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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NS:d3d11.CD3D11_TEXTURE2D_DESC
CD3D11_TEXTURE2D_DESC (d3d11.h)
Represents a 2D texture and provides convenience methods for creating 2D textures.
CD3D11_TEXTURE2D_DESC
CD3D11_TEXTURE2D_DESC structure [Direct3D 11]
d3d11/CD3D11_TEXTURE2D_DESC
direct3d11.cd3d11_texture2d_desc
direct3d11\cd3d11_texture2d_desc.htm
direct3d11
BD0FB68A-17DF-412C-9CAD-26D95AF2E16F
12/05/2018
CD3D11_TEXTURE2D_DESC, CD3D11_TEXTURE2D_DESC structure [Direct3D 11], d3d11/CD3D11_TEXTURE2D_DESC, direct3d11.cd3d11_texture2d_desc
d3d11.h
Windows
Windows 7 [desktop apps \| UWP apps]
Windows Server 2008 R2 [desktop apps \| UWP apps]
Windows
19H1
CD3D11_TEXTURE2D_DESC
d3d11/CD3D11_TEXTURE2D_DESC
c++
APIRef
kbSyntax
HeaderDef
D3D11.h
CD3D11_TEXTURE2D_DESC

CD3D11_TEXTURE2D_DESC structure

-description

Represents a 2D texture and provides convenience methods for creating 2D textures.

-struct-fields

-remarks

Here is how D3D11.h defines CD3D11_TEXTURE2D_DESC:

struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC
{
    CD3D11_TEXTURE2D_DESC()
    {}
    explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) :
        D3D11_TEXTURE2D_DESC( o )
    {}
    explicit CD3D11_TEXTURE2D_DESC(
        DXGI_FORMAT format,
        UINT width,
        UINT height,
        UINT arraySize = 1,
        UINT mipLevels = 0,
        UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
        D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
        UINT cpuaccessFlags = 0,
        UINT sampleCount = 1,
        UINT sampleQuality = 0,
        UINT miscFlags = 0 )
    {
        Width = width;
        Height = height;
        MipLevels = mipLevels;
        ArraySize = arraySize;
        Format = format;
        SampleDesc.Count = sampleCount;
        SampleDesc.Quality = sampleQuality;
        Usage = usage;
        BindFlags = bindFlags;
        CPUAccessFlags = cpuaccessFlags;
        MiscFlags = miscFlags;
    }
    ~CD3D11_TEXTURE2D_DESC() {}
    operator const D3D11_TEXTURE2D_DESC&() const { return *this; }
};

-see-also

CD3D11 Helper Structures