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Elevator frame glitch (Bug) #890
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Same thing here. It's not just you. At least the ghost frames. ZeroxTV |
Hey there, same problem here. I'm creating a modpack and get the ghost frames too.. Rgds, |
Okay well i got a solution on that. *** UPDATE: Seems to work with OptiFine HD U D3! *** Rgds JumpDumb |
I searched around for this bug, I have this too. |
Fixed in preview OptiFine E4 for 1.7.10 |
There's this glitch, whenever a set of 17 elevator frames is placed above each other with and/or without the elevator base, another set of 'ghost elevator frame' appears, and it takes up the block and replacing the asset of the block to the elevator frame asset graphics.
Glitch asset seems to point north, as pointed out with Vanilla Debugger. And when solid elevator frames meet with glitched asset, they join together. And when removing the solid Elevator frames which are adjacent to the glitched assets, the game tends to lag for 2~4 seconds.
Images:
Elevator frames without base (above) and with base (below)
Results are the same.
Another sub-issue too, floors can't be renamed (at times)
P.S. CurseForge seems to have a glitch of downloading previous versions... ._.
Any questions do contact me ASAP
Rgds,
Ernest.
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