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NS:d3d10.D3D10_TEX3D_SRV |
D3D10_TEX3D_SRV (d3d10.h) |
Specifies the subresource(s) from a 3D texture to use in a shader-resource view. |
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direct3d10\d3d10_tex3d_srv.htm |
direct3d10 |
VS|directx_sdk|~\d3d10_tex3d_srv.htm |
12/05/2018 |
6c240905-b0f0-7728-4889-f56dacbd91a5, D3D10_TEX3D_SRV, D3D10_TEX3D_SRV structure [Direct3D 10], d3d10/D3D10_TEX3D_SRV, direct3d10.d3d10_tex3d_srv |
d3d10.h |
Windows |
Windows |
D3D10_TEX3D_SRV |
19H1 |
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Specifies the subresource(s) from a 3D texture to use in a shader-resource view.
Type: UINT
Index of the most detailed mipmap level to use; this number is between 0 and MipLevels -1.
Type: UINT
Number of mipmap levels to use.
This structure is one member of a shader-resource-view description (see D3D10_SHADER_RESOURCE_VIEW_DESC).