF D1, loc_07
;*************************************** Z80 Start
MOVE.w #0, $00A11100
;*************************************** Init registers 68k
MOVEM.l $00FF0000, D0/D1/D2/D3/D4/D5/D6/D7/A0/A1/A2/A3/A4/A5/A6
LEA $00FFFE00, A7
;*************************************** Prepare to read port 68k (BUS REQ)
Hot_Start:
MOVE.w #$0100, $00A11100
MOVE.b #0, $00A1000B ;$00A1000B - Port2, $00A1000D - Port3
MOVE.b #0, D6
;*************************************** Init YM2612
LEA YM_Data_Set, A0
MOVE.l #$0000002A, D7
loc_08:
MOVE.b (A0)+, D0 ;"YM-A0"
MOVE.b (A0)+, D1 ;"YM-D0"
BSR.w YM_Load_P1
DBF D7, loc_08
;*************************************** What do we expect to read?
;
; z0xx xxxx - nop
; z100 xxxx - low half-byte of data (lD)
; z101 xxxx - hi half-byte of data (hD)
; z110 xxxx - low half-byte of addr (lA)
; z111 xxxx - hi half-byte of addr (hA) and goto next
;
;*************************************** Read port 68k
loc_09:
MOVE.b $00A10005, D0 ;$00A10005 - Port2, $00A10007 - Port3
BTST.l #6, D0
BNE.w loc_10 ;goto if D0[6] == 1 (always = 1, becouse pin not use)
BRA.w loc_09 ;Come back ...
loc_10:
BTST.l #5, D0
BNE.w loc_12 ;goto if D0[5] == 1
BTST.l #4, D0
BNE.w loc_11 ;goto if D0[4] == 1
;*************************************** We are here because D0[5] == 0, D0[4] == 0
MOVE.b D0, D2
ANDI.b #$0F, D2 ;D0[3-0] -> D2[3-0] (lD)
BRA.w loc_09 ;Come back ...
;*************************************** We are here because D0[5] == 0, D0[4] == 1
loc_11:
MOVE.b D0, D3
ANDI.b #$0F, D3
LSL.b #4, D3 ;D0[3-0] -> D3[7-4] (hD)
BRA.w loc_09 ;Come back ...
;*************************************** We are here because D0[5] == 1 for addr receiving
loc_12:
BTST.l #4, D0
BNE.w loc_13 ;goto if D0[4] == 1 (hA) recieved
;*************************************** We are here because D0[5] == 1, D0[4] == 0
MOVE.b D0, D4
ANDI.b #$0F, D4 ;D0[3-0] -> D4[3-0] (lA)
BRA.w loc_09 ;Come back ...
;*************************************** We are here because D0[5] == 1, D0[4] == 1
loc_13:
ANDI.b #$0F, D0 ;D0[3-0] (hA) recieved and parse next
CMPI.b #$0B, D0
BHI.w loc_14 ;goto if D0 > 0x0B (D0[5],D0[4] == 1) - addr over YM
MOVE.b D0, D5
LSL.b #4, D5 ;D0[3-0] -> D5[7-4] (hA)
OR.b D2, D3 ;D2 | D3 -> D3 ("YM-Dx") - receive with D0[5] stays zero and changing D0[4]
OR.b D4, D5 ;D4 | D5 -> D5 ("YM-Ax") - receive with D0[5] stays one and changing D0[4]
MOVE.b D5, D0 ;D5 -> D0 ("YM-Ax")
MOVE.b D3, D1 ;D3 -> D1 ("YM-Dx")
;*************************************** Checking current select Bank
BTST.l #0, D6
BNE.w YM_Load_P2 ;goto if D6[0] == 1, and next to loc_09
BSR.w YM_Load_P1 ;call if D6[0] == 0
BRA.w loc_09
;*************************************** "notYM-Ax" == 0xC0 | 0xD0 | 0xE0
loc_14:
CMPI.w #$000C, D0
BEQ.w loc_15
CMPI.w #$000D, D0
BEQ.w loc_16
CMPI.w #$000E, D0
BEQ.w loc_17
BRA.w loc_09 ;Come back ...
;*************************************** We are here because "notYM-Ax" == 0xCx (low part of addr - any)
loc_15:
OR.b D2, D3 ;D2 | D3 -> D3 ("notYM-Dx") - receive with D0[5] stays zero and changing D0[4]
MOVE.b D3, $00C00011 ;PSG Write
BRA.w loc_09 ;Come back ...
;*************************************** We are here because "notYM-Ax" == 0xDx (low part of addr - any)
loc_16:
MOVE.b #0, D6 ;Pre-select Bank P1 (inside logic for select subroutine)
BRA.w loc_09 ;Come back ...
;*************************************** We are here because "notYM-Ax" == 0xEx (low part of addr - any)
loc_17:
MOVE.b #1, D6 ;Pre-select Bank P2 (inside logic for select subroutine)
BRA.w loc_09 ;Come back ...
;*************************************** YM2612 Registry-Bank 1 loading ...
YM_Load_P1:
MOVE.b $00A04000, D2
BTST.l #7, D2
BNE.b YM_Load_P1
MOVE.b D0, $00A04000 ;"YM-A0"
NOP
NOP
NOP
loc_18:
MOVE.b $00A04000, D2
BTST.l #7, D2
BNE.b loc_18
MOVE.b D1, $00A04001 ;"YM-D0"
RTS
;*************************************** YM2612 Registry-Bank 2 loading ...
