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NS:d3d12.D3D12_TEX2DMS_SRV |
D3D12_TEX2DMS_SRV (d3d12.h) |
Describes the subresources from a multi sampled 2D texture to use in a shader-resource view. |
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direct3d12\d3d12_tex2dms_srv.htm |
direct3d12 |
65D0AC4E-E9D3-4D99-835C-AD9ED7528A1A |
12/05/2018 |
D3D12_TEX2DMS_SRV, D3D12_TEX2DMS_SRV structure, d3d12/D3D12_TEX2DMS_SRV, direct3d12.d3d12_tex2dms_srv |
d3d12.h |
Windows |
Windows |
D3D12_TEX2DMS_SRV |
19H1 |
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Describes the subresources from a multi sampled 2D texture to use in a shader-resource view.
Integer of any value. See remarks.
This structure is a member of the D3D12_SHADER_RESOURCE_VIEW_DESC structure.
Since a multi sampled 2D texture contains a single subresource, there is actually nothing to specify in D3D12_TEX2DMS_SRV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.