UID | title | description | old-location | ms.date | ms.custom | keywords | ms.keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | tech.root | req.typenames | f1_keywords | topic_type | api_type | api_location | api_name | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NS:d3d10umddi.D3D10DDIARG_CREATESHADERRESOURCEVIEW |
D3D10DDIARG_CREATESHADERRESOURCEVIEW (d3d10umddi.h) |
The D3D10DDIARG_CREATESHADERRESOURCEVIEW structure describes the shader resource view to create. |
display\d3d10ddiarg_createshaderresourceview.htm |
11/03/2022 |
content-health |
|
D3D10DDIARG_CREATESHADERRESOURCEVIEW, D3D10DDIARG_CREATESHADERRESOURCEVIEW structure [Display Devices], UMDisplayDriver_Dx10param_Structs_5307f7f2-0e25-4847-b1d4-5300c27320b7.xml, d3d10umddi/D3D10DDIARG_CREATESHADERRESOURCEVIEW, display.d3d10ddiarg_createshaderresourceview |
d3d10umddi.h |
D3d10umddi.h |
Windows |
Windows Vista |
Windows |
display |
D3D10DDIARG_CREATESHADERRESOURCEVIEW |
|
|
|
|
|
The D3D10DDIARG_CREATESHADERRESOURCEVIEW structure describes the shader resource view to create.
A handle to the shader resource.
A DXGI_FORMAT-typed value that indicates the pixel format of the view.
A D3D10DDIRESOURCE_TYPE-typed value that indicates the resource type and dimensionality.
If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_BUFFER, a member in the union that is contained in D3D10DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW structure for a buffer.
If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE1D, a member in the union that is contained in D3D10DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW structure for a one-dimensional texture.
If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE2D, a member in the union that is contained in D3D10DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW structure for a two-dimensional texture.
If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE3D, a member in the union that is contained in D3D10DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure for a three-dimensional texture.
If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURECUBE, a member in the union that is contained in D3D10DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW structure for a cube texture.
CalcPrivateShaderResourceViewSize
D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW
D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW
D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW
D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW