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Texture2D::GatherAlpha(S,float,int2,int2,int2,int2) function |
Returns the alpha components of the four texel values that would be used in a bi-linear filtering operation. | Texture2D::GatherAlpha(S,float,int2,int2,int2,int2) function |
925A5085-33CB-4DFC-B4E3-1ADA5892C13A |
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reference |
05/31/2018 |
Returns the alpha components of the four texel values that would be used in a bi-linear filtering operation.
TemplateType GatherAlpha(
in SamplerState S,
in float2 Location,
in int2 Offset1,
in int2 Offset2,
in int2 Offset3,
in int2 Offset4
);
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S [in]
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Type: SamplerState
The zero-based sampler index.
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Location [in]
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Type: float
The sample coordinates (u,v).
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Offset1 [in]
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Type: int2
The first offset component applied to the texture coordinates before sampling.
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Offset2 [in]
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Type: int2
The second offset component applied to the texture coordinates before sampling.
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Offset3 [in]
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Type: int2
The third offset component applied to the texture coordinates before sampling.
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Offset4 [in]
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Type: int2
The fourth offset component applied to the texture coordinates before sampling.
Type: TemplateType
A four-component value whose type is the same as the template type.
The texture samples can be used for bilinear interpolation.
This function is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
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x | x | x | x | x | x |