A simple Doodle Jump clone written in C++ using RSDL, a SDL2 wrapper.
Move left and right with A and D.
Pause the game with P.
You can change these in the consts.hpp
file.
You can find the builds in the releases section.
It is currently built with MinGW32
(MinGW-W64 GCC-8.1.0 i686-posix-dwarf)
The required SDL2 and MinGW DLLs are included in the release package.
Check the wiki to see how the game's map is made and how you can make your own.
The following SDL2 libraries are used:
First, download the required libraries and place them in the lib/libSDL
folder.
Then run the Makefile
.
Note: Installing SDL2 on some linux distros will automatically put the lib and include files in the environment PATH. So there's no need to put anything in the lib folder.
You can use other compilers as long as they support the C++ 11 standard.
The output executable (doodle_jump.exe
) will be placed in the output
folder. You can also run it using make run
.
(More info on the makefile here.)
All assets credit goes to Lima Sky, the creators of the original Doodle Jump game.