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NS:directxmath.XMUINT3 |
XMUINT3 (directxmath.h) |
A 3D vector where each component is an unsigned integer. |
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dxmath\xmuint3.htm |
dxmath |
T:Microsoft.directx_sdk.reference.XMUINT3 |
12/05/2018 |
XMUINT3, XMUINT3 structure [DirectX Math Support APIs], directxmath/XMUINT3, dxmath.xmuint3 |
directxmath.h |
Windows |
Windows |
19H1 |
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A 3D vector where each component is an unsigned integer.
For a list of additional functionality such as constructors and operators that are available using XMUINT3
when you
are programming in C++, see XMUINT3 Extensions.
Note See DirectXMath Library Type Equivalences for information about
equivalent D3DDECLTYPE, D3DFORMAT, and
DXGI_FORMAT objects.
Unsigned integer value describing the x-coordinate of the vector.
Unsigned integer value describing the y-coordinate of the vector.
Unsigned integer value describing the z-coordinate of the vector.
TBD
TBD
You can use XMLoadUInt3 to load XMUINT3
into instances
of XMVECTOR.
You can use XMStoreUInt3 to store instances of XMVECTOR
into an instance of XMUINT3
.
Namespace: Use DirectX
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.