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Swift Support #25
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I assume this will come whenever the code for Swift is released. |
Great. Is this definite? |
I seem to recall in one of the talks they were giving about the bridge that they all but confirmed that it would eventually happen and then they sort of officially walked it back to "no comment." Swift is the future of iOS development. There's no way that Microsoft won't eventually support it. If they don't, I'd imagine there's going to be enough code out there for someone to hack it all together between this project and Apple's Swift sources. |
Also worth mentioning is that Swift will be open-sourced later this year. The ObjC-Swift bridging probably won't, though, so Microsoft would have to roll their own. |
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-1 Do not port swift please. |
@xGEKKOx What possible cons for Windows developers are there? Why wouldn't you want to port Swift? It's going to be open source later this year as @MaddTheSane stated as well. |
@BIGXmac so there is no need to make different, incomplete and buggy implementation, just wait Apple's release. |
When Apple open source Swift it will need to be ported to Windows as Windows is not included in the supported platform list. |
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Obj c / C++ is good enough, we don't need swift. That's all. |
@xGEKKOx, YOU don't need swift!!! |
@xGEKKOx you do understand that Apple wants to phase out Obj-C in favor for Swift. |
@xGEKKOx ASM is good enough. |
Yes it will, it's part of Clang/LLVM, not a special separate tool. Not open sourcing it would be pointless additional work. |
There actually is a version of Swift for Windows. http://www.elementscompiler.com/elements/silver/ The only downside is working with iOS/OSX requires you have a Mac on hand, but otherwise its pretty close to the real thing and works straight from visual studio. |
Sigh, If only Xamarin wasn't stupid expensive :( |
@mikenolimits The most vexing thing about Silver is that its String and Array are reference types instead of value types, so existing Swift code can't simply be recompiled and be correct. I suggest waiting for the near immediate Windows port once Apple open sources the compiler and standard library. |
- Fix bugs in implementation of CGContextAddArc and CGContextClosePath - Implement CGPathAddArc, fix bugs in CAPathAddEllipseInRect - Make CAShapeLayer use a sublayer to position the rasterized path content - Remove the bounds/position overrides in the compositor; these were needlessly complex and are no longer required now that CAShapeLayer uses sublayers to draw its contents - Add XIB-based UIBezierPath/CAShapeLayer test page to WOCCatalog
seems apple is favouring swift more so swift support will be required for islandwood to stay in game |
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Can something be done about this fast? |
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Can MS do something about this? Any information from the review? |
Guys also see: https://twitter.com/Chris__Bailey/status/791333985649586176 But having said that it would be good if there are non cygwin solution also. |
Hey Guy's have a look here: http://www.elementscompiler.com/elements/silver/default.aspx I'm quite sure this will getting forward! |
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Over a year later and nothing. I think it's safe to say that we're not getting it. |
With some recent activity on apple/swift (swiftlang/swift#5904 and others) it seems windows (MSVC) support may land into official repository in several months. Will Swift be considered to be supported by winobjc project after it gains full support for building on windows? |
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It appears Windows support for Swift is a go. That should have been the last blocker on support for this, right? |
@Harangue it support compile Linux binaries om windows. Not windows binaries unfortunately. |
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Any update on building a Swift bridge? |
Is it possible to support Swift also in a similar way?
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