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Returns the dot product of two quaternions. |
2ed9aca9-0526-4b92-bd66-b09dcf4f474a |
D3DXQuaternionDot function (D3dx9math.h) |
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05/31/2018 |
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Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Returns the dot product of two quaternions.
FLOAT D3DXQuaternionDot(
_In_ const D3DXQUATERNION *pQ1,
_In_ const D3DXQUATERNION *pQ2
);
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pQ1 [in]
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Type: const D3DXQUATERNION*
Pointer to a source D3DXQUATERNION structure.
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pQ2 [in]
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Type: const D3DXQUATERNION*
Pointer to a source D3DXQUATERNION structure.
Type: FLOAT
The dot product of two quaternions.
Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.
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