YM_Load_P2:
MOVE.b $00A04000, D2
BTST.l #7, D2
BNE.b YM_Load_P2
MOVE.b D0, $00A04002 ;"YM-A1"
NOP
NOP
NOP
loc_19:
MOVE.b $00A04000, D2
BTST.l #7, D2
BNE.b loc_19
MOVE.b D1, $00A04003 ;"YM-D1"
BRA.w loc_09
;*************************************** Interrupt 68k
Interrupt:
RTE
Int_HSync:
; RTE
Int_VSync:
RTE
;*************************************** VDP Init sequence
VDP_init:
dc.w $8004 ;9-bit palette = 1 (otherwise would be 3-bit), HBlank = 0
dc.w $8134 ;Genesis display = 1, DMA = 1, VBlank = 1, display = 0
dc.w $8230 ;Scroll A - $C000
dc.w $8338 ;Window - $E000
dc.w $8407 ;Scroll B - $E000
dc.w $857C ;Sprites - $F800
dc.w $8600 ;Unused
dc.w $8700 ;Backdrop color - $00
dc.w $8800 ;Unused
dc.w $8900 ;Unused
dc.w $8A00 ;H Interrupt register
dc.w $8B00 ;Full screen scroll, no external interrupts
dc.w $8C81 ;40 cells display
dc.w $8D3F ;H Scroll - $FC00
dc.w $8E00 ;Unused
dc.w $8F02 ;VDP auto increment
dc.w $9001 ;64 cells scroll
dc.w $9100 ;Window H position
dc.w $9200 ;Window V position
dc.w $93FF ;DMA stuff (off)
dc.w $94FF ;DMA stuff (off)
dc.w $9500 ;DMA stuff (off)
dc.w $9600 ;DMA stuff (off)
dc.w $9780 ;DMA stuff (off)
;*************************************** YM2612 Init sequence (YM-A0, YM-D0)
YM_Data_Set:
dc.b $22, $00
dc.b $27, $00
dc.b $28, $00
dc.b $28, $01
dc.b $28, $02
dc.b $28, $04
dc.b $28, $05
dc.b $28, $06
dc.b $2B, $00
dc.b $30, $71
dc.b $34, $0D
dc.b $38, $33
dc.b $3C, $01
dc.b $40, $23
dc.b $44, $2D
dc.b $48, $26
dc.b $4C, $00
dc.b $50, $5F
dc.b $54, $99
dc.b $58, $5F
dc.b $5C, $94
dc.b $60, $05
dc.b $64, $05
dc.b $68, $05
dc.b $6C, $07
dc.b $70, $02
dc.b $74, $02
dc.b $78, $02
dc.b $7C, $02
dc.b $80, $11
dc.b $84, $11
dc.b $88, $11
dc.b $8C, $A6
dc.b $90, $00
dc.b $94, $00
dc.b $98, $00
dc.b $9C, $00
dc.b $B0, $32
dc.b $B4, $C0
dc.b $A4, $22
dc.b $A0, $68
dc.b $28, $F0
;*************************************** Z80 Subroutine
z80_sub1:
dc.b $AF, $01, $D9, $1F, $11, $27, $00, $21, $26, $00, $F9, $77, $ED, $B0, $DD, $E1, $FD, $E1, $ED, $47, $ED, $4F, $D1, $E1, $F1, $08, $D9, $C1, $D1, $E1, $F1, $F9 ;0x00
dc.b $F3, $ED, $56, $36, $E9, $E9 ;0x20
z80_sub2:
dc.b $C3, $46, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ;0x00
dc.b $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ;0x20
dc.b $00, $00, $00, $00, $00, $00, $F3, $ED, $56, $31, $00, $20, $3A, $39, $00, $B7, $CA, $4C, $00, $21, $3A, $00, $11, $40, $00, $01, $06, $00, $ED, $B0, $3E, $00 ;0x40
dc.b $32, $39, $00, $3E, $B4, $32, $02, $40, $3E, $C0, $32, $03, $40, $3E, $2B, $32, $00, $40, $3E, $80, $32, $01, $40, $3A, $43, $00, $4F, $3A, $44, $00, $47, $3E ;0x60
dc.b $06, $3D, $C2, $81, $00, $21, $00, $60, $3A, $41, $00, $07, $77, $3A, $42, $00, $77, $0F, $77, $0F, $77, $0F, $77, $0F, $77, $0F, $77, $0F, $77, $0F, $77, $3A ;0x80
dc.b $40, $00, $6F, $3A, $41, $00, $F6, $80, $67, $3E, $2A, $32, $00, $40, $7E, $32, $01, $40, $21, $40, $00, $7E, $C6, $01, $77, $23, $7E, $CE, $00, $77, $23, $7E ;0xA0
dc.b $CE, $00, $77, $3A, $39, $00, $B7, $C2, $4C, $00, $0B, $78, $B1, $C2, $7F, $00, $3A, $45, $00, $B7, $CA, $4C, $00, $3D, $3A, $45, $00, $06, $FF, $0E, $FF, $C3 ;0xC0
dc.b $7F, $00 ;0xE0
; A label defining the end of ROM so we can compute the total size.
ROM_End: