Releases: lavenderdotpet/LibreQuake
v0.07-beta
Installation: First, download a modern Quake source port. (We recommend Ironwail or VKQuake
Then paste the id1 folder of this download in the same directory you put the quake source port's executable.
-list of engines-
Quakespasm Spiked QSS
Quakespasm
Ironwail
FTEQW
VKQuake
[Full]
If you're not sure which release to get, get this one. This release contains all of the data needed to play LibreQuake as well as any mods or other community content.
[Lite]
Get this release if you are using low-powered hardware or an older source port.
This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Mod]
Get this release if you already have Quake installed with a modern source port. This release contains all of the data needed to play LibreQuake.
[Mod Lite]
Get this release if you already have Quake installed and are using low-powered hardware or an older source port. This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Dev]
Get this release if you are a mapmaker and would like to use LibreQuake level textures or edit LibreQuake maps. This release contains all of the .wad and .map files used to build the LibreQuake maps.
What's Changed
- Animated zombie model by @Nolcoz in #98
- QC: Various cleanup and optimizations by @MotoLegacy in #97
- QC: Fix call to
__NULL__
inteleport_use
, move away fromSUB_Null
macro by @MotoLegacy in #100 - e0m7: New map "Beyond Baneful Boundaries" by @RandomBrushes in #102
- QC: Add Original Id-Quake Localization Support by @MotoLegacy in #103
- e0m3: Make rooftop secret more accessible + more impressive rubble explosion by @RandomBrushes in #105
- new e0m5, e0m8 exit destination by @RandomBrushes in #109
- New greek textures and updated knight and dog textures by @Nolcoz in #110
- Config, Texture and Map updates by @lavenderdotpet in #111
- e0m6: Great Greek Grinder by @RandomBrushes in #116
- Add new texture for the boss model by @pnahratow in #115
- Add a minimal CI workflow by @pnahratow in #114
- QC: Enhance Intermission+Epilogue Implementation, Add Episode 0 Epilogue. by @MotoLegacy in #118
- fixed spawns mdl frame name length by @lavenderdotpet in #121
- E0 map tweaks by @RandomBrushes in #122
- new host_timescale dev binds by @lavenderdotpet in #127
- Updates to Backpack and boss models by @lavenderdotpet in #126
- New and animated Death Knight model by @Nolcoz in #125
- Add head models by @pnahratow in #131
- Fix head models scale by @pnahratow in #133
- New concrete textures by @Nolcoz in #135
- wizard sham boss models update by @lavenderdotpet in #140
- fixed expboxes by @lavenderdotpet in #141
- collision fixes for e0m7 and e1m8 by @RandomBrushes in #139
- Add a release build workflow by @pnahratow in #143
- new plat sound by @Ospaggi in #138
- new ogre design by @lavenderdotpet in #142
- Add h_player.mdl by @pnahratow in #144
- Placeholder sounds (issue #124) by @SenhorFlibble in #128
- Retexture shambler replacement by @pnahratow in #147
- sounds update meta data + zombie sounds by @lavenderdotpet in #149
New Contributors
- @pnahratow made their first contribution in #115
- @SenhorFlibble made their first contribution in #128
Full Changelog: v0.06-beta...v0.07-beta
v0.06-beta
Installation: First, download a modern Quake source port. (We recommend Ironwail)
Then paste the id1 folder of this download in the same directory you put the quake source port's executable.
-list of engines-
Quakespasm Spiked QSS
Quakespasm
Ironwail
FTEQW
Mark V
Kex
[Full]
If you're not sure which release to get, get this one. This release contains all of the data needed to play LibreQuake as well as any mods or other community content.
[Lite]
Get this release if you are using low-powered hardware or an older source port.
This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Mod]
Get this release if you already have Quake installed with a modern source port. This release contains all of the data needed to play LibreQuake.
[Mod Lite]
Get this release if you already have Quake installed and are using low-powered hardware or an older source port. This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Dev]
Get this release if you are a mapmaker and would like to use LibreQuake level textures or edit LibreQuake maps. This release contains all of the .wad and .map files used to build the LibreQuake maps.
Tutorials / How to install
Full style
Full.webm
Mod style
Mod.webm
What's Changed
-
update by @MissLavender-LQ in #81
-
winq/e0 update by @MissLavender-LQ in #83
-
Map updates by @RandomBrushes in #85
-
commit e0m4 by @RandomBrushes in #87
-
Updates to flags on build.py by @Zungrysoft in #88
-
QC: Add SVC_CUTSCENE-based cameras for use in demo recording by @MotoLegacy in #91
-
demos are now in! by @MissLavender-LQ @MotoLegacy 51bf4f8
-
e0m2: Update to puzzle traps in entry area by @RandomBrushes in #92
-
updates to e0m3 by @RandomBrushes in #93
-
e0m2: Fix a see-through face by @RandomBrushes in #94
-
mod menu image added by @MissLavender-LQ 7e52da3
-
UI Update! by @MissLavender-LQ in b872847
Full Changelog: v0.05-beta...v0.06-beta
v0.05-beta
Installation: First, download a modern Quake source port. (We recommend Ironwail)
Then paste the id1 folder of this download in the same directory you put the quake source port's executable.
-list of engines-
Quakespasm Spiked QSS
Quakespasm
Ironwail
FTEQW
Mark V
Kex
[Full]
If you're not sure which release to get, get this one. This release contains all of the data needed to play LibreQuake as well as any mods or other community content.
[Mod]
Get this release if you already have Quake installed with a modern source port. This release contains all of the data needed to play LibreQuake.
[Mod Lite]
Get this release if you already have Quake installed and are using low-powered hardware or an older source port. This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Dev]
Get this release if you are a mapmaker and would like to use LibreQuake level textures or edit LibreQuake maps. This release contains all of the .wad and .map files used to build the LibreQuake maps.
Tutorials / How to install
Full style
Full.webm
Mod style
Mod.webm
What's Changed
- update by @MissLavender-LQ in #71
- Added lqdm10 by @Zungrysoft in #72
- Adjustments to lqdm maps by @Zungrysoft in #73
- Detailed lqdm1 by @Zungrysoft in #76
- Fixed ambient sound loops by @Zungrysoft in #77
- Minor map changes by @Zungrysoft in #78
- New sounds for Gore Hound and Bog Face by @Ospaggi in #79
- new low detail health packs by @MissLavender-LQ in #80
- Runekey and keycard sounds, lqdm5, redesigned weapon HUD. by @Zungrysoft in #82
Full Changelog: v0.04-beta...v0.05-beta
v0.04-beta
Installation: First, download a modern Quake source port. (We recommend Ironwail)
Then paste the id1 folder of this download in the same directory you put the quake source port's executable.
-list of engines-
Quakespasm Spiked QSS
Quakespasm
Ironwail
FTEQW
Mark V
Kex
[Full]
If you're not sure which release to get, get this one. This release contains all of the data needed to play LibreQuake as well as any mods or other community content.
[Mod]
Get this release if you already have Quake installed with a modern source port. This release contains all of the data needed to play LibreQuake.
[Mod Lite]
Get this release if you already have Quake installed and are using low-powered hardware or an older source port. This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Dev]
Get this release if you are a mapmaker and would like to use LibreQuake level textures or edit LibreQuake maps. This release contains all of the .wad and .map files used to build the LibreQuake maps.
Tutorials / How to install
Full style
Full.webm
Mod style
Mod.webm
What's Changed
- compile script overhaul [nice] by @Zungrysoft in #69
- Added new medival buttons by @Nolcoz in #68
- misslav pull by @MissLavender-LQ in #70
Full Changelog: v0.03-beta...v0.04-beta
v0.03-beta
What's Changed
- Add improved make.sh map building script. by @MotoLegacy in #30
- Lqdm detailing, e1m2, lqdm11, textures, and texture adjustments by @Zungrysoft in #31
- Medieval Trims by @Zungrysoft in #32
- Map src rework by @MissLavender-LQ in #34
- New greek, medival, terra, wood, and sky textures by @Nolcoz in #38
- New and updated grk textures, and revised e3m3 and e3m4 by @Nolcoz in #40
- Misslav by @MissLavender-LQ in #43
- Detailed lqdm6 by @Zungrysoft in #44
- lqdm7 detailing by @Zungrysoft in #46
- Edited lqdm conf files by @Zungrysoft in #47
- Misc. Changes by @Zungrysoft in #48
- Added e4m1 by @Zungrysoft in #49
- current sources and compiles for e0m2, e1m5 and e1m8. by @RandomBrushes in #50
- current sources and compiles for "Baseless Base Banter". by @RandomBrushes in #51
- Playtesting changes to e4m1 by @Zungrysoft in #52
- Updated the README so it links to the new website by @DynTylluan in #54
- refined version of e0m8 (sources and compile). by @RandomBrushes in #53
- Misslav by @MissLavender-LQ in #55
- e by @MissLavender-LQ in #56
- New medival textures by @Nolcoz in #57
- Updated wads by @Nolcoz in #58
- New textures for e1m3 by @Zungrysoft in #59
- updated based.map/.bsp/.lit by @RandomBrushes in #61
- Animated boss replacement and updated medival door textures by @Nolcoz in #62
- Added e1m3, added Squid V's e2m2, changes to e4m1 by @Zungrysoft in #60
- Misslav by @MissLavender-LQ in #64
- Added edgewear to runes, new sound effects by @Zungrysoft in #63
- e by @MissLavender-LQ in #65
- Misslav by @MissLavender-LQ in #67
- More sounds by @Zungrysoft in #66
New Contributors
- @MotoLegacy made their first contribution in #30
- @MissLavender-LQ made their first contribution in #34
- @Nolcoz made their first contribution in #38
- @RandomBrushes made their first contribution in #50
Full Changelog: https://github.com/MissLavender-LQ/LibreQuake/commits/v0.03-beta
WARNING i messed up this release there is gonna be a new one in a moment
v0.02-beta
updated version with pak0 and pak1
no files assets changed in this versions just should work better with most engines