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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NS:d3d12.D3D12_TEX2DMS_SRV
D3D12_TEX2DMS_SRV (d3d12.h)
Describes the subresources from a multi sampled 2D texture to use in a shader-resource view.
D3D12_TEX2DMS_SRV
D3D12_TEX2DMS_SRV structure
d3d12/D3D12_TEX2DMS_SRV
direct3d12.d3d12_tex2dms_srv
direct3d12\d3d12_tex2dms_srv.htm
direct3d12
65D0AC4E-E9D3-4D99-835C-AD9ED7528A1A
12/05/2018
D3D12_TEX2DMS_SRV, D3D12_TEX2DMS_SRV structure, d3d12/D3D12_TEX2DMS_SRV, direct3d12.d3d12_tex2dms_srv
d3d12.h
Windows
Windows
D3D12_TEX2DMS_SRV
19H1
D3D12_TEX2DMS_SRV
d3d12/D3D12_TEX2DMS_SRV
c++
APIRef
kbSyntax
HeaderDef
D3D12.h
D3D12_TEX2DMS_SRV

D3D12_TEX2DMS_SRV structure

-description

Describes the subresources from a multi sampled 2D texture to use in a shader-resource view.

-struct-fields

-field UnusedField_NothingToDefine

Integer of any value. See remarks.

-remarks

This structure is a member of the D3D12_SHADER_RESOURCE_VIEW_DESC structure.

Since a multi sampled 2D texture contains a single subresource, there is actually nothing to specify in D3D12_TEX2DMS_SRV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.

-see-also

Core Structures